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  1. #1
    Player
    Keyln's Avatar
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    Mar 2011
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    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80

    The one nerf no one's talking about

    Status affliction resistances will now begin counting after the last corresponding status affliction is received.
    Pretty much it means that stunning Eruptions is going to be impossible on Ifrit, even on Hard Mode.
    (0)

  2. #2
    Player Risae's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Keyln View Post
    Pretty much it means that stunning Eruptions is going to be impossible on Ifrit, even on Hard Mode.
    Depens on the new netcode for the Boss fights.

    If Square actually managed to improve it (i highly doubt that) people should be able to evade aoe now.
    (0)

  3. #3
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
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    2,213
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Keyln View Post
    Pretty much it means that stunning Eruptions is going to be impossible on Ifrit, even on Hard Mode.
    u never played 1.0 right? its a joke, that ifrit is stunable in 2.0
    (1)

  4. #4
    Player
    AmyNeudaiz's Avatar
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    Dec 2011
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    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Everyone forgets you can Pacify eruptions...
    (0)

  5. #5
    Player
    Tashigi's Avatar
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    Jan 2013
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    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    It's worded funny and I don't think applies to stun, since stun already has "diminishing returns".
    Unless they mean it'll be like elemental attribute resist in WOW; where you could start seeing "resist" every now and then (Though this was mended via higher accuracy attribute in WOW).

    Still, you rarely use stun in high level encounters.
    It would be interesting if they're putting silence on the "diminishing returns" table. Interesting and scary.

    Quote Originally Posted by AmyNeudaiz View Post
    Everyone forgets you can Pacify eruptions...
    Pacify is a nice way to fill in the gap, if your DPS is low and you have to stun more than 3x before entering "diminishing returns".
    But pacify also suffers from the same "diminishing returns" table.
    If it worked like silence currently does, it'd be pretty awesome.
    (0)
    Last edited by Tashigi; 12-15-2013 at 05:26 PM.

  6. #6
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Keyln View Post
    Pretty much it means that stunning Eruptions is going to be impossible on Ifrit, even on Hard Mode.
    Damage inflicted by Ifrit's Eruption in the Bowl of Embers (Hard) has been reduced.
    Yes, it's on the patch notes.
    (1)

  7. #7
    Player
    TheMuscleCop's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    21
    Character
    Yang Xiao'long
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tashigi View Post
    It's worded funny and I don't think applies to stun, since stun already has "diminishing returns".
    Unless they mean it'll be like elemental attribute resist in WOW; where you could start seeing "resist" every now and then (Though this was mended via higher accuracy attribute in WOW).

    Still, you rarely use stun in high level encounters.
    It would be interesting if they're putting silence on the "diminishing returns" table. Interesting and scary.



    Pacify is a nice way to fill in the gap, if your DPS is low and you have to stun more than 3x before entering "diminishing returns".
    But pacify also suffers from the same "diminishing returns" table.
    If it worked like silence currently does, it'd be pretty awesome.
    What they mean is that the DR timer on stuns, when they reset resistance, started on the first stun and not on the subsequent stuns. So with the change, the timer starts on the last stun applied making them immune for a "longer" duration.
    (0)

  8. #8
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Keyln View Post
    Pretty much it means that stunning Eruptions is going to be impossible on Ifrit, even on Hard Mode.
    Not really, you get 3 stuns in before you can't stun for 30 seconds. Just means people will actually have to move now. I think it's more of a game changer for coil t2.
    (0)

  9. #9
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Tashigi View Post
    It's worded funny and I don't think applies to stun, since stun already has "diminishing returns".
    Unless they mean it'll be like elemental attribute resist in WOW; where you could start seeing "resist" every now and then (Though this was mended via higher accuracy attribute in WOW).

    Still, you rarely use stun in high level encounters.
    It would be interesting if they're putting silence on the "diminishing returns" table. Interesting and scary.



    Pacify is a nice way to fill in the gap, if your DPS is low and you have to stun more than 3x before entering "diminishing returns".
    But pacify also suffers from the same "diminishing returns" table.
    If it worked like silence currently does, it'd be pretty awesome.

    1) Stun is a status affliction so it still counts for this nerf.
    2) They worded it fairly clear, they in no way mean elemental resists.
    3) Ifrit is a set skill rotation, DPS has nothing to do with the timing of eruptions.
    (0)

  10. #10
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by TheMuscleCop View Post
    What they mean is that the DR timer on stuns, when they reset resistance, started on the first stun and not on the subsequent stuns. So with the change, the timer starts on the last stun applied making them immune for a "longer" duration.
    That makes much more sense.
    So this means you'd have to pacify instead, until the DR table for stun is clear; and vice versa.
    Still, with reduced damage to the erruptions, plus this mainly affecting only one encounter (One which you could also just dodge out of), I don't think it's a big deal. Unless you're determined to cheese it and your group is bad at rotating stun/pacify.

    Quote Originally Posted by AmyNeudaiz View Post
    3) Ifrit is a set skill rotation, DPS has nothing to do with the timing of eruptions.
    Not sure I agree this was worded clearly.
    But you can actually force Ifrit to "jump" early if your DPS is high enough and thus allowing your stun DR table to reset in time for a 4th stun. (My small group used to do this a lot; I'd stun for them).
    In PUG you normally will have 1 erruption go off because of low DPS.
    (0)
    Last edited by Tashigi; 12-15-2013 at 05:34 PM.

  11. 12-15-2013 05:34 PM
    Reason
    Duplicate.

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