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  1. #1
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Exstal View Post
    http://www.reddit.com/r/ffxiv/commen...es_of_healing/
    http://jp.finalfantasyxiv.com/lodest...a82f8b92ca6f12

    They are reverting Allagan boots back to their original stats in about a week with a hotfix.
    (1)

  2. #2
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Long story short on the 2.1 SMN changes: Dumbed down the class by taking away an integral piece of our DoT rotation, added in a mostly useless AoE filler skill. SMN deserved an ST nerf, there were just better ways to accomplish it, and Yoshi apparently wanted a way that didn't involve changing core ACN skills, which left Thunder. Life will go on.
    (2)

  3. #3
    Player
    Eulogee's Avatar
    Join Date
    Aug 2013
    Location
    CO
    Posts
    18
    Character
    Sylvanis Windrunner
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I agree with Kevee. SMN needed a nerf. I was late to getting into raiding so am under geared compared to my fellow raiders, yet consistently am top on DPS. SMN was not an easy class to play. That is what appealed to me. Now they have dumbed down the class. I am definatly not saying our DPS will no longer be viable for end game. It completely will. May not be the top anymore against people who out gear you, but you are still going to compete just fine.
    I think it is a poor design to have the dot class have less dots then a healer (SCH has Bio Bio2 Miasma Aero). Just like I think it is a poor design the way the pets are. I am a summoner I want to see my summons do some sh... well you get the idea. Honestly I would love to see Enkidle look better, and have a much lower cast time (lower the DPS to compensate). It would just be cool.
    I will be switching classes, not because of the nerf, because of my raids needs (WHM). But this nerf, and dumbing down makes me a little less sad about it.
    (1)

  4. #4
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    About spell speed... am I the only one that sees an increase value of the stat ? I mean... since we have to cast more ruin 'cause of the removal of Thunder... more spell speed can't hurt us ?
    (2)

  5. #5
    Player
    paradigmfellow's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Trance Paradinefellow
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Shamirah View Post
    About spell speed... am I the only one that sees an increase value of the stat ? I mean... since we have to cast more ruin 'cause of the removal of Thunder... more spell speed can't hurt us ?
    You need so much of it to see a difference in summoners. That is why I see it as useless because I can focus on other skills that can have a greater impact to results.
    (1)

  6. #6
    Player
    CitizenKing's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Bastien Khaine
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Yoshi has already said Summoner was top dps before the nerf and is still top dps after the nerf. They did this to avoid nerfing the actual summoner DoTs.
    (0)

  7. #7
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Well, stop acting like playing monk was 1000000000% harder. It was not. But we never said we didn't need a nerf, what we're complaining about is the removal of a spell 'causing our gameplay to be less fun. They could've just nerfed some number without removing anything.

    Whatever.

    @paradigmfellow well... with Selene's buff, the trait buff I sometimes had a GCD of 2,1 sec ... that is quite nice. But I guess you're right.
    (2)

  8. #8
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Yeah Bards have it easy, though we can not sprint out of AOE. No range DPS should do more than melee, that is just strange. I play Monk/Bard/Smn for dps and and never complained that my dps was low or I had to drop even lower as a bard. As a summoner though you just apply dots and watch the damage, a little unfair imo. Hell, Bards don't even use Allegen gear, all our bis are basically 90% myth at least smn can rock the cool gear :/ Still with that said removing thunder is a bit puzzling, not the end of the world but why not just adjust potency of existing spells?
    (0)

  9. #9
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by NeonC View Post
    Yeah Bards have it easy, though we can not sprint out of AOE. No range DPS should do more than melee, that is just strange. I play Monk/Bard/Smn for dps and and never complained that my dps was low or I had to drop even lower as a bard. As a summoner though you just apply dots and watch the damage, a little unfair imo. Hell, Bards don't even use Allegen gear, all our bis are basically 90% myth at least smn can rock the cool gear :/ Still with that said removing thunder is a bit puzzling, not the end of the world but why not just adjust potency of existing spells?
    We have sprint, because we have lower health and cast bars unlike you guys. In the case of bards, you can dps as you run without speed loss.
    Summoners use mostly myth gears thanks to our accuracy cap (3 allagan in recent BiS)
    Yes, we apply DoT's but we hardly sit around and wait (the good ones atleast)
    They didn't want to change the class itself, something most of us would have preferred.
    Replying to your secondary post, SMN wanted thunder because it adds variety and more of a skill cap to the class. That's the number 1 issue for most people.
    (1)
    Last edited by PriyaJugulataris; 12-17-2013 at 04:12 AM.

  10. #10
    Player
    Venom's Avatar
    Join Date
    Apr 2012
    Posts
    168
    Character
    Omega Venom
    World
    Cerberus
    Main Class
    Archer Lv 72
    Quote Originally Posted by NeonC View Post
    Yeah Bards have it easy, though we can not sprint out of AOE. No range DPS should do more than melee, that is just strange. I play Monk/Bard/Smn for dps and and never complained that my dps was low or I had to drop even lower as a bard. As a summoner though you just apply dots and watch the damage, a little unfair imo. Hell, Bards don't even use Allegen gear, all our bis are basically 90% myth at least smn can rock the cool gear :/ Still with that said removing thunder is a bit puzzling, not the end of the world but why not just adjust potency of existing spells?
    I want to know how do you think BARD has it easy, take T4 for example. Song in P2 4 6. Timing it right for MP, taking the Rook and DPS while expecting to deal high damage. T2, taking rot from healers passing it the the next healer while silencing high voltage. How is BLM or PLD any easier than BRD?
    (0)
    Last edited by Venom; 12-17-2013 at 04:27 AM.

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