Dear Yoshi-P and company!
The release of 2.1's patch notes has sent a tidal wave through the community. There are so many changes being made that it's hard to wrap one's head around it in a single sitting. That Square-Enix is committed to developing such a wide-ranging amount of content is very reassuring for the long-term health of this game.
While I think I can say I shared the "sticker-shock" that housing prices gave to many players, after some consideration and discussion with my Free Company, I find it to be a great idea. I understand there's probably a lot of reasons behind why the team chose these amounts, be it to combat the RMT or to provide the first real "gil-sink" in the game, I have to say that I am most happy that this gives players like myself a long-term goal to work toward with my online friends.
Much of this game has been developed around shorter, single-session content, which has been quite enjoyable thus far. That said, I've lamented on several occasions the lack of long-term goals that players could work toward over months or years, akin to the original Relic Weapons of Final Fantasy XI. Although housing content is less centric to the overall progression of the game, I appreciate it's cooperative effect. The housing prices make this beyond the grasp of most individual players, and while I can understand how that might frustrate some, it also means that there are opportunities for more community building within the game.
Additionally, I also think these prices are a great idea because of how they effect crafting in the long run. Lower housing prices would've created an initial surge of demand for related pieces of furniture, shifting a lot of gil in a very short time-frame to crafters. This, in turn, would've had a devastating effect on the economies of each individual server. As it stands now, with housing prices so high, demand for crafted furniture will start low and only rise with time as more companies are able to afford housing and want to fill it out with items. This will give a steady pace rise to the exchange of gil between players, and looks to help maintain or improve the economies from their current state.
All in all, there appears to have been a lot of time and thought into how this would affect the many aspects of the game. Thank you!
Simon Fletcher
Midgardsormr