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  1. #21
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Either way, i'm asking for my donation back. 90% of my wealth was from 1.0, and even that only amounted to a scant 200k before I decided SE had screwed the pooch and went to play other games without any kind of regret.

    Since coming back, I've barely made half that, and almost everyone within my FC considers 100k to be a 'lot of money'. We scraped together 1.4 million figuring that the housing would be in the 1-5M range.. instead, we're slapped with a 20M pricetag for the smallest (which we more or less planned on) and I think all bets (and donations) are off for the effort.

    2.1: Homless for Christmas Patch ftw!
    (2)

  2. #22
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ronyx View Post
    All the 2.1 stuffs seems fine to be except for the fact that Housing is way more expensive than expected. I remember they were saying a small house would be around 800k, so I was expecting maybe 1m or two but the prices went far too high.
    That was perhaps for personal housing, FC housing IMO should certainly be priced at a significantly higher price due to the availability of resource pooling from FC members
    (0)

  3. #23
    Player
    Maddox's Avatar
    Join Date
    Jul 2011
    Posts
    114
    Character
    Maddox Klin
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by C-croft View Post
    LOL I like your optimism. First full smile from the forums since this morning. The internal release and BfB nerf doesn't help either. BRDs did get one buff though. 100% accuracy on Hawk eye! Because accuracy is always an issue...... -.-
    /bow, thank yee always glad to be of service. 8)
    (1)

  4. #24
    Player
    redisdrunk's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    83
    Character
    Alcee Briarcastle
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    I said this in an earlier post(s), but this seems like an appropriate place to reiterate the sentiments I have.

    With all the dungeon/token farming, recycled content being "remixed" as new, dungeon lock outs, and now item lock outs in CT; I feel like I'm playing a F2P MMO again. This is all stuff you see hidden behind pay walls in a F2P game, or to be onerous enough to encourage you to get a "gold" subscription to a game.

    Except I'm already paying to play this game. And content is constantly being withheld. And it's being withheld for no reason other than to tease out it's longevity. That can't last. Just feeding us the same bosses over and over again, or by "balancing" difficulty by reducing the effectiveness of the classes, or just making goals exceedingly expensive in both gil and time consumption to reach isn't going to maintain a player base.

    I'm not quitting. I'm tired of trying to find my 'next' MMO to play. I'm just super unhappy with the game, it's direction, and the apparent lack of both inspiration from the team and appreciation of their existing player base.

    And just a short P.S., I'm not asking for easier content. I'm not asking to be handed anything. I want to play through difficult dungeons, that require team work and coordination, that require time and effort to learn and master, and ultimately have rewards that warrant the work. This isn't what's happening.

    Edit; I'm honestly feeling agitated by this whole thing, so I'm going to vent more.

    Why should I be excited about the addition of Crystal Tower, when I'm already being told I won't have any incentive to play it more than once a week?

    Edit; Why should I be excited about two remixed lower level dungeons?

    Why should I be excited about three recycled primal fights, which are already recycled once before?

    Why should I be excited about PvP, when your PvE content is so unbalanced that you rely on 'step out of the circle or you'll die' for every major encounter in lieu of interesting mechanics?

    Why should I be excited about FC housing, the thing you've been babbling about since you took over 1.0, when even with price cuts it'll still be a pipe dream for most groups?

    I understand you're adding new story content. And that is exciting, in various ways. But I'm already level 50 and your story isn't that compelling, by my own standards of course. So where will my sense of forward progression come from? An achievement? A title?

    This doesn't even deserve a "try harder".

    Just start trying. Period. Seriously.
    (4)
    Last edited by redisdrunk; 12-15-2013 at 04:46 PM.

  5. #25
    Player
    RynaultB's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Rynault Beinon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by C-croft View Post
    There would be no incentive to stay in. I can almost guarantee that after a couple of weeks, you will see people lotting, winning, and dropping pt midway through. 30 minute timer is nothing to most people. Or they can just go afk and have the pt boot the person.
    I think the misconception people are having is the gear isn't going to drop per boss but at the completion of CT so everyone will stay til the end for their chance at loot.

    Quote Originally Posted by redisdrunk View Post
    Why should I be excited about two recycled lower level dungeons?
    These aren't going to just be recycled they are new maps and new sets of monsters to fight and different bosses to fight. This isn't WoW style ramped up level difficulty and fight same bosses and monsters.

    They even added a storyline into why your going in there again.
    (1)
    Last edited by RynaultB; 12-15-2013 at 04:45 PM.

  6. #26
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by RynaultB View Post
    I think the misconception people are having is the gear isn't going to drop per boss but at the completion of CT so everyone will stay til the end for their chance at loot.
    Unless noted or stated otherwise the following implies stages of dungeon with loot per stage. Why would time expire during a run? AND you lose rights to all remaining items for the dungeon. Also, please remember to pass each drop if you don't want it.

    Rewards in the Crystal Tower
    You can receive only one reward item per week for completing duties in the Cystal Tower.In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.In the event the time permitted in the instanced dungeon has expired, and a reward item is obtained automatically, this will also count toward the weekly one-reward limit.
    * Reward eligibility is reset every Tuesday at midnight (JST).


    EDIT: Just read Reinhart's transalation. Yoshi states after each boss, 3 chest spawn. 4 bosses, for a total of 12 chests. Each group gets their own. If everyone got their lots in the first 3.....
    (2)
    Last edited by C-croft; 12-15-2013 at 04:49 PM.
    You should have bought an authenticator.....



    Your tears feed me....

  7. #27
    Player
    RynaultB's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Rynault Beinon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by C-croft View Post
    EDIT: Just read Reinhart's transalation. Yoshi states after each boss, 3 chest spawn. 4 bosses, for a total of 12 chests. Each group gets their own. If everyone got their lots in the first 3.....
    And there's my misconception.

    Previously they had made it sound like chests would drop at the end of the entire raid. But now that they've cleared it up, yes I can see people dropping like flies once they get their weekly allowance.

    Thanks for that valuable info.

    I think they are shooting themselves in the foot with this patch in the 2 biggest things that most were anticipating.
    (0)

  8. #28
    Player
    FenHin's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Lomaru Rikimaru
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Maddox View Post
    BURN IT!!! BURN the BARD with FIRE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Bards didn't even get nerf'd lol. At least they could have nerf'd your enmity spike damage, cause it can be annoying when tanking.
    Holy Shit, you're still around. I thought you left after creating that Goodbye thread. Just can't let go huh?
    (0)
    YAAARRRRRGH! I BREAK MY FAST ON GARLEANS! AND RIGHT NOW IM VERY HUNGRY!

  9. #29
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Aw, crap. I look away for a few hours and more people actually started responding to this thread. >_>

    Now it's the next day since I had to wait to get to post again. But, I'm gonna try and put my money where my mouth is...

    Quote Originally Posted by redisdrunk View Post
    I said this in an earlier post(s), but this seems like an appropriate place to reiterate the sentiments I have.
    ...and your post, Redisdrunk, seems to encapsulate many of the biggest issues, save for misc. job nerfs/buffs which are rustling a whole different set of jimmies. I'm no pro, but I'll give this a shot. So! Here is why these things might all be okay.

    Quote Originally Posted by redisdrunk View Post
    Why should I be excited about the addition of Crystal Tower, when I'm already being told I won't have any incentive to play it more than once a week?
    If you're a newcomer to MMOs (not saying you are, yourself) this one probably seems really bizarre. This, however, is a very standard way of pacing out raid progress. WoW (the most common comparison) has been doing this for years. The truth is, you seriously aren't meant to run this more than once a week, at least as it's currently designed. The intent is that a raid group gets together once weekly (or more, depending on how long it takes to clear) and gives it a solid shot, and loot rewards may ensue -- but never a full set of gear, and you only get your one chance.

    The purpose of this is literally to keep crazier players from just hammering it, maxing out everyone's gear in a day, and then having absolutely no further content to try for however many months until the next patch. This would be really bad for the longevity of MMOs, and would only encourage hardcore raiders to leave. They're not a huge percentage of the playerbase, but anyone who designs these things wants to keep them around, as they often generate some fairly important feedback. Lockouts aren't the most graceful solution, but so far, no one has really found anything better.

    My prediction: Once Crystal Tower is no longer "current" content, they're either going to change the loot lockout to per-job rather than per-character (which honestly wouldn't hurt if they just did that now, since with the existence of Binding Coil and Extreme Primals it's debatably not going to be "current"), or even get rid of them entirely. This would make it easier for anyone just starting to raid to gear up fast.

    Quote Originally Posted by redisdrunk View Post
    Edit; Why should I be excited about two remixed lower level dungeons?
    When you say "remixed", you may not quite realize what it implies, and how this is actually a positive thing. The environment is recycled, but they're putting in an entirely new story and series of encounters. This is actually much different from, say, WoW's "heroic" dungeons, which are almost entirely identical to their lower-level counterparts, but with bigger HP. If that sounds dull, that's because it is. The ones we're getting here do not sound dull.

    Also, if the fact that the Ultima Weapon redux is presented in-universe as some chucklehead's hilariously exaggerated retelling of your own deeds isn't enough to completely justify its existence, I dunno what to tell ya. That's the funniest story explanation for a common MMO contrivance I've ever heard.

    Quote Originally Posted by redisdrunk View Post
    Why should I be excited about three recycled primal fights, which are already recycled once before?
    Maybe these aren't your thing, but the extreme-mode Primals were planned from the start and very clearly aimed at the craziest people who play. 90% of the audience isn't gonna touch these, but they'll give the top-end raiders something to chew on. Everyone else may safely ignore them.

    Quote Originally Posted by redisdrunk View Post
    Why should I be excited about PvP, when your PvE content is so unbalanced that you rely on 'step out of the circle or you'll die' for every major encounter in lieu of interesting mechanics?
    If you are worried that PvP is going to be imbalanced, guess what, you are absolutely 100% correct. It's going to be ridiculous. It's going to be broken. It's going to be ludicrously lopsided and unfair.

    But, that's okay!

    Because it's PvP in a PvE game. Unless an MMO has been designed with it as a core component (and that does not include World of Warcraft, however the arena enthusiasts and gankers might insist upon it), it's never going to be quite right...but, most of the major problems will probably be ironed out relatively quickly.

    No one should go into the Wolves' Den expecting a remotely fair fight at first. It's probably going to take months of very careful observation by the devs and tons of feedback from players before it's on somewhat level ground.

    PvP can be tons of fun, but in a game not fully designed for it out the gate, it should be taken with a grain of salt. Do not waste your anger on it. Embrace the nonsense and be at peace as you own/get owned.

    Quote Originally Posted by redisdrunk View Post
    Why should I be excited about FC housing, the thing you've been babbling about since you took over 1.0, when even with price cuts it'll still be a pipe dream for most groups?
    So, my FC, which is sorta modest-sized but generally cohesive, has about...700k saved up. >_> We're a little disappointed, but strangely none of us seem to have been too surprised by the high price point for company housing (But Square, if you are reading this: We will gladly settle for a beach umbrella, a few towels, and moogles serving margaritas.)

    It's gonna take a while for the housing market to settle, and the first buyers are inevitably going to be paying the most. Anyone familiar with these kinds of economics probably saw it coming, and were probably as mystified as I was that Square-Enix chose to really hype this up, as it will be out of reach for most people at first.

    I'm not an expert on virtual economies, so I can't predict how this will pan out, but I have a gut feeling it's not going to be as bad as it looks, at least after some time has passed. If nothing else, remember that right now this is company housing. Individual player housing is probably going to have far smaller prices. It's probably safe to say that anyone playing right now will have a great deal extra gil once that actually comes out, assuming they're playing steadily, but that's just speculation.

    Quote Originally Posted by redisdrunk View Post
    I understand you're adding new story content. And that is exciting, in various ways. But I'm already level 50 and your story isn't that compelling, by my own standards of course. So where will my sense of forward progression come from? An achievement? A title?
    I disagree that the story isn't compelling, but not everyone views it from the same angle. What I've seen of it so far has exceeded expectations, and I personally am stoked that they're going to just keep rolling out more of it.

    Much like things like airships, chocobos, retainers, special mounts, etc. have come along as story rewards, they'll probably have more of these to encourage less story-focused people to keep up with it. Hell, this might actually be the way they introduce individual housing for players.

    Far, far different than most MMOs, the story here is obviously meant to be a centerpiece, if not the centerpiece, and the benefits to players for following it should be accordingly extravagant. Will they be? Hell if I know. I hope so, and they probably won't please everyone no matter how amazing, but eh. Some people are gonna get upset -- like, truly and honestly teeth-grindingly angry -- by things no matter what.

    But they shouldn't, 'cause you shouldn't get mad at video games.

    If there is one absolute promise I can give, it's that half a year from now, all of this will be taken for granted as just another part of the game. FFXIV isn't going away for a very long time.
    (1)

  10. #30
    Player
    AltaneenXIV's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Euri Bisaine
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Are you upset about people upset about new features/changes in patch 2.1?

    If so, this is a very special message written just for you.



    Now you may stop getting mad at forum posts.



    Now you quote me and add another "upset about people" and the circle of hypocrisy can be continued!!
    (0)

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