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  1. #1
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by ProxyTooMuch View Post
    Just based on numbers alone, bards probably have it easier than either summoner or black mages.

    Internal Release/Blood for Blood have a 25% uptime, which works out to somewhere between 3.75% to a 5% damage loss (counting extra River of Blood procs).

    Summoners losing thunder and BLMs losing double dipping on cast times will likely result in much more of a nerf.
    BLM was miles ahead of BRD anyway, so was SMN. That's why they call it balancing~ The melee buffs, which I'll be happy to reap the benefit of, seem to be the opposite of balance. I'm sure I am in the minority here, but I also like a reduction in the LB bar for doubling (or more) up on jobs. It's a neat idea! That said..... I do not like that they're punishing people who maybe just all like to play blm or drg for partying together. Just let people play. The neatness of 1x each job outweighs the "seriously?" that I feel about the second point.
    (0)

  2. #2
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Peptaru View Post
    I'm sure I am in the minority here, but I also like a reduction in the LB bar for doubling (or more) up on jobs.
    My concern with this change is that it punishes casual players who are more interested in playing what they want than group stacking and that if it's significant enough to really matter it seems like it'd be more of a bandaid to class balance than. Sort of a "well the classes aren't balanced that well but you have to bring one of everything anyways"

    Hoping it's a relatively minor sort of perk rather than a significant detriment.
    (0)

  3. #3
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Sylari View Post
    My concern with this change is that it punishes casual players who are more interested in playing what they want than group stacking and that if it's significant enough to really matter it seems like it'd be more of a bandaid to class balance than. Sort of a "well the classes aren't balanced that well but you have to bring one of everything anyways"

    Hoping it's a relatively minor sort of perk rather than a significant detriment.
    I think they did an acceptable job of balancing, for now. The one fear is that melee are going to be -too- strong now when coupled with the ranged nerfs. Everyone does a similar (similar enough) amount of damage that bringing one of everything should work just fine.

    Say mnk is 5-10% better than drg, but the LB builds fairly slower with two monks, having one of each leads to the same damage for the party. I'm okay with that. Too many people get hung up on personal DPS.
    (0)

  4. #4
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sylari View Post
    My concern with this change is that it punishes casual players who are more interested in playing what they want than group stacking and that if it's significant enough to really matter it seems like it'd be more of a bandaid to class balance than.
    I kinda view it the opposite way. Most casual players aren't going to care too much about how fast the LB builds. At worst they'll stand around in an early phase to build the LB bar (like how many did for Titan to LB the heart if dps couldn't burn the heart without a LB anyway). The hardcore players will care much more about how fast the LB builds because they'll be paying attention to not only when they can use it the first time, but also their subsequent uses of it later in the fight. They're the ones you had to worry about class stacking and benching other jobs anyway. I feel that casual players are also more likely to get more gear before doing a fight and thus outgear it, so more room to play with.


    I seem to recall them mention class stacking impacting how fast the LB builds awhile ago - around when they talked about content up through Ifrit HM being balanced without cross-class abilities in mind. Maybe they were referring to the upcoming change, or maybe it was already in and the patch is just making the difference more pronounced if you class stack.
    (0)

  5. #5
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    to the OP: looking at this http://www.youtube.com/watch?v=tibft...ature=youtu.be

    from the last blizzard III he does to the first mana tic it doesn't seem to take 3s. just have to wait 2 more days to see the whole impact
    (2)

  6. #6
    Player
    Frisk's Avatar
    Join Date
    Mar 2013
    Posts
    5
    Character
    City Lights
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    fyi; 2 flare aint impossible even if they change mp regen for umbral, flare > convert > flare
    (0)

  7. #7
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    This didn't happen.

    http://www.youtube.com/watch?v=tibft_mrmqA

    1:02 Yoshi enters Umbral Ice
    1:02 Yoshi casts Thunder 2 (approx 2.85 cast time depending on gear)
    1:04 With 0.83 left on Thunder 2 cast, Yoshi gets a mana regen tick, so for this rotation there was 2s between Ice Form and Mana.

    He gets a second mana tick towards the end of Fire 3 as normal.

    1:28 Yoshi transposes into Ice for Jump
    1:31 Mana Regen tick

    2:05 Blizzard 3 into Ice
    2:07 Mana tick

    To fix double flare, I don't know what they did, but it isn't what you've posted.
    (0)
    Last edited by SongJoohee; 12-16-2013 at 12:46 AM.

  8. #8
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    To clarify, there was always a LB penalty for class stacking. They are just making is worse than before. How much worse? we will have to wait and see. But it was indeed always there. Our T5 group has no class doubles in it right now, and we were running with a pug friend who was rather shocked that we were getting LB3 right at the end of P2 instead of it "just barely" making it up in time for the end of P3, which is like 2 minutes sooner than he was used to. Class stacking was a huge hit before, and now I expect it to be even worse to the point where you will barely have a LB2 up by the time you need it for P3 of T5.
    (0)

  9. #9
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    The additional LB penalty for stacking classes was completely unnecessary, coming from someone who has 8 different classes in our Coil group.
    (0)

  10. #10
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Its a fix, not a nerf. Double dipping was never intended.
    Nerfs are changes to things that WERE intended but devs changed their mind. A Fix is a change to something that was never intended, to make it work how it IS intended.

    Yeah, its a bit of a nitpick. But I see these 2 terms being used interchangeably way too often on these forums.
    (0)

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