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  1. #1
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Um while most BLM's aren't that angry about it (IMO, It's a change in rotation, though people will judge if it's worth it or not to them.), Bard's received significant nerfs dps wise, regaling them to a support slot that has had it's support function lowered as well. To a class surrounding dots, losing a dot (1/4) is a big deal. So it's not that much of an overreaction. In your tanking land, you paladins were held supreme. Now it's pali/warrior is viable and better. In DPS land, melee dps got buffed damage wise, ranged got debuffed. This results in more relative upheaval. Coupled with the lack of forewarning, and sheer lack of necessity, People are angry.
    (4)

  2. #2
    Player
    MBTL90's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by PriyaJugulataris View Post
    Um while most BLM's aren't that angry about it (IMO, It's a change in rotation, though people will judge if it's worth it or not to them.), Bard's received significant nerfs dps wise, regaling them to a support slot that has had it's support function lowered as well. To a class surrounding dots, losing a dot (1/4) is a big deal. So it's not that much of an overreaction. In your tanking land, you paladins were held supreme. Now it's pali/warrior is viable and better. In DPS land, melee dps got buffed damage wise, ranged got debuffed. This results in more relative upheaval. Coupled with the lack of forewarning, and sheer lack of necessity, People are angry.
    "Significant Dps Nerfs"

    Blood for Blood:
    say baseline damage is 100/sec.
    With blood for blood
    2400 damage while active(20 sec)
    6000 while not(60 sec cd)
    8400 total
    105 damage/sec

    Nerfed
    2200 while active
    6000 while not
    8200 total
    102.5 damage/sec

    Blood for Blood nerf is about a 3% nerf, and I imagine internal release is less. This also assumes that abilites go on cd as soon as they get used, not after duration, of which I have no clue about. For some reason I never actually checked if this is the case or not. They said they were going to nerf brd dmg, and they did slightly, without changing the class. I honestly thought they were going to add a cast bar to one of the abilites, but all they did was very slightly nerf damage.
    (0)
    Last edited by MBTL90; 12-15-2013 at 06:08 PM.

  3. #3
    Player
    ProxyTooMuch's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Azalea Cindersong
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by MBTL90 View Post
    "Significant Dps Nerfs"

    Blood for Blood nerf is about a 3% nerf, and I imagine internal release is less. This also assumes that abilites go on cd as soon as they get used, not after duration, of which I have no clue about. For some reason I never actually checked if this is the case or not. They said they were going to nerf brd dmg, and they did slightly, without changing the class. I honestly thought they were going to add a cast bar to one of the abilites, but all they did was very slightly nerf damage.
    Bards aren't nerfed that badly. Add everything up it amounts to about a 3.75% to 5% damage nerf whereas summoners are looking at a ~7% single target damage nerf. BLM got their aoe damage nerfed quite dramatically (no more Blizz III -> Fire III -> Flare). Virus got nerfed pretty hard, too.

    So overall, Coil just got a bit harder.
    (0)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by ProxyTooMuch View Post
    Bards aren't nerfed that badly. Add everything up it amounts to about a 3.75% to 5% damage nerf
    We also lost a good bit of the utility that supposedly justified nerfing our already-low dps. . .

    Seems like everyone wants to talk about BRD losing one piece or the other, but so few want to talk about how we lost both at the same time.
    (1)

  5. #5
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viridiana View Post
    We also lost a good bit of the utility that supposedly justified nerfing our already-low dps. . .

    Seems like everyone wants to talk about BRD losing one piece or the other, but so few want to talk about how we lost both at the same time.
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    (0)

  6. #6
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NephHalp View Post
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    ^^ Ahhh you beat me to it! This 100%.

    I've never had a coil party without a BRD.

    No matter how much you got nerfed you'll still be more sought after than melée DPS.
    (1)

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by NephHalp View Post
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    Quote Originally Posted by Kal-El View Post
    ^^ Ahhh you beat me to it! This 100%.

    I've never had a coil party without a BRD.

    No matter how much you got nerfed you'll still be more sought after than melée DPS.
    Oh, so we have too much utility. Cool, take away our utility, but leave our DPS alone.

    Again, I perfectly understand nerfing one aspect or the other. That they hit both is what makes me wonder why.
    (0)

  8. #8
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ProxyTooMuch View Post
    BLM got their aoe damage nerfed quite dramatically (no more Blizz III -> Fire III -> Flare).

    Who'd use a full mana flare to begin with....
    (1)

  9. #9
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by YuiSasaki View Post
    Who'd use a full mana flare to begin with....
    There are some rotations, optimal ones from my testing in fact, that base AoE around Flare. It's not about having full MP, it's about being in Umbral Ice III to get faster cast times on both your Fire III or Flare (with the double Flare method being taken away in 2.1) and then again faster cast time on Flare. It is/was quite effective, more so than Fire II rotations.
    (1)

  10. #10
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MBTL90 View Post
    Blood for Blood nerf is about a 3% nerf, and I imagine internal release is less. This also assumes that abilites go on cd as soon as they get used, not after duration, of which I have no clue about. For some reason I never actually checked if this is the case or not. They said they were going to nerf brd dmg, and they did slightly, without changing the class. I honestly thought they were going to add a cast bar to one of the abilites, but all they did was very slightly nerf damage.
    They also changed Heavy thrust to provide a 15% damage buff instead of 10%.
    There were a few changes that upped the overall DPS for a DRG and MNK but the other DPS classes pretty much got nerfed slightly.
    (0)