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  1. #1
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Truedragon View Post
    Your attitude is why ranged classes got nerfed. A lot of bosses do instant aoe casts without warning. Chain lightning and random aoe attacks from clockwork knights for instance. That damage is unavoidable for melee dps and has nothing to do with skills from the player. What you considered a "bad dps", is in reality the game mechanics that is heavily flavored towards ranged dps and highly biased towards close range melees.

    Given how unbalanced the game was, even a 4 year old kid could have told you what patch 2.1 was going to do ranged dps. But ofc, living in a state of denial meant that 90% of the casters did not see the 2.1 nerf coming...
    It was clear as night and day to everyone else that change was coming. I have never seen a wp speedrun where people asked for a melee dps. In fact, you have people shouting for 2 brds for coil even though you only need 1 bard at most. And there is only room for 1 token melee dps (just for the LB). If it wasnt for the LB, most groups would rather have 4 ranged dps and no melee at all. When you have things that are this skewed, you know they are going to change it.
    i can be agree with you,and im in most of things,but your examples dosnt work really good for me,just because with my fc we often use a monk for silencing in t1,t2 is different,for allagan rots is more handle have 6 caster for debuff managing,it can be done in 5 but there are lots of not good player\first timers who dont watch video so its easier use 6x tactic,i totally agree with melee buff dmg,but for another reason
    melee when have to avoid aoe has to stop their dps (well blm has too but for ranged isnt necessary come back to boss so less moving time) and then they need an higer dps output

    im not agree about melee dps has to be stronger in dps at every costs,melee has the strong point of higher armor than casters,dont avoid an aoe in most cases take 50% of you hp,for a caster it takes about 80%hp ,melee dps has a very strong point that is stun\silence (dont know if dragoon has both correct me if im wrong) wich makes u essential in most boss fights,if you are a good player you will always find a group,you will make friends who look for you when has to build a run and so on, i also have a small monk im finishing to equip for coil,what i can see doing primals is that without 2.1buff on titan i do a little lower dps than with my summoner with r+1 and half myth equip,and (at least for me) is much easier optimise your dps than a summoner,i didnt play blm so i cant say nothing in that way but think is much easier optimise dps than smn

    anyway my attidude is "give me an explanation" ranged nerf is neccessary for pvp but i dont understand why is necessary for pve,just with melee buffs they are on same level,not needed to lower dmg,so they should have thinked a lot before doing,for bard gived an explanation in live letter,but for smn\blm they passed throug forgetting it completely
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  2. #2
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Also, Xard, the higher DPS doesn't mean higher overall. We ranged have more uptime then melee due to them having to dodge boss mechanics. As such, we have more time typically to do full DPS. Are there gonna be some fights in which they beat us? Yeah. Are there gonna fights where we beat them? Yeah. Ranged holds banquet on AoE right now summoner DPS while affected by the nerf and I'm rather pissed about, still is gonna be up there on most instances.
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