Quote Originally Posted by PriyaJugulataris View Post
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Agreed. It is just my hunch, but I believe game mechanics may have changed a bit to where bosses and dungeons deal more attacks against ranged dps. They said something about bard doing more damage the further away they are. This would only make any sense if the bosses now target long distance fighters.

Dont quote me on this. We would have to wait till tomorrow to test things out.

@xardus melee dps has to be in close range (ie taking high risks) while ranged dps have full freedom of movement, no stance requirements and virtually take no risks at all. This is the reason why melee dps must have higher dps. With high risks should come high rewards. Low risks, low rewards. There is no point in playing melee if they do not fix this.