Almost as bad as the paladin reaction to the warrior buffs.
Almost as bad as the paladin reaction to the warrior buffs.
I qualified said drops in bard as significant because they already were at the bottom of the DPS pool. Any DPS drop from that point only serves to lower them further. At said point, any DPS drops I felt were significant. Also, god knows I've seen more paladins complain about warriors in server then anything else.
Summoners got nerfed worse in terms of overall damage. Black Mages did, too (presumably no more double dipping in UI/AF buffs), along with their aoe damage. So overall bards actually came closer to summoners/black mages in terms of dps, especially since the 200 TP/global cooldown spent on RoD will now be spent on real damage abilities.I qualified said drops in bard as significant because they already were at the bottom of the DPS pool. Any DPS drop from that point only serves to lower them further. At said point, any DPS drops I felt were significant. Also, god knows I've seen more paladins complain about warriors in server then anything else.
ST wise, Bard DPS is still the weakest of the DPS classes, that is something that's been well agreed upon. As a summoner, thunder lowered our overall dps by 6%. Black Mage Single Target hasn't changed one bit. Monks are top single target damage now, with the other three classes still safely above Bard DPS.Summoners got nerfed worse in terms of overall damage. Black Mages did, too (presumably no more double dipping in UI/AF buffs), along with their aoe damage. So overall bards actually came closer to summoners/black mages in terms of dps, especially since the 200 TP/global cooldown spent on RoD will now be spent on real damage abilities.
If double dipping of all sorts has been lost, we lost:
- Fire III > Fire's free Firestarter proc chance when double dipping Fire, where we normally require two Fires. If this proc'd we gained a huge amount of DPS that rotation.
- Fire III > Fire III for burst situations, and there's been argument it was a superior rotation depending on your Piety amount from gear.
- Fire III > Flare for ultimate burst when we are done the fight or need something dead within the next GCD
- Scathe went from 120 Potency to 100 Potency. It is our best front-loaded damage for finishing enemies off if able. Also, during our rotations there are rare times when Scathe is desired, like getting a Firestarter proc while in UI3, and we just lost a bit there.
Most of these sound minor, but if you looked for these opportunities it could save a GCD or two an enemy. We are most definitely a bit nerfed in ST damage, sadly, even if it's often situational.
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