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  1. #1
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Shikiseki View Post
    but hey look at this way, we basically got a close ranged binding aoe that does bit more damage than our existing one!
    oh wait... it's not like I used the already extremely situational tri disaster on garudas plumes to die on a slow shadow flare death >_<;
    Also dat hidden Bane nerf! Extended dots was our huge surprise proc weapon. It seems we're not allowed to have great procs since BLM is the job for that...
    The thunder drop is somewhat annoying but I could have lived with that but not in trade-off with a cheap Tri-Disaster clone!

    I really don't know why they hurt Summoners this badly while they finally recovered by the bad dps stigma, they just get a new one from all the qq threads in the forums.
    Our reputation will fall through the floor! ( which wasn't that high to begin with)
    they didnt nerf bane,they fixed it...if u read well it says that dont reset countdown ifthe current is higher than max one so after a contagion,now sometime if u have 40 second on a dot if bane restore countdown u loose contagion bonus on adds

    oh and now Shadowflare broke bind so...no more SF death with bind
    (0)

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    So this is, while it seems to be a mana gain, actually a mana nerf.

    I haven't been ingame for a while, but a while back it was shown that thunder does more potency/mana than ruin.

    So now, having only ruin to fill the gaps, we are losing dps, and losing mana efficiency.

    heeeeheeeeeeee.

    Gonna go play my monk now bye!
    (3)

  3. #3
    Player
    Amira's Avatar
    Join Date
    Nov 2013
    Posts
    17
    Character
    Amira Debourgne
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Rage mode sorta died down after a few hours processing the Patch Notes.

    Thunder being removed doesn't make sense since we have to be 15 THM to become summoners ANYWAY, so why? I can get over losing 30 potency dot, since Thunder is more of a luxury in my rotation and only if I have enough time to cast my other dots. Sucks but dealable.

    AI on pets? Good Summoners micro manage their pets already, those who keep them on sic aren't efficient or smart to begin with so whatever. This affects only those who don't already mm.

    Bane range? Was that a buff? Increasing range to 8 yalms is only useful for, again, bad summoners. Even an added +1 target wouldn't be game breaking considering that all other AOES don't have a cap on affected targets. True our dots hit like a truck and is more efficient in regards to resource management and we can cast them faster than other classes, but still, this almost feels like a negligible change. Even if missed dots = no dps, it didn't have to change.
    (0)

  4. #4
    Player
    Amira's Avatar
    Join Date
    Nov 2013
    Posts
    17
    Character
    Amira Debourgne
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    The thing that I cannot get over though, is the Allagan Boots of Casting. It's a huge dps loss. HUGE. To both SMN and BLM who's only other options are Accuracy or Determination (except for BLM who have the same stats on their myth boots). Spell speed really? Can we as Summoners (who cast faster than blm) really get a lot more dps from spell speed? I'm hitting the soft cap for Crit Chance but the loss of 20+ CC hurts my dps more than the removal of Thunder or the AI change on pets. My ACC is capped so an additional 21 from my myth boots means that I'm over gearing for accuracy? I could remove my Heaven's Eye materia from Vanya gear, but it won't add more CC to my character sheet since those pieces of equipment have a hard cap on CC.
    (1)

  5. #5
    Player
    Amira's Avatar
    Join Date
    Nov 2013
    Posts
    17
    Character
    Amira Debourgne
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    While 20+ CC might only mean a 3% increase it's still a HUGE loss. I can't make up that gear elsewhere unless I make a second set of Astral Gear with CC in it?

    So frustrated right now especially since I recently passed on other Allagan gear for the Allagan boots that I believed to be my BiS (after 4 weeks of Coils hunting to get them). And while this won't make me stop playing the class I've loved since FF3, it takes the winds off my sails. Thank you SE for strange attempts at "balance".
    (0)

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Uhhh...what?

    If you're talking about a stat change, not even ilvl loss, on an offpiece of armor, as if it will destroy your dps, you are completely wrong.

    If I had lost my boots altogether, as in, my boots just vanished.

    I would still do more damage if I had my goddamn thunder back.

    You should be far more worried about that.

    EDIT:

    Doing some napkin math here, thunder was roughly 2400 potency over 180 seconds. Losing thunder, and instead casting ruin in the 9 GCDs that we save (remember: Contagion, we actually should only spend ~8 GCDs casting thunder, but lets be on the safe side), loses us roughly 9.2 pps.

    Considering summoners have a rough pps of 123.6 including pet, we're losing around 7.5% dps just from losing thunder.

    Your 3% crit (which btw, is closer to 2% crit, or roughly 1% damage increase) is nowhere near that.
    (1)
    Last edited by pandabearcat; 12-15-2013 at 09:51 AM.

  7. #7
    Player
    Amira's Avatar
    Join Date
    Nov 2013
    Posts
    17
    Character
    Amira Debourgne
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Don't get me wrong, I use thunder in my rotation (the loss of it makes no sense, as per my previous post, and wrecks my dps), when I have the chance to do so. But as I've said it's a luxury and lower on the priority list if I have to say bane gaols in titan, gtfo of red stuff, spread my spreadable dots in T4/Conflag/etc (thunder cannot be spread). But crit chance loss is large because it affects Ruin spam (which crits often for me), dot crits (confirmation required but I think they do crit), fester crits, our pets crits, and the times that Enhanced Pet Actions proc (+spell speed), etc.
    (0)

  8. #8
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Where are thes echanges posted?
    I asked in another thread, got no response, cause I am impatient. <_<
    (0)

  9. #9
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Leiron View Post
    Where are thes echanges posted?
    I asked in another thread, got no response, cause I am impatient. <_<
    in lodestone,or open game and its in news
    (0)

  10. #10
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    i can accept the loss of thunder if all other dots has increased duration to 30,replace the dmg,simplify rotations and saves mana (used to spam ruin2 for using gcd for other spells)
    (0)

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