They quit because they got bored. Because sitting around for up to 9 hours a day doing practically nothing, for the hope of claiming one weak, easy mob to get disproportionately good drops is a stupid, lame system that encourages watching TV instead of actually playing the game. Worse still for Tiamat and ToAU mobs that were more than 24 hour spawns. Holding parties there were not "committed" just people in college who'd leave a monitor on while doing schoolwork.
See, your definition of commitment is just silly.
Commitment is trying to discover strategies to beat new and different content, and continuing to try new strategies despite wiping until you find the radically new and different way to win.
Commitment in FFXI is more synonymous with pain tolerance or masochism, if your end goal was a Dalmy or an Adaberk. The kings were easy to kill, required no strategy, and the only gates to getting your drops were claiming and then drop rates.
I was RDM, NIN, and SAM. No reason to camp kings other than Dalmy (and had the commitment to do Salvage for a Morrigan's robe, since a bit of skill and persistence would pay off there, and no number of complete no-skill noobs could bot it). Crushing your average Adaberk noob in a parse wasn't hard, but didn't prove anything, since being more efficient at mindless grinding doesn't really reflect well on any "skills" FFXI required.
And I gotta say, having an entire group of friends loaded out in Salvage gear was a lot more fun than prancing around in Kings gear. Seeing as how efficiently farming Salvage took a lot more "skill" than claiming and killing Nidhogg.


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