I get why they did it but I really don't think this should have been the way to get people to use a party of all the different jobs. I can already forsee some terrible penalties in just about every duty finder (As if we weren't already penalized enough for bad party composition in fights like ifrit and titan).
First off, no one knows just how much more slowly limit break will fill now when there are duplicate classes. If it's something ridiculous like 3x slower, then feel free to complain then. Secondly - provided that SE hasn't derped - this is a "two sides of the same coin" issue, and you're choosing to look at it from the negative side. You either diversify your party as much as possible, or you don't and you build up a slower limit break as a result. There is a clear trade-off here. No one is forcing you to use anything because the majority of content does not strictly require limit breaks to complete.
Job stacking isn't being outlawed. So-called 'elite' groups will deal with this change just fine.


bad attempt to force people to play different classes.


I'd also like to see just how much difference there is to the rate of LB gain. I'm kinda inclined to think this is a sledgehammer to crack a nut, class stacking is nowhere near the issue it was in 1.0.
Oh boy guys! I can't wait to be punished for taking 2 bards to rotate Silences in Turn 1 and Turn 2!
Maybe we can get the 2 plds to rota- D'OH!...
Okay how about Monk! Their silence is reliable right? They can use it every- errr.....
Hmm...
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