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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kulbay View Post
    Let me pose you this simple conundrem isn't end game content the same thing over and over again? I played WoW for 3 years, had 3 80's end game content consisted of running the same string of instances over and over again. Or doing daily quests that are the same quest every day. Every mmo is the same thing over and over again
    In those other MMOs, doing the same thing over and over again is more entertaining compared to doing the same thing over and over again in FF14.

    It's quite simple, really.

    Which is why the developers have to design their new content with the following in mind -

    #1) Make it involve strategy, since the more you have to think, the more involved you will be, and the more entertained you will be.

    #2) Add some random elements to the content, or multiple paths, so that the play experience is not always exactly the same. That is the problem with leves - it is always exactly the same. There's no variety, and you are not rewarded for trying anything new.

    YoshiP hinted that the new dungeons will have multiple methods of completion, so that is a good sign. They can take a hint from Diablo III and add random boss packs and quests, like as suggested in this thread: http://forum.square-enix.com/ffxiv/t...Dynamic-Erozea

    #3) Make it involve teamwork and cooperation,
    since different combinations of real-live people bring different playstyles and experiences. This in turn multiplies the variety and the entertainment value of points #1 and #2.

    #4) Introduce more content that involves player-to-player interaction and competition. For example, EVE Online has hardly any "traditional" content in the way of quests. Most of the entertainment from that game is derived by the player vs player component and the competition among players for land and resources. All the major storylines in the game are totally player-driven. The developers don't have to do a thing.

    Now, FF14 can't really do the same thing, especially in light of the devs' stance on PvP. However, that doesn't mean they can't foster more player to player interaction and competition.

    One of the ways players can compete is through achievements, timetrials, and leaderboards, as I demonstrated in this thread: http://forum.square-enix.com/ffxiv/t...632#post129632

    It would take old content that no one is interested in anymore, and give new reason to do it again.

    Another way PvP can be implemented is through mini-games unrelated to battle. This is what I suggested with the Triple Triad game here: http://forum.square-enix.com/ffxiv/t...ll=1#post16036
    (1)

  2. #2
    Player
    Achi's Avatar
    Join Date
    Apr 2011
    Posts
    42
    Character
    Achi Sweden
    World
    Ragnarok
    Main Class
    Leatherworker Lv 50
    I also miss the strategy from FFXI over recources i loved camp NM HNM the long pop timer made them hard to get but it was also wery joyful you got the item.

    I can under stand people with short play time not liked it but there should be options for both i hope in future.

    Many things now its made wery easy to fit bigger player base but doing all to easy destroy alot for people who wanna spend some time have some competition also.

    I hope there will be content for people with alot of play time and people with shorter playtime in future updates.

    Some ideas i got.

    Example NM HNM please make some harder ones also now it takes 1-3 hour to obtain the items i wanna see NM HNM where you maybe have to spend alot more time effort to get.

    I loved the HNM hunt in FFXI where you had to drop all run to Tiamat for example it was tactics and nice battles in same time.

    You had do decisions had you people enough online kill claim how many other people was on way you had organize the jobs and so on.

    Another idea for the future HNM say for example Tiamat there could be one version you fight instanced with faction points.

    Could also make instanced areas with PVP combined with HNM where you have to fight HNM and other linkshells on same time.

    Areas you enter where alot NM HNM mobs and other linkshell have big battles trying kill nm and have to fight other linkshells on same time maybe a shadoworld you can enter tough mobs and NM and other linkshell all VS all.

    I also hope where you enter instances in future please make them in diffrent options i wanna see the instances where you can fight the NM in diffrent difficulties and also get reward for it make 1 2 3 star where 1 2 3 star stones can drop for 1 2 3 star faction fights. I wanna see possibilities for higher reward i you play skillfull or do harder content.

    A complete shadow zone to this world where the NM have longer spawn time can drop 1 2 3 star items where you can fight other players and aggro mobs everywhwere.

    I want some competition please SE !
    (0)