You're not a liar. You just resort to strawman arguments, which is just as fallacious, and shows that you have no valid argument.
While it is also a strawman argument, claiming that people just want houses "without any effort" when absolutely no one here has said that is, in fact, a flat-out lie, as well.
They could have achieved this in other ways:I liked your post because I also don't like SE's "say we released housing but make it completely unaffordable" tactic. But I would disagree that their policy was any different towards legacy worlds. They wanted all worlds to take almost the full 3 months to be able to afford housing, and that appears to be what's happening.
The exorbitant prices on legacy worlds could have been set to make sure a bunch of the "filthy rich" couldn't pool money to buy housing at a noticeably faster rate than non-legacy worlds. That would both tank SE's housing server capacity and make a lot of non-legacy customers very angry.
-How about requiring a Level 10 FC instead of 6? Currently my FC is just shy of level 8. (So it'd be at least Feb before we could consider buying a home if level 10 was the threshold).
-How about making it a questable adventure that had to be cleared by x amount of FC players. Maybe a Full party of 8 or something.
-How about hiding it behind Guild Company Storylines that require more questing to complete...
etc...you get the idea.
The point: with any of the above options, you can treat new and old player servers the same. That should have been SE's number 1 objective.
As to the 'server strain' well...then they either should have put up more walls to keep us out (see above), or have been, I don't know...HONEST. And said 'hey guys, we were planning on releasing housing this patch, but it's been delayed until we can be sure we can provide the best experience/servers possible'.
But even this 'server strain' arguement I call 'BS'. There are currently, right now on every world 450 housing plots. On most Legacy worlds 1-3 have been purchased. On most non-legacy 3-9ish (I believe). Most worlds don't even HAVE 450 FC's that would actually wish to buy a house.
And then we have the 'get the gil out of circulation' arguement.
They could have done that, and slowed down purchases with a system basically opposite that they put in place.
1. Houses start reasonably priced
2. Players bid on property.
-If a bid is placed, the price goes up, if another player then bids on that same land within maybe 12-18ish hours, the price goes up again.
-If no one else bids before timer is up=plot sold to highest bidder
3. If no one bids on that plot at all, then it's price drops 0.14%
This would have made the 'need it now!' FC's pay a premium for their 'best house'/'best ward' and still allowed for the same prices on each server. It would have also allowed prices to fall evenly over time. No one would have felt screwed. And Prices on Legacy worlds for the 'biggest and best' very well might have hit astronomical price tags as bidding wars errupted, but on new worlds, where supposedly less weath is, the numbers would never reach the same levels.
If people would then be worried 'well but all it takes is one person to keep bidding up prices to screw everyone else'
1. Make it so only FC members with bidding permission can place bids
2. You can only bid with money currently in your possession
3. You can only bid on one lot per time...and your bid is locked in until that property is sold.
4. Once a FC owns a plot, they cannot buy anymore land.
5. In the event a FC decides to sell their lot, it is sold back to the game and not purchasable by other players.
With the update the prices went from 625mil max to 325mil on Masamune That quiet the drop ( it still needs to drop more obviously) but this is a great start.
Daily Bump of Justice. Some nice adjustments made, but still far too high for the cornerstone of patch 2.1. Keep it bumping guys, maybe they'll keep it lowering![]()
So... there are 2 properties owned in the shroud on pandy, one of them is owned by a free company of 2 members. SE have tried to stop people from using their silly amounts of gil to buy all the houses, but really they have just made it harder for free companies to beat those few players to the punch.
they should have made it a condition that your free company still has at least 4 members (it took 4 to form the damn thing) and set it so that you would have to spend a lot of FC points instead of gil (that way everyone is putting in the effort) also I agree with Kinseykinz that you should be a higher rank.
all in all they should have made it harder for a 2 man FC with loads of gil and easier for a 20 man FC of more casual players who all put in a joint effort.
also just in case you were curious this is the FC that bought a house before anybody else had the money, well done SE.
http://na.finalfantasyxiv.com/lodest...729062/member/
They could be a married couple. My husband and I have our own FC made with a few alts I created. This is because we have wanted shared housing since we met in FFXI.
I agree that getting a house should be based on more than just a crap-ton of gil. But I don't think it should be based on number of people in the company.
I just wanted to bring up one thing (I had a long post typed out, but apparently I'm too long winded to make a real post.) Is anyone happy with the small FC houses? The large and medium houses are absolutely breathtaking. The small are an absolute joke. I wouldn't even want that for personal housing. They could have at least given them two or three levels at that size.
I think the housing prices are still way too high, but I'm on a legacy server. I think SE is REALLY out of touch with how much people make on the server. I'm a non-legacy player, and the second richest I know of (with the first being a 1.0 gil capped character with all classes at 50.) Our economy is absolutely trashed, and there's only three houses bought. If they wanted to bleed gil out of the economy, they failed, because now everyone is hoarding, so theres probably more gil than ever.
Not feeling hopeful about personal housing at all.
Last edited by Saraphiel; 01-05-2014 at 03:06 AM.
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