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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Not that I totally agreed with the changes I do at least see why they made a majority of them.

    -Nerfed CC abilities should be a given, because some classes got jipped in that selection and others (mainly BRD) had too many of the good ones. It basically just leveled the playing field in the CC ability department.

    -Thunder for Blizzard II, well this is kind of give or take. DoM's are complaining because their single target DPS takes a hit without it, the plus side is DoM jobs like SMN and SCH actually get a half decent AoE to use.

    -Holy Nerf Well it has more potency than any BLM spell, costs less mp than most of their spells, and stuns for 5 seconds bit of a no brainer there.

    -MNK and DRG both got boosted so I don't really know why DRG's complaining, they can use their jumps with less consequence now their flanking bonuses got boosted by 5%, some abilities got boosted in potency and duration and recast timers went down on some abilities.

    Other than that alot of the changes made sense if you think about it, but then again I can't speak for everyone.use.
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SwordCoheir View Post
    snip
    -The only CC bard has is RoD. Nothing else comes close as a CC.

    -Perhaps you missed the point of how Blizzard II's potency is reduced to 50 and has a huge MP cost with no Umbral Ice?

    -Because WHMs get infinite mana regeneration like BLMs... (still rather insignificant change that got hyped up)

    -This I agree with, DRGs shouldn't even be complaining that they're getting a boost in alot of areas.
    (0)

  3. #3
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    -Because WHMs get infinite mana regeneration like BLMs... (still rather insignificant change that got hyped up)
    You do realize that the Umbral Ice stack is a THM trait do you?
    Potency has been reduced from 100 to 50, and the bind effect has been increased from 4 to 8 seconds. Can now be used by all Disciples of Magic.
    * Only thaumaturge and black mage gain the effect of Umbral Ice.
    (2)

  4. #4
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Not that I totally agreed with the changes I do at least see why they made a majority of them.

    -Nerfed CC abilities should be a given, because some classes got jipped in that selection and others (mainly BRD) had too many of the good ones. It basically just leveled the playing field in the CC ability department.

    -Thunder for Blizzard II, well this is kind of give or take. DoM's are complaining because their single target DPS takes a hit without it, the plus side is DoM jobs like SMN and SCH actually get a half decent AoE to use.

    -Holy Nerf Well it has more potency than any BLM spell, costs less mp than most of their spells, and stuns for 5 seconds bit of a no brainer there.

    -MNK and DRG both got boosted so I don't really know why DRG's complaining, they can use their jumps with less consequence now their flanking bonuses got boosted by 5%, some abilities got boosted in potency and duration and recast timers went down on some abilities.

    Other than that alot of the changes made sense if you think about it, but then again I can't speak for everyone.use.
    Well the thunder for blizzard 2 thing does suck. Reason 1, Summoners already had a weak aoe that binds the mobs, Tri-disaster, we also have 2 AOE spells, shadow flare and miasma 2, AND they cut the potency of blizzard 2 in half, so yeah, it's just a PvP spell while our PVE takes a nerf because we just lost 1 of our dots as a summoner.

    As a Sch, blizzard 2 again is worthless, pve wise, the scholar should NEVER be in the middle of mobs to actually be able to use this, but in essence it's a buff for Sch, since they didn't lose anytyhing, just gained a worthless spell.

    Black mages again had their blizzard 2 spell cut in half, and scathe weakened down, granted it doesn't hurt them all that much in pve.

    These changes were made for PvP purposes for arena class balance, and that sucks because they are screwing up our pve ability for pvp.. WoW did this often and remember after a couple of changes, suddenly people would not invite certain talent trees into raids, i.e., for a while arcane mages could not raid, then it switched to fire mages.. etc etc..

    Most of what I'm reading as changes, except for the warrior changes, everything else really feels more centered around pvp. Monks got a huge buff, and their dps was already tops, dragoons were given vast improvements, but still most of this feels like pvp.
    (0)

  5. #5
    Player
    Ispen's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Ispen Frostwyght
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hiroradius View Post
    These changes were made for PvP purposes for arena class balance, and that sucks because they are screwing up our pve ability for pvp.. WoW did this often and remember after a couple of changes, suddenly people would not invite certain talent trees into raids, i.e., for a while arcane mages could not raid, then it switched to fire mages.. etc etc..

    Most of what I'm reading as changes, except for the warrior changes, everything else really feels more centered around pvp. Monks got a huge buff, and their dps was already tops, dragoons were given vast improvements, but still most of this feels like pvp.
    How is it centered around pvp when we will be using different skills for pvp?
    (0)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ispen View Post
    How is it centered around pvp when we will be using different skills for pvp?
    Quote Originally Posted by Patch Notes
    Class and Job Actions
    All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves' Den.
    Plus the ones they're adding.
    (0)

  7. #7
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SwordCoheir View Post
    Not that I totally agreed with the changes I do at least see why they made a majority of them.

    -Nerfed CC abilities should be a given, because some classes got jipped in that selection and others (mainly BRD) had too many of the good ones. It basically just leveled the playing field in the CC ability department.

    -Thunder for Blizzard II, well this is kind of give or take. DoM's are complaining because their single target DPS takes a hit without it, the plus side is DoM jobs like SMN and SCH actually get a half decent AoE to use.

    -Holy Nerf Well it has more potency than any BLM spell, costs less mp than most of their spells, and stuns for 5 seconds bit of a no brainer there.....
    Just putting this out there. But Flare is 260 if i remember correctly. So tehnically holy isnt more potent than every BLM spell. But the othe BLM spells? Yea lol
    (0)

  8. #8
    Player
    Timberwolf's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Reiko Maximus
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by SwordCoheir View Post
    -Holy Nerf Well it has more potency than any BLM spell, costs less mp than most of their spells, and stuns for 5 seconds bit of a no brainer there.
    Normally I agree with many of your posts on the forums, but I'd have to disagree with this particular point. Yes, Holy is an incredibly powerful spell for being in the hands of a healer, but I've yet to show up our BLMs' Flares with it. The stun cannot be used with much effectiveness other than granting (essentially) 5 seconds of mitigation (Stoneskin tank > Holy > Holy > back to healing) due to the long cast and animation times to take effect. As far as mana consumption... sure, it doesn't drain MP like Flare, but what does a BLM do when they're out of mana? Blizzard III/Transpose/Insert regen 50% MP in a tick effect here, until they're full, swap back and recommence burning faces. What does a WHM do? *Shrugs, pulls out staff, and begins to auto attack*
    (1)