Quote Originally Posted by SwordCoheir View Post
Not that I totally agreed with the changes I do at least see why they made a majority of them.

-Nerfed CC abilities should be a given, because some classes got jipped in that selection and others (mainly BRD) had too many of the good ones. It basically just leveled the playing field in the CC ability department.

-Thunder for Blizzard II, well this is kind of give or take. DoM's are complaining because their single target DPS takes a hit without it, the plus side is DoM jobs like SMN and SCH actually get a half decent AoE to use.

-Holy Nerf Well it has more potency than any BLM spell, costs less mp than most of their spells, and stuns for 5 seconds bit of a no brainer there.

-MNK and DRG both got boosted so I don't really know why DRG's complaining, they can use their jumps with less consequence now their flanking bonuses got boosted by 5%, some abilities got boosted in potency and duration and recast timers went down on some abilities.

Other than that alot of the changes made sense if you think about it, but then again I can't speak for everyone.use.
Well the thunder for blizzard 2 thing does suck. Reason 1, Summoners already had a weak aoe that binds the mobs, Tri-disaster, we also have 2 AOE spells, shadow flare and miasma 2, AND they cut the potency of blizzard 2 in half, so yeah, it's just a PvP spell while our PVE takes a nerf because we just lost 1 of our dots as a summoner.

As a Sch, blizzard 2 again is worthless, pve wise, the scholar should NEVER be in the middle of mobs to actually be able to use this, but in essence it's a buff for Sch, since they didn't lose anytyhing, just gained a worthless spell.

Black mages again had their blizzard 2 spell cut in half, and scathe weakened down, granted it doesn't hurt them all that much in pve.

These changes were made for PvP purposes for arena class balance, and that sucks because they are screwing up our pve ability for pvp.. WoW did this often and remember after a couple of changes, suddenly people would not invite certain talent trees into raids, i.e., for a while arcane mages could not raid, then it switched to fire mages.. etc etc..

Most of what I'm reading as changes, except for the warrior changes, everything else really feels more centered around pvp. Monks got a huge buff, and their dps was already tops, dragoons were given vast improvements, but still most of this feels like pvp.