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  1. #17
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by xardus View Post
    usually in pug is preferred take a ranged just because most of melee are not good at avoiding aoe,for example in ads,you can stun and is very usefull,but you still have to avoid things and most melee dps you have to admit,stay in their position taking all dmgs
    Your attitude is why ranged classes got nerfed. A lot of bosses do instant aoe casts without warning. Chain lightning and random aoe attacks from clockwork knights for instance. That damage is unavoidable for melee dps and has nothing to do with skills from the player. What you considered a "bad dps", is in reality the game mechanics that is heavily flavored towards ranged dps and highly biased towards close range melees.

    Given how unbalanced the game was, even a 4 year old kid could have told you what patch 2.1 was going to do ranged dps. But ofc, living in a state of denial meant that 90% of the casters did not see the 2.1 nerf coming...

    It was clear as night and day to everyone else that change was coming. I have never seen a wp speedrun where people asked for a melee dps. In fact, you have people shouting for 2 brds for coil even though you only need 1 bard at most. And there is only room for 1 token melee dps (just for the LB). If it wasnt for the LB, most groups would rather have 4 ranged dps and no melee at all. When you have things that are this skewed, you know they are going to change it.
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    Last edited by Truedragon; 12-16-2013 at 08:13 PM.