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  1. #1
    Player
    Godly's Avatar
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    Aug 2013
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    7
    Character
    Godly Bebe
    World
    Masamune
    Main Class
    Carpenter Lv 80

    Yoshi-P says WHM was not nerfed, situation similar to "warrior is strong" fiasco

    The purpose of this post is to highlight the mistakes made by the class balance devs & Yoshi-P's statement of WHM was not nerfed as per Reinheart translation.

    1. Medica2
    'Also some are misunderstanding on this one, for Medicara (2 on English?) the heal amount hasn’t changed. The additional effect added onto the character was reduced to half and duration was extended to 30 seconds.'
    'The HoT that’s put onto the players after was adjusted from 100 to 50 and increased from 15 seconds to 30 seconds. By doing this you won’t need to recast as much. Also I have pointed out to the development team that this HoT is being wasted. Players are already at max hp and it’s over healing. By casting this at a earlier time it should become more stable. It will be very important to figure out when to use medica, medicara, curega.'

    On paper, medica2 is still healing for the same amount. In reality, only the HPM(healing/mp) is the same, the HPS(healing/sec) is NERFED by 50%. This is only for the HoT component which makes up about 71% of medica2's potency. I won't go into the wasted frontload potency of 200 which is about 29% of medica2's potency as it is currently usually being wasted.

    I respect your opinion on medica2(won't need to recast much, HoT being wasted, overhealing) but you do not nerf the mechanics of a spell just because of bad whms who do not know how to utilize the true potential of medica2.

    Imagine as a dps, your DoTs is 100 potency over 15sec. Devs decided to 'buff' it like medica2, halving potency but double the duration to 50 potency over 30sec. Looks the same on paper right? True fact is you just lost 50% of your dps.

    2. Holy
    'Next for Holy, we reduced from 240 to 200, it was too strong from healers point of view. We don’t want to give a pressure to WHM where they have to use Holy, but concentrate more on healing, this is why it has been reduced.'

    Straight up 17% nerf in base potency with a piss poor reason for why its nerfed. See the pattern? You want your players to play as what you think it should be? Its an expected nerf to holy from the decent whms and I am not complaining.

    3. Cure3
    'Next Curega it wasn’t used as much so we lowered the cast time, and increased the range to make it more useful. Curega is a target AE. What that means is you can target the tank and by using curega on the tank it will heal the nearby DPS as well. In patch 2.1 there are many situations where you will need to use this curega.'

    Looks good on paper, every sentence is a buff(lower cast time, pitiful range increase). You buffed almost everything except the part where why players do not use cure3. It seems like you do not really understand why players do not use cure3. The inferior HPM per target even with the pitiful range increase & bonus activation tied to low % proc from rarely used cure2 is what put decent whms off from using cure3. Majority of current encounters is of HPM check for healers which is the opposite of other mmos where HPS check is more dominant.

    Remember the statement you made about "warrior is strong"? The decent wars made feedbacks & told the devs why it is inferior to pld but you replied with the statement "warrior is strong". Obviously the fault lies with the class balance devs who answered to you as I do not expect the producer & director to go into such theorycrafts & class mechanics. 3 months later, you acknowledged the wars issue and from the number of changes & buffs made to wars, any decent player will realize how bad wars were pre 2.1.

    Please listen to the endgame community regarding class balance & mechanics as long as it does not interfere with your direction of how the game is heading towards. We, the decent players know much more than your devs(edit: we know more because we spend much more time on a particular class over time & not because we are better than your devs). Lastly, please do not give hilarious reasons or hide the fact that something was nerfed. It is a laughing stock to the rest of the endgame community in other mmos when the devs here do not know theres a big 50% nerf to the HoT component of medica2 in terms of HPS.

    Concerned players should make sure this gets into the devs head or eyes. This is not about this patch, if they can do this to wars, whms, they could do it to others. Think far ahead, future encounters with such nerfs. Or just admit it, nerfs because of PvP.
    (34)
    Last edited by Godly; 12-17-2013 at 03:59 PM.

  2. #2
    Player Azurus's Avatar
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    May 2011
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    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61


    might be cause I just finished watching it...nut i totally read your post in his voice im sorry :/ sounded awesome though!

    edit: @Kiyouma bah I wish I actually just picked up the show so I am about to finish season 1 on netflix :/ gonna have to torrent season 2 to catch up lol but ya I didnt mean to derail this thread cause it bring up good points....I just couldn't resist...
    (6)
    Last edited by Azurus; 12-17-2013 at 01:01 PM.

  3. #3
    Player
    EmeraldSerenade's Avatar
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    Aug 2013
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    Character
    Roxie Revolver
    World
    Balmung
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Azurus View Post
    IMG
    **Cringes**
    (0)

  4. #4
    Player
    Kiyouma's Avatar
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    Aug 2013
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    Character
    Kyouma Ryo
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Azurus View Post


    might be cause I just finished watching it...nut i totally read your post in his voice im sorry :/ sounded awesome though!
    Like finished watching up to the mid-season finale of season 2?!?

    Edit: @Azurus, yea dude you should definitely torrent season 2. The plot and everything gets better by like three hold! Soooo many DC characters! And even.... Barry Allen! The FLASH!
    (1)
    Last edited by Kiyouma; 12-17-2013 at 02:20 PM.

  5. #5
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
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    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Azurus View Post


    might be cause I just finished watching it...nut i totally read your post in his voice im sorry :/ sounded awesome though!

    edit: @Kiyouma bah I wish I actually just picked up the show so I am about to finish season 1 on netflix :/ gonna have to torrent season 2 to catch up lol but ya I didnt mean to derail this thread cause it bring up good points....I just couldn't resist...
    Should be: Oliver jump into Yoshi-P Office
    Yoshi-p, YOU HAVE FAILED Eorzea!!! What IS Undertaking!! WHY ARE LAND SO EXPENSIVE!!! Then arrow to shoulder.
    (0)

  6. #6
    Player
    Mihael_Longclaw's Avatar
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    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    The whole purpose of Medica 2 isn't HPS or Burst, it's like the back up to an actual burst heal like Medica (or Cure 3 now).
    Probably made it a helluva lot more efficient.

    Holy. I shouldn't even have to say something about the 2nd strongest AoE in the game belonging to a healer, along with a 6 second stun.

    Cure 3, it was buffed, why whine? It may not be the greatest thing, but it'll have its uses.
    (0)

  7. #7
    Player
    saber_alter's Avatar
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    Sep 2013
    Location
    Ul'dah
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    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    holy should have never had 240 potency in the first place.

    an AOE stun ability on a healer with 20 less potency than flare, Whatsthisidonteven....

    everything else i can agree with, or disagree with. not sure. we'll see when servers are live...


    Quote Originally Posted by Godly View Post
    Yes, the high potency with added stun looks OP but they offset it by making the cast time longer than the gcd + extremely high mp costs thus making it a low DPM(damage/mp) which is very inefficient dps esp to whm whose mp is one of the most precious resources compared to a sch's mp(always make comparison to other classes on the same role). Decent whms found niche encounters to unleash the true potential of holy to devastating effects bypassing the mp management needed for holy thru ooc mp regen & ballad and no aoe limit is just icing on the cake with each additional monsters being calculated as extra dps which just make holy dps skyrocket during a 10 mob pull.

    ...compared to flare, which takes up all of a BLM's MP, has no utility beyond hitting hard, and requires a blm to convert before continuing to dps (or swiftcast it again).

    not to mention whm is a healer role. holy is a defensive spell that is intended to stun and hit for a good amount, it doesn't have to be at a similar potency to the hardest hitting caster move (besides enkindle) in the game.

    holy was used primarily in SRs to increase the speed they go in the first place. even with the nerf, it still does its job.
    (10)
    Last edited by saber_alter; 12-17-2013 at 01:57 PM.

  8. 12-17-2013 01:37 PM

  9. #9
    Player
    Godly's Avatar
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    Aug 2013
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    7
    Character
    Godly Bebe
    World
    Masamune
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by saber_alter View Post
    holy should have never had 240 potency in the first place.

    an AOE stun ability on a healer with 20 less potency than flare, Whatsthisidonteven....

    everything else i can agree with, or disagree with. not sure. we'll see when servers are live...
    Yes, the high potency with added stun looks OP but they offset it by making the cast time longer than the gcd + extremely high mp costs thus making it a low DPM(damage/mp) which is very inefficient dps esp to whm whose mp is one of the most precious resources compared to a sch's mp(always make comparison to other classes on the same role). Decent whms found niche encounters to unleash the true potential of holy to devastating effects bypassing the mp management needed for holy thru ooc mp regen & ballad and no aoe limit is just icing on the cake with each additional monsters being calculated as extra dps which just make holy dps skyrocket during a 10 mob pull.
    (1)

  10. #10
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Godly View Post
    Yes, the high potency with added stun looks OP but they offset it by making the cast time longer than the gcd + extremely high mp costs thus making it a low DPM(damage/mp) which is very inefficient dps esp to whm whose mp is one of the most precious resources compared to a sch's mp(always make comparison to other classes on the same role). Decent whms found niche encounters to unleash the true potential of holy to devastating effects bypassing the mp management needed for holy thru ooc mp regen & ballad and no aoe limit is just icing on the cake with each additional monsters being calculated as extra dps which just make holy dps skyrocket during a 10 mob pull.
    come on dude, MP was never an issue, you're funny
    (0)

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