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  1. #1
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I'm glad we have Blizzard II over Thunder. It will boost our AOE burst on 2+ mobs and improve our AOE DPS on 5+ mobs. IMO that's better than keeping the same setup but equivalent in DMG loss to gaining a more useful tool to cover our weaknesses at the same time.

    Reached my daily post limit so this is my last.

    It's better to get nerferd and get something in return than to get a straight global DMG nerf. Taking Thunder away is about -6% DPS. Reducing all DMG by -6% has the same effect. Getting Blizzard II in return to help alleviate our weakness is better that nothing.
    (2)
    Last edited by OmegaNovaios; 12-17-2013 at 04:26 PM.

  2. #2
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by OmegaNovaios View Post
    I'm glad we have Blizzard II over Thunder. It will boost our AOE burst on 2+ mobs and improve our AOE DPS on 5+ mobs. IMO that's better than keeping the same setup but equivalent in DMG loss to gaining a more useful tool to cover our weaknesses at the same time.
    Blizzard II is barely an increase over Tri-Disaster. It's 20 potency more/cast.

    It's not something to be happy gaining over Thunder, at all, especially because there is no real functional use of AoEing 5+ mobs besides 2 phases in T4. Everywhere else, Thunder was superior. Both for AoE, and ST, and it rewarded skillfull play.

    Why do you think there's a lot of people in these topics that have popped up saying SMN is bad? Both people who play SMN, and bystanders.

    It's because there's an exceptional few who knew what they were doing, and they knew how strong they were. Did you know standing in melee and auto attacking will give you ~5-7 more DPS? I always stand in melee, always.

    How many other summoners can you say do that?
    (1)
    Last edited by Kevee; 12-17-2013 at 12:22 AM.

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kevee View Post
    It's because there's an exceptional few who knew what they were doing, and they knew how strong they were. Did you know standing in melee and auto attacking will give you ~5-7 more DPS? I always stand in melee, always.

    How many other summoners can you say do that?
    Does casting not interrupt auto-attacks making auto-attacks almost never go off?
    If not, that'd be very useful information. I'll test it myself when servers are back as well (on my BLM).
    (1)

  4. #4
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Allyrion View Post
    Does casting not interrupt auto-attacks making auto-attacks almost never go off?
    It doesn't reset the timer, only stop it. So every ~5 casts, more often with instant casts, you'll have an auto attack. My AA hits for 60-70, ~110 crits.

    Also due to the server lag/netcode, auto attacks start queuing around 3/4ths of cast completion, and can also go off at that time.





    Just for giggles, I did this awhile ago:

    http://i.imgur.com/3EOJgbB.png

    Our auto attack is 22 DPS if all we did is auto attack/cast instant spells.

    I've hit my daily posting limit. Damn.
    (1)
    Last edited by Kevee; 12-17-2013 at 12:43 AM.

  5. #5
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kevee View Post
    It doesn't reset the timer, only stop it. So every ~5 casts, more often with instant casts, you'll have an auto attack. My AA hits for 60-70, ~110 crits.

    Also due to the server lag/netcode, auto attacks start queuing around 3/4ths of cast completion, and can also go off at that time.
    Plus there is something special about hitting a big dragon with a book.
    (3)

  6. #6
    Player
    Eulogee's Avatar
    Join Date
    Aug 2013
    Location
    CO
    Posts
    18
    Character
    Sylvanis Windrunner
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    Just for giggles, I did this awhile ago:

    http://i.imgur.com/3EOJgbB.png
    I'm OCD.... your desktop hurts my soul..... clean that up man...
    (1)

  7. #7
    Player
    Zer0mr's Avatar
    Join Date
    Nov 2013
    Location
    GA
    Posts
    80
    Character
    Zero West
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Allyrion View Post
    Does casting not interrupt auto-attacks making auto-attacks almost never go off?
    If not, that'd be very useful information. I'll test it myself when servers are back as well (on my BLM).
    Seriously if you don't believe Kevee.....

    My blm auto attack - 73

    My smn auto attack - 182

    Check the str in the menu. Blm str is low while smn str is high.

    Smn is a beast at smacking things with a book.
    (0)

  8. #8
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zer0mr View Post
    Seriously if you don't believe Kevee.....
    It's because I believe him that I inquired about it? The testing statement has no relevance to trust.
    Thanks for the str info. BLM will also suffer cause it has less instant casts (none in the standard rotation, in fact) as well as less mobility overall when in melee (or anywhere else).

    I can definitely see how this works for SMNs now.
    (0)
    Last edited by Allyrion; 12-17-2013 at 01:08 AM.

  9. #9
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Now that the boots issue has been fixed, this is my major gripe with the patch. I've always held that SMN has been top DPS by a fairly good margin. This could be proven out to a good extent with parser data combined with verifiable HP checks combined with theorycrafted damage math. I knew that when we lost Thunder, and did the calculations on how much that would impact our DPS, I wasn't worried about not being the top dog anymore. (at least on T5)

    But, they took a skill away from us that we used very frequently, and replaced it with a skill we would only use as a filler in a small amount of situations. They made the class easier to play the vast majority of the time. They gave us a minor AoE damage upgrade. I too, like SMN mainly because of all the stuff there is to do. The big caps in potential play skill, and the reward that comes with it. All they did was dumb down the SMN. You no longer have to consider whether it is worthwhile to multi-DoT with Thunder. You have an even easier time of managing mana, if you even have to bother at all now. You have 1 less thing to keep track of. And in trade? We get a skill that you might spam 2-3 times against a group of 10 mobs. B2 will see some use in WPSR and similar grindy content, it'll see a _little_ use in T4, but otherwise will go un-used. Thunder got used a whole lot, and it is a shame that SMN was dumbed down a little to 'fix' the DPS.
    (2)

  10. #10
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by T0rin View Post
    Now that the boots issue has been fixed, this is my major gripe with the patch. I've always held that SMN has been top DPS by a fairly good margin. This could be proven out to a good extent with parser data combined with verifiable HP checks combined with theorycrafted damage math. I knew that when we lost Thunder, and did the calculations on how much that would impact our DPS, I wasn't worried about not being the top dog anymore. (at least on T5)
    http://na.finalfantasyxiv.com/lodest...m/3e955cb922d/

    ????????
    (0)

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