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Thread: 2.1 Limit Break

  1. #1
    Player
    Kayko's Avatar
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    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60

    2.1 Limit Break

    So, I just don't get this change:
    When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before.
    The game devs here are turning all sorts of circles on what they want the game to be. One of the major points of the game was that every class/job was available to every player at the simple switch of the weapon, yet all our jobs still share the same single lock outs each and every week severely limiting to near crippling the whole aspect of being able to do this.

    In addition to this is the LB itself with having such a drastic difference in effect between the class types either it be ranged, melee, tank, or healer creating areas of the game in were certain classes are more of a requirement.

    Now, 2.1 is around the corner and again, limiting player choices with this new change to the limit break system. While I get it, I understand that some groups are stacking certain classes for specific reasons but seriously, the amount of players doing this has to be such a small portion that it shouldn't affect those that might have multiples of the same class because that is what they enjoy and want to play with friends.

    It's already been stated that it is a small percentage of the player base that is running the only non Duty Finder content (which in 2.1 is being changed to only Coil not being DF available) So this change is being made based on a small percentage of the already small percentage of players that might be stacking one class. I just don't understand this....

    For an example, my primary Coil group consists of 2 PLD and 2 BLMS. We have been running this group in coil for maybe a couple hours per week and started this before we had any clue that 2 PLD was naturally easier on Turn 1 or the pair of BLMs were going to be nice to have for Turn 4... this is our group make up, we did not put this group together for any other reasons then we are friends playing a game. We rarely get LBs to were we want them as it is now.
    I thought the LB was to build by playing the game correctly? At least that is what Yoshi claimed near launch..... So, Please, someone explain why are we having to hard slow/stop damage done, intentionally taking extra damage, and/or not using cooldowns properly in order to build the LB to be able to use it at the key points or have it if something goes wrong? We have to intentionally play wrong to get the LB as it is pre 2.1.. are we really going to have to play worse post patch in order to get passed certain mechanics that appear to be designed around the LB (turn 5 snakes for example) I'm seeing groups intentionally having people die at the start in order to get a LB3 for this phase of the encounter. Clearly, this isn't playing "correctly" as it was explained how the LB worked.
    (8)
    You can go anywhere you want in this world with a single blade.
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  2. #2
    Player EmSix's Avatar
    Join Date
    May 2012
    Posts
    224
    Character
    Em Six
    World
    Twintania
    Main Class
    Gladiator Lv 80
    I feel the same way, I mean obviously their intention is to force people to raid in mixed groups, but it also forces people to play jobs they might not want to.
    Right there, that's the problem that bothers me, it's forced. Not an incentive, if they wanted an incentive for people to play other jobs, why not make it charge faster? It basically punishes groups for allowing people to play the jobs they enjoy. Now for certain fights (Twintania as you already mentioned and I forsee Extremes being the same) the groups people use will have to either be altered, or people will have to relearn/adjust parts of the fight.
    I guess it will depend on how severe the charge reduction is, but I can see it being a lot harder.
    (2)

  3. #3
    Player
    TychoCelchu's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    110
    Character
    Cyrus Skywalker
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I was under the impression that this is what they intended to begin with. I don't particularly care as I enjoy some of the lesser-played classes (WAR,DRG,SMN), but I can see how this upsets people
    (0)
    If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die... I must simply laugh

  4. #4
    Player
    Ashira's Avatar
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    Dec 2013
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    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    It's in place to encourage balanced groups and is a good way to do it. Our Coil group consists of two Bards and two Paladins, yet this change won't affect us at all, since we don't rely on the Limit Break for any of our kills. I'm glad this change has been put in place, because with the current patch changes a party of Monks would otherwise be the way to go.
    (2)

  5. #5
    Player
    Subucnimorning's Avatar
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    Aug 2013
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    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Ashira View Post
    It's in place to encourage balanced groups and is a good way to do it. Our Coil group consists of two Bards and two Paladins, yet this change won't affect us at all, since we don't rely on the Limit Break for any of our kills. I'm glad this change has been put in place, because with the current patch changes a party of Monks would otherwise be the way to go.
    This is a silly statement, even if you don't rely on limit at all for kills (progressing on divebomb phase on Twintania with no Limit or L1 would be interesting) certainly future progression content in 2.2+ would be tuned tightly enough, DPS wise, that limit would be necessary.
    (0)

  6. 12-16-2013 11:07 AM

  7. #6
    Player
    Maku's Avatar
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    Aug 2013
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    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Ok, so are they fixing the DF to make sure that you don't get hit with three of the same DPS or two of the same healer or two of the same tank? No, I didn't think so. fail.
    (1)
    可愛い悪魔

  8. #7
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
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    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Subucnimorning View Post
    Certainly future progression content in 2.2+ would be tuned tightly enough, DPS wise, that limit would be necessary.
    Conjecture. No encounter is tuned to require the use of Limit Break at the moment, so I see no reason why one would in the future.
    (0)

  9. #8
    Player
    CalvatE's Avatar
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    Aug 2013
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    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by Ashira View Post
    Conjecture. No encounter is tuned to require the use of Limit Break at the moment, so I see no reason why one would in the future.
    Turn 5, the snakes.
    (1)

  10. #9
    Player
    Ashira's Avatar
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    Dec 2013
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    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by CalvatE View Post
    Turn 5, the snakes.
    Not at all a requirement. Just the prefered method. I'm not saying I've seen it done without the use of Limit Break, I'm just claiming that I think it could be done without.
    (0)