Quote Originally Posted by Sylari View Post
My concern with this change is that it punishes casual players who are more interested in playing what they want than group stacking and that if it's significant enough to really matter it seems like it'd be more of a bandaid to class balance than. Sort of a "well the classes aren't balanced that well but you have to bring one of everything anyways"

Hoping it's a relatively minor sort of perk rather than a significant detriment.
I think they did an acceptable job of balancing, for now. The one fear is that melee are going to be -too- strong now when coupled with the ranged nerfs. Everyone does a similar (similar enough) amount of damage that bringing one of everything should work just fine.

Say mnk is 5-10% better than drg, but the LB builds fairly slower with two monks, having one of each leads to the same damage for the party. I'm okay with that. Too many people get hung up on personal DPS.