Quote Originally Posted by Truedragon View Post
*post*
Here's the thing. Ranged DPS is still going to be preferred. While melee is more viable now since you all have been buffed (especially monks), most boss mechanics are still melee centric, and rather than having to deal with the chance that people will be able to avoid said mechanic, the safe bet will always be to take ranged. The true ideal fix to this situation would be to incorporate more ranged boss mechanics to force all classes to deal with such. Also, 2.1 nerf was only towards bards as far as we knew. It's also cuz the dev say things like: "As I mentioned during the previous LIVE letter, there are a lot of cases where melee combos and chains are interrupted making burst DPS difficult, so dragoon and monk will be receiving roughly a 10% increase in damage per second. Rather than reducing the effectiveness of other classes, we will be making adjustments to increase certain elements this time."