Two last questions just to be sure.Well I can't really dig up my thread now, but basically looked at all the raw potency numbers of all summoner attacks (ignoring spell haste).
Essentially, what it boils down to is summons do roughly 22k potency over 180 seconds (cooldown of RS).
You spend 8-9 of those GCD's on thunder, which counts for something like 2300-2400 potency.
You instead use those GCDs to Ruin, which is ~740 potency.
So you lose 1660 potency over 180 seconds, which is ~9.2 pps which is roughly 7.5% total dps loss.
This includes pet approximations.
1.) Does 2300 - 2400 potency include Enkindle in the rotation? (Depending on the instance, I tend to save it)
2.) pps = potency per second? (I'm not familiar with the acronyms floating around the forums these days.)


1. Naw, I dont' think I counted enkindle...over the course of 5 minutes its something like maybe a 1%? dps increase.
2. yea, thats what I use it as.
PS maybe look at my edits, I realized I was not entirely clear.
Summoner's and all other classes aside from melee got nerfed to balance the changes in PvP. Does anyone really care about that aside from having fun in there? I mean, they nerfed abilities pretty hard, in a sense, to balance an aspect of the game that isn't even a core focus of the game. It's more like something fun to do on the side. It will never become added to MLG, so I ask you this, Square Enix: Why?
SE has officially made SMN, my main, useless in end game raiding. SMN was already on the low end of single target DPS and burst DPS, now SMN is Officially the worst single target dps with the loss of thunder, and was probably already the worst burst dps.
- Replacing Thunder with Blizzard 2 is an absolute Joke
- Having us have our pets on full "Sic" or be forced to control ALL pet actions is unusable.
- Most endgame content most difficulty fights are single target checks and burst checks, both of which SMN were weak before this nerf and now completely useless for
- SMN was a good dps by by no means on average the best dps, yet SE decided we should be "Balanced" by making us have no purpose for single target or burst DPS
Overall, I am done playing SMN till they fix our class. Thank God I leveled BLM as I am being forced to play that class now by default as I still want to be a caster
*Requiem of the Summoner

Far from it. They're considered the most powerful ranged single target DPS.SMN was already on the low end of single target DPS
Yeah it is, and it adds very little to the class. Tri-Disaster has higher damage, a greater duration and is ranged.Replacing Thunder with Blizzard 2 is an absolute Joke
Thats when the Pet is set to Obey and Steady. If the pet is set to Obey and Guard it should use its auto-attack as it always did. As said earlier in the thread.Having us have our pets on full "Sic" or be forced to control ALL pet actions
A SMN can handle all of Coil just fine. They have high single target DPS and bring strong utility with Virus, Eye for an Eye and to a lesser extent, Resurrection. A DPS drop isn't enough to ruin our viability, even if its a big one. The change in the boots is much worse.Most endgame content most difficulty fights are single target checks and burst checks, both of which SMN were weak before
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