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Thread: NM gear

  1. #11
    Player
    BloodLotus's Avatar
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    Gridania
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    Blood Lotus
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    Sargatanas
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    Lancer Lv 80
    E-Peens aside.

    The massively difficult faction leve monster idea would be the best way to do this I think. Instead of having people use the bots that exist to claim monsters and say they're awesome (see Visch) everyone could have access to the monster without "Competition/PvP" and still be wiped out or have the accomplishment of actually being able to slay the monster, with loot being just the icing on the accomplishment cake.

    With these forums a nice little poll would be nice.

    1) Do you want HNM's as they were in XI?
    2) Do you want to use the systems already in place to defeat difficult monsters?
    3) Do you want to see a different system entirely?
    (0)

  2. #12
    Player
    Amas's Avatar
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    Amas Naya
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    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Visch View Post
    They quit because they couldn't get something? Sound more like crybabies than endgame players to me. :/
    They quit because they got bored. Because sitting around for up to 9 hours a day doing practically nothing, for the hope of claiming one weak, easy mob to get disproportionately good drops is a stupid, lame system that encourages watching TV instead of actually playing the game. Worse still for Tiamat and ToAU mobs that were more than 24 hour spawns. Holding parties there were not "committed" just people in college who'd leave a monitor on while doing schoolwork.

    Quote Originally Posted by Visch View Post
    I didn't have an issue on PS2. You needed commitment to get the good gear, that's what made the accomplishment special.

    And if someone had better gear than you that you didn't like. Go merit with them and own them on the parse to prove they're a nub.
    See, your definition of commitment is just silly.

    Commitment is trying to discover strategies to beat new and different content, and continuing to try new strategies despite wiping until you find the radically new and different way to win.

    Commitment in FFXI is more synonymous with pain tolerance or masochism, if your end goal was a Dalmy or an Adaberk. The kings were easy to kill, required no strategy, and the only gates to getting your drops were claiming and then drop rates.

    I was RDM, NIN, and SAM. No reason to camp kings other than Dalmy (and had the commitment to do Salvage for a Morrigan's robe, since a bit of skill and persistence would pay off there, and no number of complete no-skill noobs could bot it). Crushing your average Adaberk noob in a parse wasn't hard, but didn't prove anything, since being more efficient at mindless grinding doesn't really reflect well on any "skills" FFXI required.

    And I gotta say, having an entire group of friends loaded out in Salvage gear was a lot more fun than prancing around in Kings gear. Seeing as how efficiently farming Salvage took a lot more "skill" than claiming and killing Nidhogg.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  3. #13
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    Quote Originally Posted by Visch View Post
    They should have made them real NMs with 24 spawn times so the items are actually hard to get instead of basically handing them out to everyone on the server.
    You'll never get archaic spawn features like that again. If the main way you enjoy your experience is to prevent others from experiencing anything, support for that kind of fun died with Promathia. We don't need more pointless spawn competition on wutai. We need more challenging fights.

    Dodore and buffalo is painful enough as it is with us, moscow, rapture, and pink stepping all over each other. Claiming rights is a sad way to get your elite on.
    (0)

  4. #14
    Player
    Arya's Avatar
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    Limsa Lominsa
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    Arya Nyx
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    Excalibur
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    Culinarian Lv 50
    Oh boy, this is a whole can of worms I had hoped I never saw again.

    Having played FFXI at endgame, and having been a member of endgame LS's that did successfully kill popular NM's and HNM's on multiple occasions, I have first-hand experience of so-called "competition".

    The fact that there was competition didn't bother me. What bothered me was the fact that it was so dirty. Just because one LS claimed a mob before you meant others had to do their best to lag you out or MPK you (while such a thing was possible). It was bad enough /blockaid had to be put into the game. If your party had a number of members wipe, regardless whether you could regroup and still potentially finish the fight, other LS's would do their best to rip the mob off you.

    The second such mobs are placed in this game, these issues will re-occur, and there will be a lot of drama and bad blood. It's no longer about skill/ability at that point, because if you throw enough muppets at a NM, eventually it will still go down (crude analogy, but you know what I mean - probably).

    It's because of prior trouble such as this that SE have been asking about instancing fights. I'm not a major fan of instancing, but it does stop irritating intrusion by other players that have few manners and little sense, but a lot of greed and arrogance.
    (0)

  5. #15
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    Quote Originally Posted by Defmetal View Post
    or not Visch. MMOs don't need to be E-Peen contests ... it seems that's all you'd like.

    It doesn't make you a better player because you claimed a mob that can be zerged to death with a simple strategy (stand on left and right foot).

    I'd rather they leave NMs at 1 hour respawns, and add some really tough challenges, hard bosses, and gear to match.
    They should add some Leve Nms that cost 600 maybe, and make them more difficult than (current) world NMs.

    Just because you botted to get your gear doesn't mean that's the way the games meant to be played, and that formula has been removed from almost all games because it just doesn't work. People like being able to advance, and Solo/Group gear hits a very early wall that you can't really advance past. This is a game, a final fantasy, a genre with age groups ranging from 8+ (usually stopping around 50 though), and a lot of people have jobs, have kids, have a life, and they're still good players. They just can't commit to waking up at 4am because the NM is going to spawn between 4 and 7am.

    Instanced content, and quick respawns, with appropriate difficulty and drop rates, is part of the reason WoW became #1. And theres a reason FFXI moved -AWAY- from this content and made everything force pop. The game should be ready for you on your terms, not it's terms.
    Bro if you have fun doing what you wanna do you can do what you wanna do!

    Causal player have their rightful place in MMOs.

    People who don't have as much time as other should be able to have fun and enjoy the game like everyone else.

    The problem is when causal players start telling people who play the game 10 times more than them what to do and what's better.
    (0)

  6. #16
    Player
    Moth's Avatar
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    Valkurm Dunes
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    Taiga Inktooth
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    Midgardsormr
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    Marauder Lv 50
    I loved HNM drama. It was hilarious and made the game challenging. Bring back the 24 hour nms! Hurrr
    (0)

  7. #17
    Player
    Xatsh's Avatar
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    Uldah
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    Xatsh Vei
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    Hyperion
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    White Mage Lv 90
    I would not say WoW had appropriate drop rates, it was pretty much a gimme in that game. Especially during the Wrath of the leach king times.

    In my opinion why not do what they did in FFXI. Give HNMS with a 24hour respawn which drop godly items, and give raids which drop the same stuff like einherjar.

    Belive it or not there is alot of ppl who like camping. Why not make both sides happy.
    (0)

  8. #18
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    Zkieve's Avatar
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    Skieve Shadowfang
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    Spriggan
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    Miner Lv 80
    Hate to step in, but there was no skill related on FFXI at ground kings. AT ALL. You used bots , you get claim and kill.You dont use bots, you have a slight chance of geting claim and killing.How exactly is this a good system?.

    Did it require some kind of skill? Did it made some one superior to another player becouse they could claim after standing for hours to not end?.Not really.Thats not hardcore.Thats people without lives and cheaters.I do not welcome that type of game mechanics.The fights all were a joke, the only competition was who had the faster bot.At that time i was part of the nolife people orz.I hate bots with passion.I still have nightmares of RMT boting Ulikummi back in 2006.God forbid more King Behemoth situations.

    The game needs to be harder, but strategicaly harder.Time sinks that require 0 skill needs to go.
    (0)

  9. #19
    Player
    Amas's Avatar
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    Amas Naya
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    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Visch View Post
    Bro if you have fun doing what you wanna do you can do what you wanna do!

    Causal player have their rightful place in MMOs.

    People who don't have as much time as other should be able to have fun and enjoy the game like everyone else.

    The problem is when causal players start telling people who play the game 10 times more than them what to do and what's better.
    See, the funny thing about haijin/"hardcore" players complaining when the casuals ultimately choose the direction of the game, is that the casuals are the vast, vast majority of the subscription base, and keeping them engaged, happy, and continuing to pay is what makes an MMO profitable.

    If John Q. Casual knows he can get an Adaberk, but it's just going to take longer to get than the dude who has the ability to play 6-8 hours a day, he's much more likely to keep paying for months/years than if he gets discouraged because he thinks content is out of his reach.

    And then when John Q. Casual and the people like him get discouraged and quit, the developer isn't making enough money to justify the costs of continuing to develop content only the hardcore players can enjoy.

    So, ideally, you reward more participation (read: higher play times) with faster progression, but don't set the barrier to entry so high that the people who pay the bills go somewhere else.

    It was fun playing a ton of FFXI back in college when I had a ton of time, but now I work a salaried job with a work week normally at least 50 hours long, rarely as high as 80, and have to worry about maintaining a house and keeping a wife happy besides that. I get probably 2-4 hours a day (before bed) to play FFXIV, and I'm perfectly happy if the people with 2-3x that amount of free time progress faster than I do. But the simple fact of the matter is that I expect to progress if I'm paying for access to the game, and 2-4 hours a day should be enough time to make reasonable (though not insane) progress through the game. I should be able to consume the content on my terms (which means... can go do things when I'm on, not tailor my schedule around a pop window), and not be denied access to anything by some no-talent clown who explicitly ignores the warning about real life/family/friends when you log in.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  10. #20
    Player
    Rinsui's Avatar
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    Rin Legacy
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    Mandragora
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    Thaumaturge Lv 50
    Visch, the whole "commitment" argument is rubbish. Having your bot claim your
    HNMs is not competition. It's sad. And sitting in one place waiting for hours for
    a digital monster to pop out of thin air is even sadder. Wake up. Life is beautiful.
    (0)

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