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  1. #161
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Yeah Bards have it easy, though we can not sprint out of AOE. No range DPS should do more than melee, that is just strange. I play Monk/Bard/Smn for dps and and never complained that my dps was low or I had to drop even lower as a bard. As a summoner though you just apply dots and watch the damage, a little unfair imo. Hell, Bards don't even use Allegen gear, all our bis are basically 90% myth at least smn can rock the cool gear :/ Still with that said removing thunder is a bit puzzling, not the end of the world but why not just adjust potency of existing spells?
    (0)

  2. #162
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PriyaJugulataris View Post
    Btw, we are still preferred thanks to lack of change in Boss Mechanics. Melee tears for days. Don't know what happened in the last couple of hours, but get it together and shut it down.
    What if they made slight adjustments to boss mechanics...

    I mean, are you playing the game right now? No? Yes?
    (0)

  3. #163
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by NeonC View Post
    Yeah Bards have it easy, though we can not sprint out of AOE. No range DPS should do more than melee, that is just strange. I play Monk/Bard/Smn for dps and and never complained that my dps was low or I had to drop even lower as a bard. As a summoner though you just apply dots and watch the damage, a little unfair imo. Hell, Bards don't even use Allegen gear, all our bis are basically 90% myth at least smn can rock the cool gear :/ Still with that said removing thunder is a bit puzzling, not the end of the world but why not just adjust potency of existing spells?
    We have sprint, because we have lower health and cast bars unlike you guys. In the case of bards, you can dps as you run without speed loss.
    Summoners use mostly myth gears thanks to our accuracy cap (3 allagan in recent BiS)
    Yes, we apply DoT's but we hardly sit around and wait (the good ones atleast)
    They didn't want to change the class itself, something most of us would have preferred.
    Replying to your secondary post, SMN wanted thunder because it adds variety and more of a skill cap to the class. That's the number 1 issue for most people.
    (1)
    Last edited by PriyaJugulataris; 12-17-2013 at 04:12 AM.

  4. #164
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Truedragon View Post
    *post*
    till T5 Coil, there are no changes so far.
    EM Primals wise,
    Titan is basically a mine field and seeing as there are going to be sweet spots that are safe, ranged DPS are more likely to do damage in this situation.
    Garuda has adds to be dealt with, but seems to be more melee friendly, but if plumes are once again present, people are going to want classes that do good AoE (at least at first).
    Ifrit is the one EM primal that I can't comment on, because it honestly seems the same but they can't have done that because it would be too easy.
    Ultima has plentiful AoE's going around and so you're not getting good uptime as a melee class on it.
    So yeah. I feel pretty secure in saying that ranged is going to be preferred due to less boss mechanics and more uptime on bosses.
    Quote Originally Posted by Truedragon View Post
    *post*
    You see here's the thing. The only reason I'm even engaging with you on this matter is because you came into this thread to rub it in on people's faces that they got nerfed and you relished that due to some perceived injustice against in a videogame. So I took the liberty of reminding you of some harsh realities. It's not really arrogance because I'm not prideful about it, it's rubbing the harsh realities in your face. Kinda sucks doesn't it? Treat others how you want to be treated.
    Quote Originally Posted by Truedragon View Post
    Please do keep that attitude up. See how far thats going to get you rofl. Go ahead and keep preferring ranged. See how many times they can nerf your classes untill you get the message.
    And I am rubbing the harsh reality of the nerf hammer in your face. It is ppl like you who caused the nerf hammer to begin with.
    No one really caused a nerf, the developers saw the numbers and made their choices. If you honestly think that players have that much of a say, well you're naive. Society wise people will complain and wish for the downfall of others but that's because of entitlement and competition being taught in most if not all educational spectrums within modern society. Attitude-wise, you're the one who joined a thread to poke others for your own schadenfreude needs. Also, thanks to re-balancing, should another major rebalance come out, monks are probably gonna be up there as well.
    (2)
    Last edited by PriyaJugulataris; 12-17-2013 at 04:21 AM. Reason: This person really just wants to fight....

  5. #165
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PriyaJugulataris View Post
    So yeah. I feel pretty secure in saying that ranged is going to be preferred due to less boss mechanics and more uptime on bosses.
    Then you felt wrong. Keep that arrogant attitude up. Remember pride before fall. Remember what patch 2.1 brought to ranged dps. Remember that the same can happen again in patch 2.15.

    Please do keep that attitude up. See how far thats going to get you rofl. Go ahead and keep preferring ranged. See how many times they can nerf your classes untill you get the message.

    It's not really arrogance because I'm not prideful about it, it's rubbing the harsh realities in your face. Kinda sucks doesn't it?
    And I am rubbing the harsh reality of the nerf hammer in your face. It is ppl like you who caused the nerf hammer to begin with.
    (0)
    Last edited by Truedragon; 12-17-2013 at 04:13 AM.

  6. #166
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Well that is my point, I don't know why we as caster/range should feel entitled to such high dps when we have freedom of movement/up-time/surviveability all ahead of melee. Bard lost damage from our cd's and utility, Smn lost thunder. Unless you are really attached to thunder, who cares? It's not that bad and it will make the fights slightly more challenging. The biggest gripe I have in both losses to my classes is that it takes away from the interactions I have, I liked casting rod to help in a big hit or tab dotting with thun once bane and fester were cast. Either way both lost one skill basically, at lest you guys have a crappy replacement that will get some use as Bard got nothing but a useless skill now :/
    (0)

  7. #167
    Player
    Phai's Avatar
    Join Date
    Sep 2013
    Posts
    187
    Character
    Phai Mui
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    If i remember correct, large amount of players (on forums) was cheering for the Brd nerf hammer, saying just take it, have fun and stop crying. Now that they did not just hit the Brd its suddenly just wrong and and and and...

    I do not agree whit the sum nerf, neither did i agree to the brd nerf. I Cheer for the drg boost, and think wtf about mnk's.

    But still its funny that u who screamed nerf to bard, and cheering for it, is not so fan of the nerf hammer anymore.
    (0)

  8. #168
    Player
    Venom's Avatar
    Join Date
    Apr 2012
    Posts
    168
    Character
    Omega Venom
    World
    Cerberus
    Main Class
    Archer Lv 72
    Quote Originally Posted by NeonC View Post
    Yeah Bards have it easy, though we can not sprint out of AOE. No range DPS should do more than melee, that is just strange. I play Monk/Bard/Smn for dps and and never complained that my dps was low or I had to drop even lower as a bard. As a summoner though you just apply dots and watch the damage, a little unfair imo. Hell, Bards don't even use Allegen gear, all our bis are basically 90% myth at least smn can rock the cool gear :/ Still with that said removing thunder is a bit puzzling, not the end of the world but why not just adjust potency of existing spells?
    I want to know how do you think BARD has it easy, take T4 for example. Song in P2 4 6. Timing it right for MP, taking the Rook and DPS while expecting to deal high damage. T2, taking rot from healers passing it the the next healer while silencing high voltage. How is BLM or PLD any easier than BRD?
    (0)
    Last edited by Venom; 12-17-2013 at 04:27 AM.

  9. #169
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Truedragon View Post

    And I am rubbing the harsh reality of the nerf hammer in your face. It is ppl like you who caused the nerf hammer to begin with.
    The arrogance and contempt bleeding through your post makes it pointless for anyone to hold a reasonable discussion with you.
    (7)

  10. #170
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Venom View Post
    I want to know how do you think BARD has it easy.
    It's not that easy, I just didn't want to start a pointless debate of who has is harder in the game. Trust me I wiped the group a decent amount of times when I was timing a rot pass and missed the silence. One thing is clear though, who always dies first? Usually the melee, they have the hardest time simply fulfilling their role to the maximum potential. From phase changes to dodging all the aspects of the game punish their one job to do. While we can sit back and assess the battleground far more easily.
    (1)

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