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  1. #1
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by kro View Post
    S: MNK
    A: BLM/DRG
    B: SMN/BRD

    Monk was overbuffed. Slight nerf to BLM and decent buff to DRG will put them on a similar level. SMN will still do more damage than BRD, but BRD songs >>> swiftcast res and nerfed virus. I can see SMN going extinct until the next patch.
    While I agree that the Monk buffs may have been excessive, you can't deny that a Monk's DPS completely plummets if the boss isn't attackable for 13~ seconds. Considering Monks need quite a bit of time to get back up to full power, if you consider most Primals (for example) become unable to be attacked multiple times throughout the fight, it balances out.
    (0)

  2. #2
    Player
    Drakent's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Sindri Suncatcher
    World
    Balmung
    Main Class
    Arcanist Lv 42
    Quote Originally Posted by kro View Post
    S: MNK
    A: BLM/DRG
    B: SMN/BRD

    Monk was overbuffed. Slight nerf to BLM and decent buff to DRG will put them on a similar level. SMN will still do more damage than BRD, but BRD songs >>> swiftcast res and nerfed virus. I can see SMN going extinct until the next patch.
    when it come to the SMN part i am gona have to say that you are completely mistaken b/c the virus nerf is affecting the classes that can sub it, since smn virus reduces all stats by 15% when subing virus only reduces str and dex by 15%

    The virus nerf is pretty much making it subing useless and making smn more important to have in the group

    also there isnt any nerf on swift cast or res , smn is the only dps that can cast rest , so making a group and not having the only dps that can reduce all stat by 15% plus the only dps that can raise, is a group i know is gona have a hard time or fail
    (0)
    Last edited by Drakent; 12-18-2013 at 08:03 AM.

  3. #3
    Player
    Ericyu's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Ericyu Ill
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    also for DRG's Full Thrust received a potency increase from 300 to 330. I doubt that will be enough to hit the 1.5k crit mark but we'll see....

    It would of been nice if they would of adjusted the recast timers on jumps just a tad but hey with enough people crying over the mnk buff we might see it in an upcoming patch. 2.2 info scheduled for Jan. right?
    (0)
    Last edited by Ericyu; 12-16-2013 at 05:17 AM.

  4. #4
    Player
    Wolfenkritter's Avatar
    Join Date
    Dec 2013
    Posts
    19
    Character
    Ren Kogarasumaru
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Single Target:
    Monk > Dragoon > Summoner > Black Mage > Bard

    AoE:
    Black Mage > Summoner > Dragoon = Bard > Monk
    (3)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Single target: MNK >>>>>>>>>>> why are you even considering another class.

    Cleave: SMN >>>>> noone else matters

    AoE (sustained): BLM >>>>>>>>>> noone else matters.

    Basically, same as before, except MNKs are much better ST now, and slightly better AoE.
    (0)

  6. #6
    Player
    BrandoH's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Ketsu Wotaberu
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    MNK was already insanely high DPS, and now they got some small buffs (as well as much less likely to lose Greased Lightning when avoiding boss mechanics). DRG was kinda low, buffs put them where they should be. SMNs only lost, at maximum, 10% of their DPS. BLM lost Virus utility and the Blizzard in their AOE rotation got its potency cut in half. Bards are going to have to sing way more often after 2.1, so that's a 20% dps loss when using 2 of their songs. I'd say it's something likeee:

    MNK > SMN >= DRG > BLM >>> BRD
    (1)

  7. #7
    Player
    Fubar4585's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Fubar Omnibain
    World
    Lamia
    Main Class
    Thaumaturge Lv 70
    Wouldn't including jumps during GCD be buffing DRG substantially? I used to do it when I didn't know the correct rotation and ALMOST got away with it but, Due to animation length it hurt my dmg. With lower animation time I can see DRG doing a bit better depending on the CD.
    (0)

  8. #8
    Player
    BrandoH's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Ketsu Wotaberu
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fubar4585 View Post
    Wouldn't including jumps during GCD be buffing DRG substantially? I used to do it when I didn't know the correct rotation and ALMOST got away with it but, Due to animation length it hurt my dmg. With lower animation time I can see DRG doing a bit better depending on the CD.
    Using Jumps between GCDs are always a DMG buff. Always. Now we'll just be able to fit them in without clipping GCD.
    (0)

  9. #9
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Would the BfB being nerfed cross class not give DRG an adv over mnk? Honest question as I havent delved into mnk/drg myself very much yet. I mean I know mnk gets the GL buff and true strike and bootshine, but does a 30% DRG-exclusive Bfb plus their own atk buffs not put them on top or very close to it?

    One thing I loved when I read the notes was shoulder tackle being reduced to 30 sec. Now you can just go across the room all the time like a ninja >....or a super saiyan with all that yellow lol
    (0)

  10. #10
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    I think they break even, it's just made the DRG = Burst / MNK = sustained even more distinct. While a good MNK still has the advantage over a sustained fight, the bursting for DPS-rush phases on DRG is immense.
    I agree MNK got over-buffed though. The potency buffs to TS and Bootshine are fine, and the positional change to Demolish is just a small difficulty increase, but the Greased Lightning buff is a bit much. Especially considering good Monks could already sustain it in end-game content except for things like Ifrit dashes. Even in Coil, every turn except the last in certain phases is easy to keep it up. I have to wonder if the people complaining about it falling off all the time were too vocal, when GL is part of the skill / reward of playing the most complex DPS job. 27% more damage at GLIII over a long fight is some crazy stuff. It might end up balancing with the other job changes, but on paper it seems a bit much right now.
    (1)

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