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  1. #1
    Player
    Darxer's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Darx Zap
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60

    2.1 PvP: "Casting will always be interuppted upon receiving direct damage"

    Could someone better explain this? How are casters supposed to fight against a Monk? Or a Bard??
    (3)
    Last edited by Darxer; 12-15-2013 at 05:24 AM.

  2. #2
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    By running away. I have a feeling that while characters are in motion you won't be able to hit them, unlike world of warcraft. There are practically no snares in this game.
    (0)

  3. #3
    Equanimity skill. Surecast. Beein protected by a bard / knockback by something if the paladin in front don't have the knockback imunity on (since not a single skill prevent of knockback apart that). You know, teamwork !
    (0)

  4. #4
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Sprint.


    /10char
    (2)

  5. #5
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    Gonna enjoy picking on casters on my bard.
    (5)

  6. #6
    Quote Originally Posted by NoctisUmbra View Post
    Sprint.


    /10char
    Weapon throw, sprint removed.

    But you tried

    Its all about usin the spells that will let you land your cast no matter what. That equanimity skill is there for a reason, unlock it first I'd say.
    (1)

  7. #7
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Healers were already going to be first targeted, the 100% interrupt even with Equanimity (10 seconds) is brutal:

    Allows casting without interruption by attacks.
    Duration: 10s
    Enhanced Equanimity: Shortens recast time to 300 seconds.
    Enhanced Equanimity II: Extends duration to 20 seconds.
    3 stars in this will be necessary but look at the recast time (300 seconds). Fights will probably end fast though.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  8. #8
    Player
    Darxer's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Darx Zap
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sygmaelle View Post
    Weapon throw, sprint removed.

    But you tried

    Its all about usin the spells that will let you land your cast no matter what. That equanimity skill is there for a reason, unlock it first I'd say.
    300 second cooldown on Equanimity. Thats 5 minutes.
    (0)

  9. #9
    I don't think the interruption will happen with equanimity. Well let's wait and see

    300 second cooldown on Equanimity. Thats 5 minutes.
    10 seconds, thats a frag.
    (0)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by NoloeTazier View Post
    Healers were already going to be first targeted, the 100% interrupt even with Equanimity (10 seconds) is brutal:



    3 stars in this will be necessary but look at the recast time (300 seconds). Fights will probably end fast though.
    You should have it double

    Surecast

    Recast Time: 30.0 seconds
    Next spell is cast without interruption.
    Duration: 10s
    Additional Effect: 15% chance Surecast will have no recast time
    (0)

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