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  1. #201
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by DreamWeaver View Post
    The above analysis should really only be done if there's at least some sort of math done to calculate the dps loss of a tp starved melee class.

    Assuming dps loss of 30, your conclusion will be "ehhh the dps loss minimal, off with the bards!!".
    Assuming dps loss of 150, your conclusion will be "that's alot of dps loss, bards are important!!".

    So any math savvy min-maxing hardcore mathematician wanna help to calculate the theoretical dps loss over a 10 min fight for melee dpsers?
    Sorry boss, I barely passed advanced math in tertiary education

    Anyways I think people does get where I am pointing at, it doesn't probably need any major tweak either. I was probably just irked that they short changed our weapon damage increment by 1WD this patch.

    And maybe do something about Rain of Death. The silly One Ilm Punch have a use in PvP, I wonder what use do we really have for Rain of Death's effect lol. I mean, people DO cap accuracy right (don't be bad )
    (1)

  2. #202
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    this is kind of amusing with bard geting slapped like that.
    you guys had the easiest class to play with unlimited mobility and no positional requirements.
    its kind of...
    fiting...
    (1)

  3. #203
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    one odd things i've noticed about rain of death that SLIGHTLY increases its value...but not by much...is that it has a wider radius than the other two AOEs. Granted that still doesn't fix that it's less efficient than wide volley and quick knock, but it's something.
    (0)

  4. #204
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ooshima View Post
    And maybe do something about Rain of Death. The silly One Ilm Punch have a use in PvP, I wonder what use do we really have for Rain of Death's effect lol. I mean, people DO cap accuracy right (don't be bad )
    Help in healer dps maybe? for free time such as T10's after all adds are dead, or T11's Nerve Gas time. But the 200 TP cost seems extremely steep to even consider using it, but that's the best I can come up with for usefulness of RoD.
    (0)

  5. #205
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,215
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    they just "nerfed" bard with 2.45, by increasing the tp consumption of ninja they just force bards in ninja setups to play paeon again
    ninja isnt the cls which suffers under the increased tp cost, bards are

    so basically bard + ninja got nerfed while drg got a buff
    (5)

  6. #206
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Rain of Death has a long animation. Anytime you use it, you're greatly reducing your aoe dps.

    Not only does continually using quick knock let you substain aoe damage longer, you'll do damage quicker because quick knock is a fast skill.

    It's kind of surprising how much aoe damage a bard can do with all your buffs up and spamming quick knock.
    (0)

  7. #207
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    TIL that RoD animation is longer than the 2.5 GCD if what you say is true o.o
    (0)

  8. #208
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by LunarEmerald View Post
    Rain of Death has a long animation. Anytime you use it, you're greatly reducing your aoe dps.

    Not only does continually using quick knock let you substain aoe damage longer, you'll do damage quicker because quick knock is a fast skill.

    It's kind of surprising how much aoe damage a bard can do with all your buffs up and spamming quick knock.
    Not sure if serious...
    (1)

  9. #209
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    I am raiding FCOB until turn 12. And rarely i use TP song in opposite as mage's ballad.

    FCOB has interphase you can recover tp.

    Turn 10 doing mechanics with tether and charge.
    Turn 11 i use TP song between the boss is invulnerable and the adds don't spawn yet.
    Turn 12 Waiting for Bennu to respawn at first time and the final phase when phoenix flies and use plumes.

    So the ninja tp nerf is not a problem.
    (0)

  10. #210
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by rappa View Post
    I am raiding FCOB until turn 12. And rarely i use TP song in opposite as mage's ballad.

    FCOB has interphase you can recover tp.

    Turn 10 doing mechanics with tether and charge.
    Turn 11 i use TP song between the boss is invulnerable and the adds don't spawn yet.
    Turn 12 Waiting for Bennu to respawn at first time and the final phase when phoenix flies and use plumes.

    So the ninja tp nerf is not a problem.
    I don't know how you can sustain that and you might not have a Monk in the group but i have to use Army's in 10 always atleast once. T11 like a bit before the adds and t12 well same as you. T13 When p2 is starting i'm already almost out of tp and Invig is still not up and even if it was i know that i have to Sing anyway because the Invig tp won't last till p3.
    (1)

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