I think it's definitely useful as freeze now replaces ThunderII in AOE rotation! Same cast time with aoe effect is very nice! I think this is what SE intended it to be used.
I think it's definitely useful as freeze now replaces ThunderII in AOE rotation! Same cast time with aoe effect is very nice! I think this is what SE intended it to be used.


pretty sure you meant blizzard II. but anyway looking at freeze it was intended to be a crowd control skill. and now it's a damage skill? you could say the same about blizzard II so far but it only had a 4s bind before dimishing returns which wasn't really helpful to begin with.


Wondering how the actual time it takes to place the aoe marker to cast it will affect its usefulness in a rotation. Can't say I've used it often before now but it seems to me it will be slower than just the cast time suggests.

unless they make tweak options to targetting circle options,maybe pop circle nder current target,placing the circle will take a lot of time,even more for the ones using ps3 controller

Some speculation about the comments about the time required to target Freeze, you could shave this time drastically if you treated it like Bliz2 and just stood in melee with your camera pointed down and just click asap. Might be worth trying.

The problems the cast time. Assuming the f3>f>transpose rotation, it will take a second longer for each flare to come out. It's still the best AOE rotation, but a straight nerf to the damage.
Although on the plus side, you don't have to be in melee range for it anymore.
I meant freeze. Yeah I just noticed that it's quite the same as the old Blizzard2, but I didn't use Bliz2 in the rotation before because you have to stand close to enemies to do that. Now freeze is available and can be casted from faraway so it should be better.pretty sure you meant blizzard II. but anyway looking at freeze it was intended to be a crowd control skill. and now it's a damage skill? you could say the same about blizzard II so far but it only had a 4s bind before dimishing returns which wasn't really helpful to begin with.
Maybe like:
Single target: Fire3 -> Fire . . . -> Blizzard 3 -> Thunder 2 -> Fire 3
Multi target: Fire3 -> Fire2 . . . -> Blizzard 3 -> Freeze -> Fire 3

For Multi, Fire2 is always bad. The Fire3>Flare>transpose>Bliz rotation puts out a lot more DPS, but you had to be in melee range. With the changes, you'll be able to cast Flare/Freeze from range so, while the damage will be a little lower, it's still miles ahead of Fire2 and now without the vulnerability of being in melee range.
For single, I know there's murmuring on some forums that they are changing the tick mechanics so you must stay in UI for at LEAST 6 seconds to get both ticks. If they do that, Thunder1>Scathe>Fire3 will replace Thunder 2 in the UI phase. But who knows if that's what's happening yet.


Not sure why you would use Scathe as a filler over B1, especially with Scathe going down to 100 potency... Unless you HAVE to move at that moment.
If we can still get the cast time reduction from UI3 and AF3 for 2 casts if done correctly, then wouldnt the ideal regen rotation be: B3 from AF3 -> Quick B3 having just transitioned to UI3 -> Thunder 2 or 3 -> F3.
Freeze will never be used in an aoe rotation until it grants Umbral 3, currently it only removes AF3 OR Grants UI3.
Aoe rotation will either stay as it is, or move to Fire3>Flare>Transpose>Blizz3>repeat.
Last edited by Darkstarz; 12-16-2013 at 08:05 AM.
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