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  1. #21
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by PriyaJugulataris View Post
    Black Mage Single Target hasn't changed one bit.
    If double dipping of all sorts has been lost, we lost:

    - Fire III > Fire's free Firestarter proc chance when double dipping Fire, where we normally require two Fires. If this proc'd we gained a huge amount of DPS that rotation.
    - Fire III > Fire III for burst situations, and there's been argument it was a superior rotation depending on your Piety amount from gear.
    - Fire III > Flare for ultimate burst when we are done the fight or need something dead within the next GCD
    - Scathe went from 120 Potency to 100 Potency. It is our best front-loaded damage for finishing enemies off if able. Also, during our rotations there are rare times when Scathe is desired, like getting a Firestarter proc while in UI3, and we just lost a bit there.

    Most of these sound minor, but if you looked for these opportunities it could save a GCD or two an enemy. We are most definitely a bit nerfed in ST damage, sadly, even if it's often situational.
    (2)

  2. #22
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    So, a post says the DPS are overreacting, and the DPS migrate to the tank forums? Thanks, I haven't laughed myself out of my chair in a while.
    (2)

  3. #23
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viridiana View Post
    We also lost a good bit of the utility that supposedly justified nerfing our already-low dps. . .

    Seems like everyone wants to talk about BRD losing one piece or the other, but so few want to talk about how we lost both at the same time.
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    (0)

  4. #24
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NephHalp View Post
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    ^^ Ahhh you beat me to it! This 100%.

    I've never had a coil party without a BRD.

    No matter how much you got nerfed you'll still be more sought after than melée DPS.
    (1)

  5. #25
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MBTL90 View Post
    Blood for Blood nerf is about a 3% nerf, and I imagine internal release is less. This also assumes that abilites go on cd as soon as they get used, not after duration, of which I have no clue about. For some reason I never actually checked if this is the case or not. They said they were going to nerf brd dmg, and they did slightly, without changing the class. I honestly thought they were going to add a cast bar to one of the abilites, but all they did was very slightly nerf damage.
    They also changed Heavy thrust to provide a 15% damage buff instead of 10%.
    There were a few changes that upped the overall DPS for a DRG and MNK but the other DPS classes pretty much got nerfed slightly.
    (0)

  6. #26
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by NephHalp View Post
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    Quote Originally Posted by Kal-El View Post
    ^^ Ahhh you beat me to it! This 100%.

    I've never had a coil party without a BRD.

    No matter how much you got nerfed you'll still be more sought after than melée DPS.
    Oh, so we have too much utility. Cool, take away our utility, but leave our DPS alone.

    Again, I perfectly understand nerfing one aspect or the other. That they hit both is what makes me wonder why.
    (0)

  7. #27
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Viridiana View Post
    Oh, so we have too much utility. Cool, take away our utility, but leave our DPS alone.
    You are not the only one affected by the "nerfing" of cross class abilities. Even though Mnk and Drg are getting buffed, our DPS will not be as high as it could have been with the reduction in effectiveness of the Cross Class abilities. I know it's stupid to bring that up but, it is true. It was a wonder in the first place why Melee DPS was not higher in the first place.

    Again, I perfectly understand nerfing one aspect or the other. That they hit both is what makes me wonder why.
    Bard will still be desired, just not always two of them. It leaves room for a melee DPS (who more often than not get benched), who will do more damage now and will now be desired for at least one spot and not just settled for so they can use Melee LB later. They moved RoD to Storms Path so that war would be more useful as well (and desired). It's a little extra incentive. The only loss in incentive for bard really is now you won't want two (though there are still some fights where having two will be helpful to groups).
    (1)
    Last edited by Leonus; 12-16-2013 at 07:54 AM.

  8. #28
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Leonus View Post
    snip
    Melee dps has always been significantly higher than BRD damage, even before we got nerfed and you got buffed. I realize that the changes to the base abilities are going to affect melee DPS, too, but you already had the lead, and SE just gave you a boost while hampering our DPS further.

    There has never been good reason to run 2x BRD, unless for some reason you're also running 2x WAR, and we all know how often that happens. People who were "settling for" a melee dps clearly have no idea how much damage they do even before 2.1.
    (0)

  9. #29
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SwordCoheir View Post
    Not that I totally agreed with the changes I do at least see why they made a majority of them.

    -Nerfed CC abilities should be a given, because some classes got jipped in that selection and others (mainly BRD) had too many of the good ones. It basically just leveled the playing field in the CC ability department.

    -Thunder for Blizzard II, well this is kind of give or take. DoM's are complaining because their single target DPS takes a hit without it, the plus side is DoM jobs like SMN and SCH actually get a half decent AoE to use.

    -Holy Nerf Well it has more potency than any BLM spell, costs less mp than most of their spells, and stuns for 5 seconds bit of a no brainer there.....
    Just putting this out there. But Flare is 260 if i remember correctly. So tehnically holy isnt more potent than every BLM spell. But the othe BLM spells? Yea lol
    (0)

  10. #30
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Viridiana View Post
    Melee dps has always been significantly higher than BRD damage, even before we got nerfed and you got buffed. I realize that the changes to the base abilities are going to affect melee DPS, too, but you already had the lead, and SE just gave you a boost while hampering our DPS further.

    There has never been good reason to run 2x BRD, unless for some reason you're also running 2x WAR, and we all know how often that happens. People who were "settling for" a melee dps clearly have no idea how much damage they do even before 2.1.
    The good reason to run 2 BRDs is that it makes things easy. For whatever reason, people seem to always take the path of least resistance, and that path has 2 BRDs and 2 PLDs on it.
    (0)

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