Quote Originally Posted by ProxyTooMuch View Post
Just based on numbers alone, bards probably have it easier than either summoner or black mages.

Internal Release/Blood for Blood have a 25% uptime, which works out to somewhere between 3.75% to a 5% damage loss (counting extra River of Blood procs).

Summoners losing thunder and BLMs losing double dipping on cast times will likely result in much more of a nerf.
BLM was miles ahead of BRD anyway, so was SMN. That's why they call it balancing~ The melee buffs, which I'll be happy to reap the benefit of, seem to be the opposite of balance. I'm sure I am in the minority here, but I also like a reduction in the LB bar for doubling (or more) up on jobs. It's a neat idea! That said..... I do not like that they're punishing people who maybe just all like to play blm or drg for partying together. Just let people play. The neatness of 1x each job outweighs the "seriously?" that I feel about the second point.