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  1. #1
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by FelisC View Post
    I don't disagree with the overall sentiment, but what dungeon can a 4 man run and earn 100k gil per run?
    Well, it's be awhile since I actually checked how much Gil I net per WP/AK, so I'm going with 3k per run (pretty sure it was closer to 5k though), I probably missed a decimal somewhere though, just woke up. Either way, four people all putting that Gil towards a house will add up fast, if they're all Spirit Binding as well, even more Gil. Eight people doing that... Sixteen... Yeah... Gil is hard to farm...
    (0)
    Last edited by Sotek; 12-15-2013 at 05:51 AM.

  2. #2
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sotek View Post
    Well, it's be awhile since I actually checked how much Gil I net per WP/AK, so I'm going with 3k per run (pretty sure it was closer to 5k though), I probably missed a decimal somewhere though, just woke up. Either way, four people all putting that Gil towards a house will add up fast, if they're all Spirit Binding as well, even more Gil.
    500 x 3,000 x 4 is 6,000,000. A run on average is 30 minutes. So your "Easily achievable" is in 15,000 minutes. Your easily achievable also only works on the servers with the cheapest small house. Note that is 15,000 minutes.

    *Edit* My math was wrong. Even so that is a far cry from 50,000,000 and is a huge grind for a game that's marketed towards "Casuals."
    (0)
    Last edited by Reslin; 12-15-2013 at 06:04 AM.

  3. #3
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Reslin View Post
    500 x 3,000 x 4 is 6,000,000. A run on average is 30 minutes. So your "Easily achievable" is in 15,000 hours. Your easily achievable also only works on the servers with the cheapest small house. Note that 15,000 hours would take 625 days which is nearly 2 years.
    Umm thats 15,000 minutes, only 250 hours.
    (0)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Sotek View Post
    Gil is hard to farm...
    I think you are going to be suprised at how quickly the prices of some items are going to TANK with the patch because of the exact reasons you states, people will start trying to do nothing "But" get money materia will flood the market harder than it ever has, tome items will be on the market (Hell it's less than 10k a peice on some servers allready) the effective money making potential of dungeons drops the more people do it for money.

    So yes the smallest FC's will actually have a very hard/long time getting money. Hell my FC is 2 people we had hoped to buy the smallest plot after maybe a month or two of scratching up cash I had a mill saved up in a rather rough market (Aegis has pretty low prices on pretty much everything) the flooding of items that are allready flooding legacy markets will become even more severe rock bottoming the prices even faster.
    (5)

  5. #5
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    the effective money making potential of dungeons drops the more people do it for money.
    I'm not talking about money from Philosophy items, I'm talking about that massive amount of Gil they added to killing the regular monsters in that patch months ago. The potential of that Gil does not drop, ever. Same for Tradecraft Leves, same for Treasure Hunts, same for anything that right out drops Gil (going to laugh if we all get plenty of Platinum Allagan pieces from the new main quests).

    Lets take your situation specifically; A Free Company of two people (going to assume two total, not two + you). Smallest plot costs 40M. 3,000Gil per Wanderer's Palace becomes 6,000Gil (not factoring in any Gil from Allagan pieces or Materia). That's around 6666 runs, 30 minutes per run (fairly long run, but who am I to judge) equates to 3333 hours which is around half a year (~140 days);
    * The price will reduce a maximum of 360 times in 90 days and will will fall to half its starting price.
    In 90 days the price of your house will have dropped to 20M, however. If we work off that number, you can actually afford it before the 90 days cause it to halve in price.
    This also isn't factoring in the Gil you've already gathered, and again, dungeon farming isn't what I'd consider best, it's just consistent. Really though, I'd say wait for personal housing. Such a small Free Company hardly seems worth it, in my opinion. I'm not against small Free Companies (mine doesn't even have eight full time members), but two people? They have to balance the cost of current housing to all Free Companies, and yours is assuredly an outlier, I'm afraid. There are Free Companies with dozens of members, just apply the same maths to them and they get a house very easily... Knock an 0 off the cost and, well...

    I really don't see housing as any different to any other piece of content they're adding. You're not going to be done with Dailies next week. You're not going to finish farming Crystal Tower next week. You're not going to afford a House next week.

    All the people saying furniture should be expensive, instead of the plot itself (and using ridiculous single player game analogies), are you not aware of how crafting works in XIV or something? Even if the bloody tables are made from Spruce Lumber, there is no way furniture would ever come close to costing a significant amount. I've got a stack of Spruce Lumber, I don't even need to HQ furniture, it could require ten dozen stacks of Spruce Lumber to build the house and it wouldn't dent my wallet at all... Not that I'd be against them lowering the price somewhat in exchange for basic building materials to set up the house, since that would actually be kind of neat (so far it looks like a house just teleports to your land... wat?), but the amount that would shave off the plot, if SE is committing to this cost, is insignificant.
    (0)
    Last edited by Sotek; 12-15-2013 at 06:33 AM.

  6. #6
    Player
    Yuwia's Avatar
    Join Date
    Dec 2013
    Posts
    17
    Character
    Yuwia Yamaneko
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jynx View Post
    I think you are going to be suprised at how quickly the prices of some items are going to TANK
    People dont seem to understand the reason we are upset about this. This will hurt the economy so much mark my words. I give it two weeks before the markets are flooded beyond belief. If im wrong find me in two weeks and tell me the economy isnt in shambles. If you making money now I can almost promise you wont be making the money off those methods anymore post two weeks into 2.1.
    (4)

  7. #7
    Player
    Austherus's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Austherus Aynvals
    World
    Faerie
    Main Class
    Marauder Lv 52
    The problem is that the house should not be a long term goal by itself. What should be a long term goal is the furniture, decoration and expansions. Struggling for months just to buy it just takes all the fun away.

    Think about Skyrim housing. It's easy to buy a house, but I could spend a very long time hunting for cool stuff to put inside: books, statues, armor, etc.
    (8)

  8. #8
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    I mean on one hand, you have players clamoring for hard content in order to make memories (bring back mob trains; lose tethering; make zones punishing). Where are those voices now?
    (0)

  9. #9
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    People have every right to be upset. I think like 3 of the live letters showcased housing and they put a lot of effort into hyping everyone up for it and then this.

    Only SE could make endgame raids so casual and make should-be casual content like housing so extremely hardcore. I honestly see the population taking a swift nosedive unless they change their mind before the patch hits, and even then they're bound to lose people because of this.

    Quote Originally Posted by Xairos View Post
    I mean on one hand, you have players clamoring for hard content in order to make memories (bring back mob trains; lose tethering; make zones punishing). Where are those voices now?
    Hardcores want hard content that challenges them and keeps them busy. There's nothing challenging about saving 625M gil, it's just f'n stupid.

    Housing should be casual content. Everyone should be able to get in on it. It's suppose to help you relax in the game, not stress you out and get you pissed off.
    (13)
    Last edited by permbanned; 12-15-2013 at 05:35 AM.

  10. #10
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Xairos View Post
    I think this is because many anticipated a purchase on day one.
    No. It's because I don't see my FC ever having the money to make this purchase. And I'm pretty sure this is a solid indication of how out of reach single-player housing will be.
    (5)

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