Pretty much it means that stunning Eruptions is going to be impossible on Ifrit, even on Hard Mode.Status affliction resistances will now begin counting after the last corresponding status affliction is received.
Pretty much it means that stunning Eruptions is going to be impossible on Ifrit, even on Hard Mode.Status affliction resistances will now begin counting after the last corresponding status affliction is received.
Everyone forgets you can Pacify eruptions...
It's worded funny and I don't think applies to stun, since stun already has "diminishing returns".
Unless they mean it'll be like elemental attribute resist in WOW; where you could start seeing "resist" every now and then (Though this was mended via higher accuracy attribute in WOW).
Still, you rarely use stun in high level encounters.
It would be interesting if they're putting silence on the "diminishing returns" table. Interesting and scary.
Pacify is a nice way to fill in the gap, if your DPS is low and you have to stun more than 3x before entering "diminishing returns".
But pacify also suffers from the same "diminishing returns" table.
If it worked like silence currently does, it'd be pretty awesome.
Last edited by Tashigi; 12-15-2013 at 05:26 PM.
What they mean is that the DR timer on stuns, when they reset resistance, started on the first stun and not on the subsequent stuns. So with the change, the timer starts on the last stun applied making them immune for a "longer" duration.It's worded funny and I don't think applies to stun, since stun already has "diminishing returns".
Unless they mean it'll be like elemental attribute resist in WOW; where you could start seeing "resist" every now and then (Though this was mended via higher accuracy attribute in WOW).
Still, you rarely use stun in high level encounters.
It would be interesting if they're putting silence on the "diminishing returns" table. Interesting and scary.
Pacify is a nice way to fill in the gap, if your DPS is low and you have to stun more than 3x before entering "diminishing returns".
But pacify also suffers from the same "diminishing returns" table.
If it worked like silence currently does, it'd be pretty awesome.
It's worded funny and I don't think applies to stun, since stun already has "diminishing returns".
Unless they mean it'll be like elemental attribute resist in WOW; where you could start seeing "resist" every now and then (Though this was mended via higher accuracy attribute in WOW).
Still, you rarely use stun in high level encounters.
It would be interesting if they're putting silence on the "diminishing returns" table. Interesting and scary.
Pacify is a nice way to fill in the gap, if your DPS is low and you have to stun more than 3x before entering "diminishing returns".
But pacify also suffers from the same "diminishing returns" table.
If it worked like silence currently does, it'd be pretty awesome.
1) Stun is a status affliction so it still counts for this nerf.
2) They worded it fairly clear, they in no way mean elemental resists.
3) Ifrit is a set skill rotation, DPS has nothing to do with the timing of eruptions.
That makes much more sense.
So this means you'd have to pacify instead, until the DR table for stun is clear; and vice versa.
Still, with reduced damage to the erruptions, plus this mainly affecting only one encounter (One which you could also just dodge out of), I don't think it's a big deal. Unless you're determined to cheese it and your group is bad at rotating stun/pacify.
Not sure I agree this was worded clearly.
But you can actually force Ifrit to "jump" early if your DPS is high enough and thus allowing your stun DR table to reset in time for a 4th stun. (My small group used to do this a lot; I'd stun for them).
In PUG you normally will have 1 erruption go off because of low DPS.
Last edited by Tashigi; 12-15-2013 at 05:34 PM.
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