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  1. #1
    Player
    Thalos's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Thalos Ambriel
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50

    2.1 Patch Notes (Can't Access Loadstone)

    Hey guys,

    I'm at work and the loadstone site is blocked but, I can get access to the forums, I was wondering if someone could copy&paste them here so that I and anyone else with same issue can browse though them.

    Thanks!

    Thalos Ambriel

    EvalcieCheallier, you're....AWESOME!!!!
    (0)
    Last edited by Thalos; 12-15-2013 at 04:40 AM. Reason: EvalcieCheallier

  2. #2
    Player
    poipoy's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Autumn Sky
    World
    Tonberry
    Main Class
    Ninja Lv 60
    the patch note is really errr...... long lol.
    (0)

  3. #3
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    This is the only part of the patch notes u'll hear about in the next month

    (0)

  4. #4
    Player
    Thalos's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Thalos Ambriel
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I figured lol. Im sure they will post them up here soon anyways, otherwise Ill just browse individual topics. Thanks!
    (0)

  5. #5
    Player
    EvalcieChevallier's Avatar
    Join Date
    Mar 2011
    Location
    Alphatron
    Posts
    95
    Character
    Sonja Sjasaris
    World
    Balmung
    Main Class
    White Mage Lv 90
    12/14/2013 9:50 AM
    Patch 2.1 Notes (12/14/2013)


    Patch 2.1, the very first major version update in FINAL FANTASY XIV: A Realm Reborn, will have various updates and adjustments including the Crystal Tower, Hosuing, job adjustments, etc.


    * The following is a list of updates and changes scheduled for implementation, and is subject to change.

    Event
    Battle
    Items
    System
    Event

    Quest

    Main scenario quests have been added.
    Quest Required Level Location
    The Price of Principles 50 The Waking Sands (X:6 Y:6)
    NPC: Minfilia
    ???????? 50 The Waking Sands (X:6 Y:6)
    NPC: Minfilia
    ???????? 50 Eastern Thanalan (X:11 Y:21)
    NPC: Iliud
    ????????? 50 The Waking Sands (X:6 Y:6)
    NPC: ????????
    ????????? 50 The Waking Sands (X:6 Y:6)
    NPC: Minfilia
    Laying the Foundation 50 The Waking Sands (X:6 Y:6)
    NPC: Minfilia
    Better Late than Sever 50 Mor Dhona (X:21 Y:6)
    NPC: Guolgeim
    Rock-solid Protection 50 Mor Dhona (X:21 Y:7)
    NPC: Slafborn
    Crate Go Kaboom 50 Mor Dhona (X:22 Y:7)
    NPC: Sark Malark
    Hest of the Best 50 Mor Dhona (X:21 Y:7)
    NPC: Slafborn
    Pass the Smeall Hest 50 Mor Dhona (X:21 Y:7)
    NPC: Slafborn
    ???????? 50 Mor Dhona (X:21 Y:7)
    NPC: Slafborn
    The Things We Do for Tea 50 Western Thanalan (X:11 Y:13)
    NPC: Tataru
    It's Possibly a Primal 50 Western Thanalan (X:11 Y:13)
    NPC: Tataru
    The Gifted 50 The Waking Sands (X:6 Y:6)
    NPC: Minfilia
    ???????? 50 The Waking Sands (X:6 Y:6)
    NPC: Minfilia
    *For spoiler-free purpose, certain quest and NPC names are not available.

    Good King Moggle Mog XII
    Quest Required Level Location
    Hail to the King, Kupo 50 New Gridania (X:9 Y:11)
    NPC: Vorsaile Heuloix
    You Have Selected Regicide 50 Old Gridania (X:6 Y:10)
    NPC: E-Sumi-Yan
    On the Properties of Primals 50 South Shroud (X:18 Y = 27)
    NPC: Raya-O-Senna

    Chronicles of a New Era quests have been added.
    Extreme Primal Battles
    Quest Required Level Location
    Primal Nature 50 The Waking Sands (X:6 Y:6)
    NPC: Urianger
    Galeforce Warning 50 New Gridania (X:9 Y:11)
    NPC: Vorsaile Heuloix
    Quake Me Up Before You O'Ghomoro 50 The Waking Sands (X:6 Y:6)
    NPC: Urianger
    Ifrit Ain't Broke 50 The Waking Sands (X:6 Y:6)
    NPC: Urianger
    To Tussle with Gods 50 The Waking Sands (X:6 Y:6)
    NPC: Urianger
    Primal Focus 50 Mor Dhona (X:22 Y:6)
    NPC: Laraina

    Side story quests have been added.
    Hildibrand


    Quest Required Level Location
    The Rise and Fall of Gentlemen 50 Ul'dah - Steps of Nald (X:9 Y:8)
    NPC: Wymond
    Back in the Saddle 50 Southern Thanalan (X:21 Y:39)
    NPC: Hildibrand
    After Her Own Heart 50 Ul'dah - Steps of Nald (X:9 Y:8)
    NPC: Wymond
    The Immaculate Deception 50 Ul'dah - Steps of Nald (X:8 Y:11)
    NPC: Ellie

    Sidequests have been added.
    Quest Required Level Location
    Where the Heart Is (The Goblet) 5 Western Thanalan (X:26 Y:24)
    NPC:Imme
    Where the Heart Is (Mist) 5 Lower La Noscea (X:31 Y:20)
    NPC:Ahctkoen
    Where the Heart Is (Lavender Beds) 10 Central Shroud (X:21 Y:21)
    NPC:Margeria
    Beauty Is Only Scalp Deep 15 Limsa Lominsa Upper Decks (X:11 Y:11)
    NPC:S'dhodjbi
    Like Cats and Dogs 15 Western La Noscea (X:26 Y:26)
    NPC:Skribyld
    Man's Best Fiend 15 Western La Noscea (X:26 Y:26)
    NPC:Skribyld
    Curiosity Killed the Coeurl 15 Western La Noscea (X:26 Y:26)
    NPC:Skribyld
    Treasures and Tribulations 36 Eastern La Noscea (X:21 Y:21)
    NPC:H'loonh
    Toss Fit Workout 36 Coerthas Central Highlands (X:24 Y:27)
    NPC:Maucolyn
    Rolling with the Snowies 36 Coerthas Central Highlands (X:26 Y:27)
    NPCuvicauroix
    (0)
    Last edited by EvalcieChevallier; 12-15-2013 at 03:57 AM.
    Please take a moment to eat, hydrate and take care of yourself! Thank you, Adventurer! See you online!

  6. #6
    Player
    EvalcieChevallier's Avatar
    Join Date
    Mar 2011
    Location
    Alphatron
    Posts
    95
    Character
    Sonja Sjasaris
    World
    Balmung
    Main Class
    White Mage Lv 90
    Pharos Sirius
    Quest Required Level Location
    Sirius Business 50 Western La Noscea (X:26 Y:26)
    NPC: Diamanda
    Why So Sirius 50 Western La Noscea (X:26 Y:26)
    NPC: Diamanda

    Haukke Manor (Hard)
    Quest Required Level Location
    Maniac Manor 50 Mor Dhona (X:22 Y:8)
    NPC: Lauriane

    Copperbell Mines (Hard)
    Quest Required Level Location
    Out of Sight, Out of Mine 50 Mor Dhona (X:22 Y:8)
    NPC: Hugubert

    Crystal Tower: Labyrinth of the Ancients
    Quest Required Level Location
    Legacy of Allag 50 Mor Dhona (X:21 Y:8)
    NPC: outlandish man
    Sanding It Down 50 Mor Dhona (X:30 Y:12)
    NPC: Rammbroes
    A Performance for the Ages 50 Mor Dhona (X:30 Y:12)
    NPC: Rammbroes
    Labyrinth of the Ancients 50 Mor Dhona (X:30 Y:12)
    NPC: G'raha Tia
    For Prosperity 50 Mor Dhona (X:30 Y:12)
    NPC: G'raha Tia

    The Minstrel’s Ballad:Ultima’s Bane
    Quest Required Level Location
    The Ultimate Ballad 50 Mor Dhona (X:21 Y:8)
    NPC: Alys

    Grand Company quests have been added.
    Quest Required Level Location
    A Pup No Longer (Twin Adder) 50 New Gridania (X:9 Y:11)
    NPC: Vorsaile Heuloix
    A Pup No Longer (Immortal Flames) 50 Ul'dah - Steps of Nald (X:8 Y:8)
    NPC: Swift
    A Pup No Longer (Maelstrom) 50 Limsa Lominsa Upper Decks (X:13 Y:12)
    NPC: R'ashaht Rhiki

    Beast tribe quests have been added.
    Beast tribe quests are episodic quests which can be accepted from friendly factions within the various beast tribes of Eorzea. The quests that are available change on a daily basis. By completing them, players can improve their reputation within those factions.
    * Patch 2.1 will introduce quests for the sylphs and the Amalj'aa.



    The beast tribe quests for each faction can be unlocked by completing a quest series beginning with the following:

    Sylphs

    Quest Seeking Solace
    Required Level Level 42
    Location New Gridania (X:9, Y:11)
    NPC: Vorsaile Heuloix
    Prerequisites Players must first complete the main scenario quest "In Pursuit of the Past."

    Amalj'aa

    Quest Peace for Thanalan
    Required Level Level 43
    Location Ul'dah - Steps of Nald (X:8, Y:8)
    NPC: Swift
    Prerequisites Players must first complete the main scenario quest "In Pursuit of the Past."

    Daily Beast Tribe Quests



    Players can accept up to six quests in a single day. Quest objectives range from defeating enemies to gathering and delivering specified items. For your troubles, you will receive rewards such as EXP, gil, and Allagan tomestones. You will also improve your reputation within the issuing faction. At certain milestones, you will be given the opportunity to undertake a main beast tribe quest.
    *You must complete or cancel the daily beast tribe quest from the day before before you accept a new quest that day.

    Daily beast tribe quests can be accepted at the following locations:

    Sylphs: East Shroud - Little Solace (X:22, Y:26)
    Amalj'aa: Southern Thanalan - Ring of Ash (X:22, Y:26)

    Main Beast Tribe Quests



    Main beast tribe quests are episodic quests that provide you with an insight into the lives of the beastmen. These quests become available when you have filled your reputation gauge at the current rank. Completing one raises your reputation to the next rank, and you will unlock more quests. Tribe vendors will also have a wider range of wares in stock.

    Sylphs

    Quest Required Level Location
    Seeking Solace 42 New Gridania (X:9 Y:11)
    NPC: Vorsaile Heuloix
    Voyce of Concern 42 East Shroud (X:22 Y:26)
    NPC: Olmxio
    Pilfered Podlings 45 East Shroud (X:21 Y:26)
    NPC: Voyce
    Idle Hands 48 East Shroud (X:22 Y:26)
    NPC: Olmxio
    Feathers and Folly 48 East Shroud (X:22 Y:26)
    NPC: Olmxio

    Amalj'aa

    Quest Required Level Location
    Peace for Thanalan 43 Ul'dah - Steps of Nald (X:8 Y:8)
    NPC: Swift
    Brotherhood of Ash 43 Southern Thanalan (X:23 Y:14)
    NPC: Hamujj Gah
    Ranger Rescue 46 Southern Thanalan (X:23 Y:14)
    NPC: Hamujj Gah
    An Eye of the Inside 46 Southern Thanalan (X:23 Y:14)
    NPC: Hamujj Gah
    Martial Perfection 48 Southern Thanalan (X:23 Y:14)
    NPC: Yadovv Gah

    Beast Tribe Vendors

    Each beast tribe faction has a vendor selling various goods. While these NPCs will not trade with you at first, as your reputation improves within the relevant faction, you will become able to purchase an ever-expanding array of items such as furnishings, minions, and mounts.


    Guildleves

    The following changes have been made to guildleves:
    EXP and gil received from battlecraft leves have been increased.
    The Armoury bonus will now apply to EXP received upon completing battlecraft leves.
    Completion bonuses received from battlecraft leves have been increased.
    New tradecraft leves have been added.
    New item rewards have been added to certain tradecraft leves.
    EXP awarded upon completing certain tradecraft leves has been increased.
    Bonus EXP awarded for handing in HQ items for tradecraft leves has been decreased.
    Gil awarded for completing fieldcraft leves has been increased.
    Shards awarded for completing fieldcraft leves have been increased.
    Additional rewards have been added for handing in HQ items for fishing fieldcraft leves.
    The EXP reward for completing certain fishing fieldcraft leves has been increased.
    Bonus EXP awarded for handing in HQ items for fishing fieldcraft leves has been decreased.
    When accepting multiple guildleves in quick succession, the animation will only play once.
    The leve completion window will now indicate the location of the issuing levemete.
    Guildhests

    The following changes have been made to guildhests:
    Efts and fire sprites that appear in the guildhest "Hero on the Halfshell" will no longer yield EXP.
    Bomb chars and bomb baronets that appear in the guildhest "Long Live the Queen" will no longer yield EXP.
    EXP awarded upon completing the following guildhests has been increased:
    - More than a Feeler
    - Annoy the Void
    FATEs

    The following changes have been made to FATEs:
    New FATEs have been added.
    A FATE's difficulty will now be determined by the number of players who participated in the previous
    Enemies and NPCs which are central to FATE objectives such as Odin and the behemoth will now have the highest display priority.
    (0)
    Please take a moment to eat, hydrate and take care of yourself! Thank you, Adventurer! See you online!

  7. #7
    Player
    Akuha's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Akua Shuzen
    World
    Midgardsormr
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by EvalcieChevallier View Post
    Bonus EXP awarded for handing in HQ items for tradecraft leves has been decreased.
    (1)

  8. #8
    Player
    EvalcieChevallier's Avatar
    Join Date
    Mar 2011
    Location
    Alphatron
    Posts
    95
    Character
    Sonja Sjasaris
    World
    Balmung
    Main Class
    White Mage Lv 90
    Dungeons

    New dungeons have been added.
    Pharos Sirius



    Level Requirement Disciple of War or Magic level 50
    Item Level Requirement Average item level 48 or above
    Party Size Four players
    Time Limit 90 minutes
    * See below for average item level requirements.

    Entry Requirements
    Quest Sirius Business
    Required Level Level 50
    Location Western La Noscea (X:26, Y:26)
    NPC: Diamanda
    Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."

    Copperbell Mines (Hard)



    Level Requirement Disciple of War or Magic level 50
    Item Level Requirement Average item level 48 or above
    Party Size Four players
    Time Limit 90 minutes

    Entry Requirements
    Quest Out of Sight, Out of Mine
    Required Level Level 50
    Location Mor Dhona (X:22, Y:8)
    NPC: Hugubert
    Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."

    Haukke Manor (Hard)



    Level Requirement Disciple of War or Magic level 50
    Item Level Requirement Average item level 48 or higher
    Party Size Four players
    Time Limit 90 minutes.

    Entry Requirements
    Quest Maniac Manor
    Required Level Level 50
    Location Western La Noscea (X:26, Y:26)
    NPC: Lauriane
    Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."

    The following changes have been made to instanced dungeons:
    Brayflox's Longstop
    The poison effect from Aiatar's attacks can now be removed using the item antidote.

    The Sunken Temple of Qarn
    Damage inflicted by the action Final Sting used by temple bees and dung wespes has been adjusted.
    The action Mortal Ray used by teratotaurs no longer affects pets.
    Boss encounter difficulty has been alleviated.

    The Aurum Vale
    The poison effect from Locksmith's Gold Rush attack no longer affects pets.
    The burrs effect from Miser's Mistress's Burr Burrow and Hooked Burrs attacks no longer affect pets.

    Amdapor Keep
    Enemy HP and strength have been reduced.
    The number of enemies in the instance has been reduced.
    The number of Allagan tomestones of mythology received from the final boss has been reduced from 40 to 30.
    The time limit has been shortened from 120 minutes to 90 minutes.

    Following changes will be made to certain dungeons.
    Certain monsters will now drop gil.
    Items you can obtain from certain treasure chest will change.

    Dungeons
    Sastasha/The TamTara Deepcroft/Copperbell Mines/The Bowl of Embers/Halatali/The Thousand Maws of TotoRak/Haukke Manor/Brayflox's/Temple of Qarn/Cutter's Cry/The Stone Vigil/Dzemael Darkhold/The Aurum Vale/The Wanderer's Palace/Amdapor Keep

    The Crystal Tower has been added.
    The Crystal Tower is an instanced dungeon designed for an alliance of 24 players. Patch 2.1 will see the addition of the Labyrinth of the Ancients, the tower's outer perimeter.



    Level Requirement Disciple of War or Magic level 50
    Item Level Requirement Average item level 50 or above
    Party Size 24 players (three parties of eight)
    Time Limit 120 minutes

    Entry Requirements
    Quest Labyrinth of the Ancients
    Required Level Level 50
    Location Mor Dhona (X:30, Y:12)
    NPC: G'raha Tia
    Prerequisites Players must first complete the main scenario quest "The Ultimate Weapon."
    *The quest "Labyrinth of the Ancients" is a continuation of the quest "Legacy of Allag."

    Alliance Overview
    In order to facilitate the participation of three parties in the Labyrinth of the Ancients, a function has been implemented for forming an alliance.

    Upon entering a 24-player instanced dungeon, a list of alliance members will become available.
    * The position of the alliance list can be adjusted via the HUD Layout interface.



    The alliance list can be accessed from Party Members in the Social menu.
    The alliance chat mode will also be available.
    * The text command /alliance, /a can be used to switch to alliance chat.
    The position of alliance members is displayed on the map.
    Signs are shared between all alliance members to facilitate strategizing.

    Entering the Labyrinth of the Ancients
    The Labyrinth of the Ancients can be accessed via the Duty Finder when playing solo or in a party of eight players. However, parties that enter the Crystal Tower must fulfill the requirements of two tanks, two healers, and four DPS. Please be aware that you cannot register for this duty if your party does not match this composition.

    Please note that three parties of eight cannot register for this duty together. Each party must register separately and be matched via the Duty Finder.

    Rewards in the Crystal Tower
    You can receive only one reward item per week for completing duties in the Cystal Tower.In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.In the event the time permitted in the instanced dungeon has expired, and a reward item is obtained automatically, this will also count toward the weekly one-reward limit.
    * Reward eligibility is reset every Tuesday at midnight (JST).

    Each party in the alliance will receive its own treasure chest, the contents of which will be identical for all parties regardless of the route taken.
    * Players cannot open a treasure chest belonging to another party.
    (0)
    Please take a moment to eat, hydrate and take care of yourself! Thank you, Adventurer! See you online!

  9. #9
    Player
    EvalcieChevallier's Avatar
    Join Date
    Mar 2011
    Location
    Alphatron
    Posts
    95
    Character
    Sonja Sjasaris
    World
    Balmung
    Main Class
    White Mage Lv 90
    The Wolves' Den

    The Wolves' Den PvP arena has been added.
    The Wolves' Den allows players to do battle with one another within an instanced battle arena.



    To gain entry into the Wolves' Den, players must first complete one of the following quests depending on their Grand Company allegiance:

    Maelstrom
    Quest A Pup No Longer (Maelstrom)
    Required Level Level 30
    Location Limsa Lominsa Upper Decks (X:13, Y:12)
    NPC: R'ashaht Rhiki

    Order of the Twin Adder
    Quest A Pup No Longer (Twin Adder)
    Required Level Level 30
    Location New Gridania (X:9, Y:11)
    NPC: Vorsaile Heuloix

    Immortal Flames
    Quest A Pup No Longer (Immortal Flames)
    Recommended Level Level 30
    Location Ul'dah - Steps of Nald (X:8, Y:8)
    NPC: Swift

    Location
    The Wolves' Den can be accessed via the the ferry at Moraby Drydocks (X:32, Y:16) in Lower La Noscea.



    Overview
    Matches in the Wolves' Den have been divided into categories based on level and party matching preferences. When registering for a match alone or in a preformed party, team composition must adhere to the requirements of one tank, one healer, and two DPS.

    Category Level Time Limit Number of Participants
    The Wolves' Den 30 or above 30 minutes 1 - 4
    The Wolves' Den 40 or above 30 minutes 1 - 4
    The Wolves' Den
    (Party Matching) 50 30 minutes 1-3
    The Wolves' Den
    (Preformed Party) 50 30 minutes 4

    Rules
    Upon registering, players will be divided between one of two teams—the Fangs and the Claws. Players who exceed the designated level for an arena will be level synced. Both teams will be given two minutes to prepare before the match begins.

    During the match, the title "Fresh Meat" will appear in place of character names.
    * Party members cannot be replaced during a match.



    The following battle mechanics have been changed specifically for PvP:
    Casting will always be interuppted upon receiving direct damage.
    Damage dealt by bows will vary depending on distance from the target.

    All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves' Den.

    Class and Job Actions
    All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves' Den.

    PvP Actions & Traits




    In additional to normal actions, players can also learn PvP-exclusive actions and traits. These actions and traits can be purchased with Action Points (AP), which are earned by fighting in PvP battles. To view available PvP actions, select PvP Profile under Character in the main menu.AP can also be spent on enhancing the PvP actions and traits that you have learned. Additional effects gained will vary depending on skill.
    * By changing Grand Company allegiance, PvP actions obtained as a member of your former Grand Company will no longer be recognized.

    Action Class/Job
    Testudo Reduces damage taken by target party member by 30%.Duration: 8s
    Cannot be cast on self.
    Enhanced Testudo: Shortens recast time to 180 seconds.
    Enhanced Testudo II: Extends duration to 16 seconds.
    Enhanced Testudo II: Increases damage reduction to 50%. Gladiator / Paladin
    Glory Slash Delivers an attack with a potency of 140 to all enemies in a cone before you.Additional Effect: Removes one beneficial status from target
    Enhanced Glory Slash: Shortens recast time to 180 seconds.
    Enhanced Glory Slash: Increases potency to 200.
    Mythril Tempest Delivers an attack with a potency of 140 to all nearby enemies.Additional Effect: 10-yalm knockback and Stun Duration: 2s
    Enhanced Mythril Tempest: Shortens recast time to 150 seconds.
    Enhanced Mythril Tempest II: Increases potency to 200.
    Enhanced Mythril Tempest III: Increases duration to 4 seconds. Marauder / Warrior
    Thrill of War Increases maximum HP of self and nearby party members by 15% and restores HP by 15%.
    Duration: 15s
    Enhanced Thrill of War: Shortens recast time to 180 seconds.
    Enhanced Thrill of War II: Extends duration to 25 seconds.
    Enhanced Thrill of War III: Increases HP increase and restoration to 25%.
    Full Swing Delivers an attack with a potency of 150.
    Additional Effect: Damage over timePotency: 30 Duration: 15s
    Additional Effect: Increases target's damage taken by 10% Duration: 15s
    Enhanced Full Swing: Shortens recast time to 180 seconds.
    Enhanced Full Swing II: Increases duration to 25 seconds.
    Enhanced Full Swing III: Increases HP increase and restoration to 25%. Gladiator / Paladin Marauder / Warrior
    Axe Kick Delivers an attack with a potency of 160 to all nearby enemies.
    Additional Effect: Pacification Duration: 5s
    Additional Effect: Grants Greased Lightning III Duration: 12s
    Enhanced Axe Kick: Shortens recast time to 180 seconds.
    Enhanced Axe Kick II: Increases potency to 240.
    Enhanced Axe Kick III: Increases duration to 9 seconds. Puglist / Monk
    Somersault Delivers an attack with a potency of 160.
    Additional Effect: Decreases spell speed of target by 30% Duration: 10s
    Enhanced Somersault: Shortens recast time to 180 seconds.
    Enhanced Somersault II: Extends duration to 20 seconds.
    Enhanced Somersault III: Increases spell speed reduction to 50%.
    Fetter Ward Grants immunity to stun, sleep, bind, heavy, and disease.
    Duration: 5s
    Enhanced Fetter Ward: Shortens recast time to 120 seconds.
    Enhanced Fetter Ward II: Extends duration to 10 seconds. Puglist / Monk / Lancer / Dragoon
    Impulse Rush Delivers an attack with a potency of 200.
    Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos Duration: 10s
    Enhanced Impulse Rush: Shortens recast time to 180 seconds.
    Enhanced Impulse Rush II: Extends duration to 20 seconds.
    Enhanced Impulse Rush III: Increases TP reduction to 50%. Lancer / Dragoon
    Skewer Delivers an attack with a potency of 180.
    Additional Effect: Reduces target's INT by 20% Duration: 10s
    Enhanced Skewer: Shortens recast time to 150 seconds.
    Enhanced Skewer II: Extends duration to 20 seconds.
    Enhanced Skewer III: Increases INT reduction to 40%.
    Manasong Restores 25% of maximum MP for all nearby party members.
    Enhanced Manasong: Shortens recast time to 180 seconds.
    Enhanced Manasong II: Increases MP recovery to 40%. Archer / Bard
    Farshot Delivers a ranged attack with a potency of 140. Potency is not affected by distance.
    Additional Effect: Attack delivered with critical hit rate increased by 15%
    Enhanced Farshot: Shortens recast time to 120 seconds.
    Enhanced Farshot II: Increases potency to 190.
    Enhanced Farshot III: Increases criticial hit rate by an additional 10%.
    Blast Shot Delivers an attack with a potency of 150 to target and enemies near it.
    Additional Effect: 10-yalm knockback to target
    Enhanced Blast Shot: Shortens recast time to 180 seconds.
    Enhanced Blast Shot II: Increases potency to 200.
    Enhanced Blast Shot III: Increases knockback distance to 15 yalms.
    Sacred Prism Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage.Cure Potency: 50 Duration: 18s
    Enhanced Sacred Prism: Shortens recast time to 180 seconds.
    Enhanced Sacred Prism II: Extends duration to 30 seconds.
    Enhanced Sacred Prism III: Increases cure potency to 100. Conjurer / White Mage
    Divine Breath Resurrects target at 10% of maximum HP/MP/TP.
    Enhanced Divine Breath: Shortens recast time to 180 seconds.
    Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
    Night Wing Puts target and enemies near it to sleep.Duration: 10s
    Enhanced Night Wing: Shortens recast time to 180 seconds.
    Enhanced Night Wing II: Extends duration to 20 seconds. Thaumaturge / Black Mage
    Phantom Dart Deals unaspected damage with a potency of 120.
    Additional Effect: Reduces target's elemental resistances by 10% Duration: 15s
    Enhanced Phantom Dart: Shortens recast time to 180 seconds.
    Enhanced Phantom Dart II: Increases potency to 180.
    Enhanced Phantom Dart III: Extends duration to 30 seconds.
    Misty Veil Reduces target's range by 10%. Range cannot be reduced to less than 3 yalms.
    Duration: 15s
    Enhanced Misty Veil: Shortens recast time to 180 seconds.
    Enhanced Misty Veil II: Extends duration to 25 seconds.
    Enhanced Misty Veil III: Increases range reduction to 30%. Arcanist / Summoner
    Wither Deals unaspected damage with a potency of 170 to all enemies in a cone before you.
    Additional Effect: Removes one beneficial status from target
    Enhanced Wither: Shortens recast time to 180 seconds.
    Aura Blast Deals unaspected damage with a potency of 150 to all nearby enemies.
    Additional Effect: 10-yalm knockback to target
    Enhanced Aura Blast: Shortens recast time to 180 seconds.
    Enhanced Aura Blast II: Increases potency to 200.
    Enhanced Aura Blast III: Increases knockback distance to 15 yalms. Scholar
    Focalization Increases nearby party members' elemental resistances by 15%.
    Duration: 15s
    Enhanced Focalization: Shortens recast time to 180 seconds.
    Enhanced Focalization II: Extends duration to 25 seconds.
    Enhanced Focalization III: Increases resistances to 25%.
    Weapon Throw Delivers a ranged attack with a potency of 50.
    Additional Effect:20% chance of inflicting Heavy when dealt from behind Duration: 6s
    Additional Effect:Removes Sprint effect when dealt from behind
    Enhanced Weapon Throw: Shortens recast time to 60 seconds.
    Enhanced Weapon Throw II: Extends duration to 12 seconds.
    Enhanced Weapon Throw III: Increases effect potency to 40%. Puglist / Monk / Lancer / Dragoon
    Enliven Instantly restores 50% TP.
    Enhanced Enliven: Shortens recast time to 180 seconds.
    Enhanced Enliven II: Increases TP recovery to 75%. Gladiator / Paladin / Puglist / Monk / Lancer / Dragoon
    Aetheric Burst Deals unaspected damage with a potency of 170 to all nearby enemies.
    Additional Effect: Decreases skill speed of target by 30% Duration: 10s
    Enhanced Aetheric Burst: Shortens recast time to 180 seconds.
    Enhanced Aetheric Burst II: Extends duration to 20 seconds.
    Enhanced Aetheric Burst III: Increases skill speed reduction to 50%. Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
    Equanimity Allows casting without interruption by attacks.
    Duration: 10s
    Enhanced Equanimity: Shortens recast time to 300 seconds.
    Enhanced Equanimity II: Extends duration to 20 seconds.
    Mana Draw Restores 30% of maximum MP.
    Enhanced Mana Draw: Shortens recast time to 180 seconds.
    Enhanced Mana Draw II: Increases MP recovery to 50%. Archer / Bard / Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
    Purify Removes all detrimental effects. Can be used regardless of status affliction.
    Enhanced Purify: Shortens recast time to 150 seconds. All Classes
    Attunement Greatly enhances evasion while nullifying 90% of damage. Cannot move or act while in effect.
    Duration: 10s
    Enhanced Attunement: Shortens recast time to 180 seconds. Conjurer / White Mage / Scholar

    Trait
    Enhanced Strength (PvP) Increases strength by 4.
    Enhanced Strength II (PvP): Further increases strength by 8.
    Enhanced Strength III (PvP): Further increases strength by 13.
    Enhanced Strength II (PvP)
    Enhanced Strength III (PvP)
    Enhanced Dexterity (PvP) Increases dexterity by 4.
    Enhanced Dexterity II (PvP): Further increases dexterity by 8.
    Enhanced Dexterity III (PvP): Further increases dexterity by 13.
    Enhanced Dexterity II (PvP)
    Enhanced Dexterity III (PvP)
    Enhanced Vitality (PvP) Increases vitality by 4.
    Enhanced Vitality II (PvP): Further increases vitality by 8.
    Enhanced Vitality III (PvP): Further increases vitality by 13.
    Enhanced Vitality II (PvP)
    Enhanced Vitality III (PvP)
    Enhanced Intelligence (PvP) Increases intelligence by 4.
    Enhanced Intelligence II (PvP): Further increases intelligence by 8.
    Enhanced Intelligence III (PvP): Further increases intelligence by 13.
    Enhanced Intelligence II (PvP)
    Enhanced Intelligence III (PvP)
    Enhanced Mind (PvP) Increases mind by 4.
    Enhanced Mind II (PvP): Further increases mind by 8.
    Enhanced Mind III (PvP): Further increases mind by 13.
    Enhanced Mind II (PvP)
    Enhanced Mind III (PvP)
    Enhanced Piety (PvP) Increases piety by 4.
    Enhanced Piety II (PvP): Further increases piety by 8.
    Enhanced Piety III (PvP): Further increases piety by 13.
    Enhanced Piety II (PvP)
    Enhanced Piety III (PvP)

    A PvP category has been added to the Actions & Traits interface which lists all PvP actions learned. Highlighting the checkbox next to a desired skill will add the action to the list at the bottom of the Actions & Traits interface. Once an action has been added to the list, it can be dragged to your hotbar for use in PvP.

    * Players may equip up to 10 PvP actions at any given time.
    * The ◆ symbol displayed below PvP action names represents their enhancement status.

    Morale
    All gear obtained from the Wolves' Den will include a PvP-exclusive attribute known as morale. Morale comes into play only in level 50 matches, where it replaces physical and magical defense in influencing the damage you receive. Furthermore, morale also affects the amount of damage dealt to other players.

    PvP Profile



    The following information can be viewed under PvP Profile:
    PvP EXP: Earned by fighting in PvP.
    PVP Rank: Raised by accumulating PvP EXP.
    Action Points (AP): Received upon raising your PvP Rank. Used to learn PvP-exclusive actions and traits.


    Victory Requirements
    Matches will end when all members of an opposing team have been KO'd. In the event that neither team is defeated within the allotted time, the match will end in a draw.

    Rewards
    Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
    * PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.

    Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
    * PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.



    PvP Rank
    As players participate in matches in the Wolves' Den, they will earn PvP EXP and rise in PvP rank. Each time you rank up, you will be granted action points. Certain ranks are also accompanied with a title.
    * PvP titles differ depending on your Grand Company. Additional titles will be added in future updates.

    PvP rank, PvP EXP and AP are all associated with the Grand Company you belong to. Once you switch to another Grand Company, they will become unavailable. Once you transfer to another Grand Company, you must work from a scratch. Once you return to the Grand Company you used to belong to, they will become available again.
    (0)
    Please take a moment to eat, hydrate and take care of yourself! Thank you, Adventurer! See you online!

  10. #10
    Player
    EvalcieChevallier's Avatar
    Join Date
    Mar 2011
    Location
    Alphatron
    Posts
    95
    Character
    Sonja Sjasaris
    World
    Balmung
    Main Class
    White Mage Lv 90
    Treasure Hunt

    Treasure Hunt has been added.
    In the course of gathering, Disciples of the Land will now be able to obtain items known as timeworn maps. These maps can then be used to reveal the location of hidden treasures.

    Overview

    1. Obtaining a Timeworn MapUpon accessing gathering points at level 40 or above, Disciples of the Land will, on occasion, obtain a timeworn map.



    Upon accessing gathering points at level 40 or above, Disciples of the Land will, on occasion, obtain a timeworn map.

    Timeworn Leather Map: Level 40 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.
    Timeworn Goatskin Map: Level 45 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.
    Timeworn Toadskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (South Umbral Isles and Rathefrost only)
    Timeworn Boarskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (Reaver Hide and the Tangle only)
    Timeworn Peisteskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (Lake Tahtotl, Parata's Peace, and the North Shards only).
    * Timeworn maps cannot be found at unspoiled gathering points or guildleve gathering points.
    * Timeworn map locations are not be recorded in gathering and fishing logs.
    *Once you obtain any rank of timeworn map, then you will be unable to obtain new map for next 18 hours in earth time.
    * Timeworn maps can be traded and sold on the market board.

    The contents of the treasure chest and the enemy that spawns will vary depending on the type of map.

    Timeworn Leather Map: Recommended Level 40 (Solo)
    Timeworn Goatskin Map: Recommended Level 45 (Solo)
    Timeworn Toadskin Map: Recommended Level 50 (Solo)
    Timeworn Boarskin Map: Recommended Level 50 (Solo)
    Timeworn Peisteskin Map: Recommende Level 50 (Full Party)

    2. Treasure Hunt Actions
    In order to examine a timeworn map and later uncover buried treasure, players must first learn the actions Decipher and Dig. These actions can be acquired by completing the following quest:

    Quest Treasures and Tribulations
    Required Level Required Level
    Location Wineport, Eastern La Noscea (X:21, Y:21)
    NPC: H'loonh
    Actions Learned Decipher: Remove a timeworn map from its glass prison and unlock its mysteries.
    Dig: Locate and extract a treasure chest from the ground.

    3. Examining a Timeworn Map
    Players can examine a timeworn map by using the action Decipher. Doing so will change the timeworn map into a treasure map key item. Only one treasure map can be in your possession at any given time.
    *All timeworn maps are unique.



    4. Discovering Treasure
    Using a treasure map will bring up a window indicating the general area of the treasure. Players must cross-reference the area map to discover its precise location. Using the action Dig in the approximate location will cause a treasure chest to spawn.


    5. Examining Treasure Chests
    Treasure chests are armed with a trap, which, when triggered, will lure an enemy to your location. If the enemy cannot be defeated within the allotted time, or you and your party leave the area, the treasure chest will disappear and the hunt will end.
    * The treasure map will be lost upon triggering the trap.



    6. Obtaining the Treasure
    Players will be free to examine the treasure chest after defeating the abovementioned enemy. All party members will receive rewards such as EXP, gil, Allagan tomestones, elemental shards, and gear. The contents of the treasure chest will vary depending on the type of treasure map.
    * Gil and Allagan tomestones will be distributed evenly between party members.



    Grand Companies

    The following changes have been made to Grand Companies:
    The following company seal exchange items have been added:

    Item Type Required Seals Rank
    Maelstrom Banner Furnishing 4,965 Second Storm Lieutenant
    Storm Storage Bench Furnishing 5,055 Second Storm Lieutenant
    Storm Armoire Furnishing 6,930 Second Storm Lieutenant
    Storm Desk Furnishing 8,385 Second Storm Lieutenant
    Storm Strongbox Furnishing 6,705 Second Storm Lieutenant
    Storm Utility Co Furnishing 9,075 Second Storm Lieutenant
    Storm Ceiling Fan & Lamp Furnishing 6,810 Second Storm Lieutenant
    Eorzean Map Furnishing 1,110 Second Storm Lieutenant
    Twin Adder Banner Furnishing 4,965 Second Serpent Lieutenant
    Serpent Storage Bench Furnishing 5,055 Second Serpent Lieutenant
    Serpent Armoire Furnishing 6,930 Second Serpent Lieutenant
    Serpent Desk Furnishing 8,385 Second Serpent Lieutenant
    Serpent Strongbox Furnishing 6,705 Second Serpent Lieutenant
    Serpent Utility Cot Furnishing 9,075 Second Serpent Lieutenant
    Serpent Ceiling Fan & Lamp Furnishing 6,810 Second Serpent Lieutenant
    Eorzean Map Furnishing 1,110 Second Serpent Lieutenant
    Immortal Flames Banner Furnishing 4,965 Second Flame Lieutenant
    Flame Storage Bench Furnishing 5,055 Second Flame Lieutenant
    Flame Armoire Furnishing 6,930 Second Flame Lieutenant
    Flame Desk Furnishing 8,385 Second Flame Lieutenant
    Flame Strongbox Furnishing 6,705 Second Flame Lieutenant
    Flame Utility Cot Furnishing 9,075 Second Flame Lieutenant
    Flame Ceiling Fan & Lamp Furnishing 6,810 Second Flame Lieutenant
    Eorzean Map Furnishing 1,110 Second Flame Lieutenant

    Cost of the following items has been reduced:

    Item Before After
    Grade 1 Dark Matter (5) 70 → 60
    Grade 2 Dark matter (5) 430 → 170
    Grade 3 Dark Matter (5) 1,010 → 350
    Grade 4 Dark Matter (5) 2,160 → 690
    Grade 5 Dark Matter (5) 5,030 → 1,150

    When transferring to another Grand Company, players will now be provided with additional information on requirements and restrictions.
    The following changes have been made to supply and provisioning missions:
    The following changes have been made to supply and provisioning missions:
    Pairs of bone hora can now be turned in starting from level one.
    The following changes have been made to Grand Company leves:
    Grand Company leves have been added.
    The amount of EXP awarded has been increased.
    Bonuses such as early completion and company enlistment have been increased.
    Bonuses such as early completion and company enlistment have been increased.

    The following changes have been made to free companies:
    The free company rank cap has been raised to eight.
    New entitlements have been added.

    Rank Entitlement Description
    Rank 6 Land Acquisition Enables the aquisition of land in residential districts.
    Rank 7 Crest Expansion Increases the variety of company crest designs.
    Rank 8 Action Expansion Increases the maximum number of inactive and active company actions.

    New company actions have been added

    Rank Action Description Credits
    Rank 5 Mark Up Increases Wolf Marks earned by 5%. 3,500
    Seal Sweetener Increases company seals earned by 5% 3,500
    Rank 8 The Heat of Battle II Increases EXP earned through battle by 10%. 7,000
    Earth and Water II Increases EXP earned through gathering by 10%. 7,000
    Helping Hand II Increases EXP earned through crafting by 10%. 7,000
    A Man's Best Friend II Increases EXP earned by companions by 10%. 7,000
    Mark Up II Increases Wolf Marks earned by 10%. 7,000
    Seal Sweetener II Increases company seals earned by 10%. 7,000
    Brave New World II Increases the attributes of all Disciple of War or Magic members under level 10 by 15%. 7,000
    Live off the Land II Increases Gathering by 10. 7,000
    What You See II Increases Perception by 10. 7,000
    Eat from the Hand II Increases Craftsmanship by 10. 7,000
    n Control II Increases Control by 10. 7,000
    That Which Binds Us II Increases spiritbonding speed. 7,000
    Meat and Mead II Increases duration of food effects by ten minutes. 7,000
    Proper Care II Slows gear wear by 20%. 7,000
    Back on Your Feet II Reduces duration of Weakness after being revived by 15%. 7,000
    Reduced Rates II Reduces teleportation fees by 30%. 7,000

    Players can now earn company points and credits by engaging in the following activities:
    Guildleves: Battlecraft, fieldcraft, and tradecraft leves
    Grand Company Leves (unaffected by freecompany assosciates.
    Treasure Hunt
    When invited to join a free company, players can now view that company's profile.
    Players can now view deposit and withdrawal history for the company chest.
    The following changes have been made to the Free Company interface:
    A Short Messages feature has been added.
    Housing information is now found under Info in the Free Company interface.
    The color scheme for Grand Company standings have been adjusted, and each standing such as "Trusted" has been assigned a numerical value for clarity.
    Short Message has been added to Basic Settings under Authorization.
    Deposit Only and Deposit Money Only have been added to Chest Access under Authorization.
    Housing settings have been added to the Authorization menu.
    The Leave Company button has been moved from the Members tab to the Info tab.
    A free company cannot be disbanded when it owns a plot of land.
    Company crests will now be visible on members' gear when playing on the PlayStation 3.

    Free company housing has been added.
    Free companies can now purchase an estate, upon which a hall can be built, in any one of the three residential districts regardless of Grand Company allegiance. Estates can be customized with a variety of fixtures and furnishings, creating a unique community space to be shared by free company members.



    Mist
    Access: Lower La Noscea - Red Rooster Stead (X:34, Y:19)



    Lavender Beds
    Access: Central Shroud - Mirror Planks Docks (X:27, Y:26)



    The Goblet
    Access: Western Thanalan - The Eighty Sins of Sasamo (X:25, Y:27)



    By completing one of the following quests, players will be able to teleport to the residential districts via each city-state's Aethernet.

    Mist Village

    Quest Where the Heart Is (Mist)
    Required Level Level 10
    Location Lower La Noscea - Red Roost Stead (X:32, Y:20)
    NPC: Ahctkoen

    Lavender Beds

    Quest Where the Heart Is (Lavender Beds)
    Required Level Level 5
    Location Central Shroud - Bentbranch (X:21, Y:22)
    NPC: Margeria

    The Goblet

    Quest Where the Heart Is (The Goblet)
    Required Level Level 5
    Location Western Thanalan - Scorpion Crossing (X:25, Y:24)
    NPC: Imme

    Purchasing Land
    In order to acquire an estate, free companies must first unlock the Land Acquisition entitlement by achieving rank 6. Having done so, examine the placard standing before the empty plot of land you wish to purchase. Its current price will be displayed along with a devaluation timer (details below). Please note that only free company members with the proper authorization may purchase land.

    * Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictily prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.




    The Devaluation Timer
    The price of a plot of land is set to be reduced 14% every six hours.

    Example:
    Small
    - Starting Price: 8,000,000 gil
    - 10 Days Later: 7,552,000 gil
    - 15 Days Later: 7,328,000 gil
    - 30 Days Later: 6,656,000 gil
    - 90 Days Later: 3,698,000 gil
    * The price will reduce a maximum of 360 times in 90 days and will will fall to half its starting price.
    * From patch 2.2 onward, a free company will automatically relinquish its land if its estate is unused for a prolonged period of time.

    Plot Pricing
    The initial price of land at the release of patch 2.1 will vary depending on World population and economy. Prices are also affected by location, and there may be differences between plots of the same size. The following is a list of starting prices for each World:

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 4,000,000 4,250,000 4,500,000 4,750,000 5,000,000
    Medium 15,000,000 15,937,500 16,875,000 17,812,500 18,750,000
    Large 50,000,000 53,125,000 56,250,000 59,375,000 62,500,000
    Adrammelech / Asura / Belias / Brynhildr / Chaos / Famfrit / Hecatoncheir / Lich / Mateus / Moomba / Quetzalcoatl / Shemhazai / Syldra / Unicorn / Valigarmanda / Yojimbo / Zalera / Zeromus / Zodiark

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 6,400,000 6,800,000 7,200,000 7,600,000 8,000,000
    Medium 24,000,000 25,500,000 27,000,000 28,500,000 30,000,000
    Large 80,000,000 85,000,000 90,000,000 95,000,000 100,000,000
    Adamantoise / Alexander / Anima / Atomos / Cerberus / Coeurl / Exodus / Faerie / Gobli / Hades / Ixion / Kujata / Lamia / Malboro / Moogle / Pandaemonium / Phoenix / Typhon / Ultima / Valefor

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 8,000,000 8,500,000 9,000,000 9,800,000 10,000,000
    Medium 30,000,000 31,875,000 33,750,000 35,625,000 37,500,000
    Large 100,000,000 106,250,000 112,500,000 118,750,000 125,000,000
    Bahamut / Behemoth / Cactuar / Carbuncle / Chocobo / Diabolos / Fenrir / Garuda / Gilgamesh / Ifrit / Leviathan / Mandragora / Midgardsormr / Odin / Ramuh / Shiva / Siren / Tiamat / Titan / Tonberry / Ultros

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 20,000,000 21,250,000 22,500,000 23,750,000 25,000,000
    Medium 75,000,000 79,687,500 84,375,000 89,062,500 93,750,000
    Large 250,000,000 265,625,000 281,250,000 296,875,000 312,500,000
    Balmung / Excalibur / Hyperion / Ragnarok / Sargatanas

    Fifth-class Plot Fourth-class Plot Third-class Plot Second-class Plot First-class Plot
    Small 40,000,000 42,500,000 45,000,000 47,500,000 50,000,000
    Medium 150,000,000 159,375,000 168,750,000 178,125,000 187,500,000
    Large 500,000,000 531,250,000 562,500,000 593,750,000 625,000,000
    Aegis / Durandal / Gungnir / Masamune / Ridill

    * Pricing for Legacy Worlds has been set higher due to the greater amount of gil in circulation compared to newly established Worlds.
    * The grouping listed above is subject to change based on variance in population and economy.

    Each residential district is divided into a number of identical wards. Even if the plot of land you desire has already been purchased in a certain ward, it may still be available in another.

    Additional wards will be added as required based on fluctuations in the population and economy of each World.
    * The price of newly added plots will be based on the starting prices for that World.

    Building an Estate Hall
    In order to build an estate hall on a plot of land, players must first acquire a construction permit. A construction permit can be purchased from the Housing window while on your property.
    * From patch 2.2 onward, players will be able to hire a retainer to serve on the free company estate.

    Settings on Your Housing
    Once you build the house, you may change various settings on your house such as the name of your house, a message to your Free Company members and who can enter the house.

    Remodeling the Estate Hall
    An estate hall is comprised of four mandatory fixtures (roof, exterior wall, windows, and door) along with up to four optional fixtures (roof decoration, exterior wall decoration, placard, and fence). These components can be crafted, purchased from vendors, or obtained by exchanging company seals. In order to remodel the hall, company members must be given authorization by the company leader.
    * Once placed, exterior parts cannot be retrieved.



    Outdoor Furnishings
    Certain furnishings can be placed on the estate grounds outside the hall. These furnishings can be crafted, purchased from vendors, or obtained by exchanging company seals. The following actions are available when editing outdoor furnishings:

    Move: Change the position of selected furnishing.
    Rotate: Rotate the selected furnishing.
    Remove: Remove the selected furnishing.





    The number of outdoor furnishings that can be placed is dependent on plot size:
    -Small: 20
    -Medium: 30
    -Large: 40

    * Once a furnishing has been placed, it can no longer be traded or sold on the market. Furthermore, certain furnishings will be lost upon removal.

    Remodeling the Interior
    Certain interior fixtures such as wall, flooring, and lighting can be customized. These components can be crafted, purchased from vendors, or obtained by exchanging company seals.



    Indoor Furnishings
    Your estate hall can be decorated with a wide range of interior furnishings. Categories include tables, lamps, plants, wall mountings, carpets, and more. Certain items can be placed on top of others, such as lamps upon counter surfaces. Interior furnishings can be placed and adjusted in the same fashion as exterior furnishings mentioned above.



    The number of interior furnishings that can be placed is dependent on estate hall size:
    -Cottage: 50
    -House: 100
    -Mansion: 200

    * Once a furnishing has been placed, it can no longer be traded or sold on the market. Furthermore, certain furnishings will be lost upon removal.

    Painting Fixtures and Furnishings
    It is possible to change the color of certain exterior fixtures and furnishings. To paint an exterior fixture, select Paint Exterior by accessing Housing within the Social menu. Individual furnishings can be painted when selected from the inventory.



    Relinquishing Land
    In order to relinquish a plot of land, you must first remove the estate hall and all furnishings. Once the plot is completely vacant, it can be relinquished from the Housing menu. Only free company members with the requisite authorization can perform this action.
    * Gil will not be refunded upon relinquishing a plot of land.
    * From patch 2.2 onward, a free company will automatically relinquish its land if its estate is unused for a prolonged period of time.
    ___

    The aesthetician has been added.
    For a fee of 2,000 gil, you can hire the services of the aesthetician, who can make changes to your character's hairstyle and cosmetic facial details. Customization options include those not available at character creation. The aesthetician's repertoire will be expanded in future updates.



    By completing the quest below, players will be able to call upon the aesthetician by ringing the summoning bell in any inn room.

    Quest Beauty Is Only Scalp Deep
    Required Level Level 15
    Location Limsa Lominsa - Upper Decks (X:11, Y:11)
    NPC: S'dhodjbi
    Prerequisites Players must first complete the main scenario quest "Call of the Sea."

    Available Services
    The following is a list of customization options available from the aesthetician:Hair style / hair color / eye brows / lip color / facial features (scars, etc.) / tattoos / tattoo colors / earrings / earring colors / face paint / face paint colors

    * By completing the quest "For the Winsome," available during the Lightning Returns: FINAL FANTASY XIII event, female characters can select a Lightning hairstyle, and male characters a Snow hairstyle.
    * This event is scheduled to make a return in February 2014 for the North American and European release of Lightning Returns: FINAL FANTASY XIII.

    The following changes have been made to the chocobo porter:
    Additional routes have been added:
    Costa del Sol to Limsa Lominsa (30 gil/2 minutes)
    Swiftperch to Aleport (15 gil/minute)
    The cost of passage from Camp Dragonhead to Fallgourd Float has risen from 60 to 80 gil.

    The following areas are now classified as sanctuaries:
    Limsa Lominsa Upper Decks / Limsa Lominsa Lower Decks / New Gridania / Old Gridania / Ul'dah - Steps of Nald / Ul'dah - Steps of Thal

    The following changes have been made to open world areas:
    Due to developments in the main scenario, Revenant's Toll in Mor Dhona (X:22, Y:8) has been expanded.



    The Eight Sentinels area, which leads to the Crystal Tower, has been added. By completing a certain quest, players will be able to enter the area via the Crystal Gate in Mor Dhona (X:32, Y:16).
    New structures have been erected at Little Solace in the East Shroud (X:22, Y:26).
    The Ring of Ash has been added to Southern Thanalan (X:23, Y:13).

    * In future patches, when new structures are added to existing areas, characters may become stuck upon logging in. Should you experience this, please use Return or Teleport.


    Battle

    The following changes have been made to actions and statuses:
    Class
    /Job Skill
    /Status Changes
    Paladin Cover Range has been extended from 6y to 10y.
    Shield Oath Enmity generated has been increased.
    Pugilist Bootshine Potency has been increased from 130 to 150.
    True Strike Delivering the attack from behind will no longer increase critical hit chance, but will instead deliver an attack with a potency of 190.
    Internal Release Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.
    Twin Snakes Increased damage duration has been extended from 12 to 15 seconds.
    Demolish In addition to dealing damage over time, now delivers an attack with a potency of 30. 70 potency when attacking from behind.
    Greased Lightning Damage bonus has been increased from 7% to 9%.
    Greased Lightning II Damage bonus has been increased from 14% to 18%.
    Greased Lightning III Damage bonus has been increased from 21% to 27%.
    Monk Shoulder Tackle Recast time has been reduced from 90 to 30 seconds.
    One Ilm Punch Potency has been increased from 80 to 120.
    Marauder Marauder Recast time has been reduced from 30 to 20 seconds.
    Overpower Enmity generated has been increased.
    Enmity generated has been increased. Recast time has been reduced from 60 to 40 seconds.
    Thrill of Battle Effect duration has been increased from 10 to 20 seconds.
    Storm's Path The combo bonus now also reduces damage dealt by enemies by 10%.TP cost has been reduced from 90 to 60.
    Holmgang Range has been extended from 3y to 6y.Enemies will now be pulled toward the caster. While under the effect of Holmgang, the caster's HP cannot be reduced to lower than 1. Players can now change the direction they are facing.
    Vengeance Now reduces incoming damage by 30% for 15 seconds.
    Storm's Eye TP cost has been reduced from 70 to 60.
    Defiance Defiance While under the effect of Defiance, characters will now gain increased enmity, and HP recovered via curing magic is increased by 20%.
    Inner Beast HP absorption effect has been reduced from 300% to 100%. Now also reduces damage taken by 20% for 6 seconds.
    Unchained Recast time has been reduced from 180 to 120 seconds.
    Steel Cyclone Now generates increased enmity.
    Wrath The increased HP recovery effect has been removed.
    Lancer Heavy Thrust Increased damage when attacking from a target's flank has been increased from 10% to 15%.
    Increased damage when attacking from a target's flank has been increased from 10% to 15%. Increased damage when attacking from a target's flank has been increased from 10% to 15%.
    Phlebotomize Potency of the damage over time effect has been increased from 20 to 25.
    Blood for Blood Damage bonus has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Blood for Blood.
    Chaos Thrust Potency when used as a combo action has been increased from 160 to 200. Potency of damage over time effect has been increased from 20 to 30.
    Dragoon Jump The animation has been changed, and the animation lock shortened.
    Spineshatter Dive The animation has been changed, and the animation lock shortened.
    Power Surge Recast time has been reduced from 90 to 60 seconds.
    Dragonfire Dive The animation has been changed, and the animation lock shortened.
    Archer Shadowbind Recast time has been increased from 12 to 40 seconds.
    Hawk's Eye The effect has been changed to increase DEX by 15% and guarantee that all attacks land.
    Bard Rain of Death The additional effect has been changed from reducing enemy attack damage by 10% to reducing enemy evasion by 10%.
    Conjurer Cure II The additional effect has been changed to a 15% chance that the next Cure III will cost half MP.
    Cure III Casting time has been reduced from 2.5 to 2 seconds. Range of effect has been increased from 4y to 6y.
    Medica II Potency of the regen effect has been reduced from 100 to 50, and the duration has been increased from 15 to 30 seconds.
    White Mage Holy Potency has been reduced from 240 to 200.
    Thaumaturge Thunder Can now only be used by thaumaturge and black mage.
    Blizzard II Potency has been reduced from 100 to 50, and the bind effect has been increased from 4 to 8 seconds. Can now be used by all Disciples of Magic.
    * Only thaumaturge and black mage gain the effect of Umbral Ice.
    Scathe Potency has been reduced from 120 to 100.
    Black Mage Freeze Potency has been increased from 20 to 100, and the casting time has been reduced from 3.5 to 3 seconds.
    Arcanist Virus When the effect of Virus expires, enemies will now be granted the effect Antibody, making them immune to the effects of Virus for 60 seconds.
    Bane The range of effect has been increased from 5y to 8y. Also, when a target's Bio, Bio II, and Miasma are spread to nearby enemies, their durations will not be reset if longer than the original effect duration.
    Sustain Will now consume MP sintead of HP
    Scholar Lustrate HP recovered has been increased from 20% to 25%.

    ___
    Thunder can no longer be used as an additional skill by Disciples of Magic.
    * With additional actions that can no longer be used have an unique mark. Please remove them from your action list.

    Action help text has been revised for the following actions:

    Bane
    Now correctly states that Bio, Bio II, and Masma are spread to a maximum of three targets.

    The period of immobility upon being revived has been reduced, and characters are granted temporary invulnerability.
    * The invulnerability effect will be lost upon using actions.

    The effects of the following actions can now be overwritten by the original caster, regardless of the difference in potency:
    Status affliction resistances will now begin counting after the last corresponding status affliction is received.
    Damage-over-time actions that target the ground such as Flaming Arrow and Shadow Flare will now break sleep and bind effects.
    Players will now receive the additional effects of other players' actions even if damage is completely nullified by statuses such as Stoneskin and Adloquium.
    When restarting a duty, the limit break gauge will now reset.
    When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before.
    New monsters will be added
    Enemies in instanced dungeons will now yield more EXP.
    In light of the above increase in EXP yield, link bonuses no longer apply in instanced dungeons so as not to affect enemy placement.
    The movement of bosses and certain enemies is no longer affected by NPC position.
    The potency of the dhorme chimera's Ram's Voice and Dragon's Voice in the quest "A Relic Reborn" has been reduced.
    The maximum number of statuses that can be inflicted upon notorious monsters and dungeon bosses has been raised to 60.
    * Please note, however, that only 30 will be visible under the target bar.

    The hunting log now displays the requirements for unlocking higher ranks.
    Players will no longer lose the effects of food items upon being incapacitated.
    The following changes have been made to pet actions:
    The Away command has been added to the subcommand menu when selecting your pet.
    When set to Obey and Steady, pets will only execute actions when commanded, and will remain in the Steady stance.
    The faerie Eos will no longer automatically cast Whispering Dawn when set to Obey.
    The faerie Selene will now use Fey Light when set to Sic.
    Pet action help text is now displayed in the same format as class and job actions.
    Help text for pet actions that are not used when set to Obey has been revised.
    Pet positioning will no longer affect the movement of enemies, and vice versa.

    The following changes have been made to chocobo companions:
    Players can now examine chocobo companions to view their rank and barding.
    Enmity generated by the actions Choco Drop and Choco Strike has been increased.

    Character motions have been added for the effect of Sleep.
    Character motions have been added for the effect of knockback.
    Motions and effects have been changed for the following:
    Player Actions
    Overpower / Holmgang / Shadow Flare / Jump / Spineshatter Dive / Dragonfire Dive / Flash / Holy

    Statuses
    Greased Lightning I / Greased Lightning II / Greased Lightning III / Astral Fire I / Astral Fire II / Astral Fire III / Umbral Ice I / Umbral Ice II / Umbral ice III

    Gear
    Bravura Zenith / Holy Shield Zenith

    Enemies
    Garuda's channeling lines in the Howling Eye (Hard)
    Effects have been enlarged to improve visibility.
    The red line has been made into a dashed line.

    DoT damage now affects objects such as crates and barricades.
    The frequency with which player position is updated during trials and PvP has been increased.
    * Monitor server stress will be closely monitored before these adjustments are applied to other duties.

    Items

    New items have been added.
    See here for more details.

    New dyes have been added.
    Item Category
    Sunset Orange Dye Dye A labor-saving orange dye, used for coloring anything from cloth to metal.
    Kobold Brown Dye Dye A labor-saving brown dye, used for coloring anything from cloth to metal.
    Qiqirn Brown Dye Dye A labor-saving brown dye, used for coloring anything from cloth to metal.
    Aldgoat Brown Dye Dye A labor-saving brown dye, used for coloring anything from cloth to metal.
    Acorn Brown Dye Dye A labor-saving brown dye, used for coloring anything from cloth to metal.
    Shale Brown Dye Dye A labor-saving brown dye, used for coloring anything from cloth to metal.
    Coeurl Yellow Dye Dye A labor-saving yellow dye, used for coloring anything from cloth to metal.
    Raisin Brown Dye Dye A labor-saving brown dye, used for coloring anything from cloth to metal.
    Lime Green Dye Dye A labor-saving green dye, used for coloring anything from cloth to metal.
    Marsh Green Dye Dye A labor-saving green dye, used for coloring anything from cloth to metal.
    Cactuar Green Dye Dye A labor-saving green dye, used for coloring anything from cloth to metal.
    Ochu Green Dye Dye A labor-saving green dye, used for coloring anything from cloth to metal.
    Turquoise Green Dye Dye A labor-saving green dye, used for coloring anything from cloth to metal.
    Seafog Blue Dye Dye A labor-saving blue dye, used for coloring anything from cloth to metal.
    Peacock Blue Dye Dye A labor-saving blue dye, used for coloring anything from cloth to metal.
    Raptor Blue Dye Dye A labor-saving blue dye, used for coloring anything from cloth to metal.
    Othard Blue Dye Dye A labor-saving blue dye, used for coloring anything from cloth to metal.
    Storm Blue Dye Dye A labor-saving blue dye, used for coloring anything from cloth to metal.
    Currant Purple Dye Dye A labor-saving purple dye, used for coloring anything from cloth to metal.
    Plum Purple Dye Dye A labor-saving purple dye, used for coloring anything from cloth to metal.

    New crafting recipes have been aded.
    Recipes for the following items have been changed:
    Before Before
    Curtana+1 → Curtana Zenith
    Sphairai+1 → Sphairai Zenith
    Bravura+1 → Bravura Zenith
    Gae Bolg+1 → Gae Bolg Zenith
    Artemis Bow+1 → Artemis Bow Zenith
    Thyrus+1 → Thyrus Zenith
    Stardust Rod+1 → Stardust Rod Zenith
    The Veil of Wiyu → The Veil of Wiyu Zenith
    Omnilex+1 → Omnilex
    Holy Shield+1 → Holy Shield Zenith
    Evoker's Trousers → Evoker's Waistclout
    Summoner's Trousers → Summoner's Waistclout

    The item level of the following gear has been changed, and their parameters revised accordingly:
    Item Before After
    Allagan Blade 90 → 95
    Allagan Blade 90 → 95
    Allagan Battleaxe 90 → 95
    Allagan Spear 90 → 95
    Allagan Composite Bow 90 → 95
    Allagan Composite Bow 90 → 95
    Allagan Composite Bow 90 → 95
    Allagan Grimoire of Casting 90 → 95
    Allagan Grimoire of Healing 90 → 95
    Fists of Crags 70 → 80
    Fists of Crags 70 → 80
    The Spear of Crags 70 → 80
    The Spear of Crags 70 → 80
    The Cane of Crags 70 → 80
    The Cudgel of Crags 70 → 80
    The Greater Key of Titan 70 → 80
    The Greater Key of Titan 70 → 80
    The Wall of Crags 70 → 80
    Morbid Mogblade 70 → 75
    Murderous Mogfists 70 → 75
    Malignant Mogaxe 70 → 75
    Melancholy Mogfork 70 → 75
    Mischievous Mogbow 70 → 75
    Mischievous Mogbow 70 → 75
    Maleficent Mogstaff 70 → 75

    The repair classes for the following items have been changed:
    Item Name Before After
    The Veil of Wiyu Zenith Goldsmith → Alchemist
    Omnilex Zenith Goldsmith → Alchemist
    Scholar's Mortarboard Leatherworker → Weaver
    Argute Mortarboard Leatherworker → Weaver
    Scholar's Gloves Weaver → Leatherworker
    Argute Gloves Weaver → Leatherworker

    The bonus attribute Reduced Durability Loss +10 has been added to the items below.
    Saw of the Luminary / Hammer of the Luminary / Mallet of the Luminary / Gavel of the Luminary / Knife of the Luminary / Needle of the Luminary / Alembic of the Luminary / Pan of the Luminary / Pick of the Luminary / Axe of the Luminary / Rod of the Luminary


    ____

    Bonus attributes for the following items have been changed:
    Allagan Circlet of Healing
    Before: MND+18, VIT+18, Determination+15, PIE+11
    After: MND+18, VIT+18, PIE+16, Critical Hit Rate+15

    Allagan Breeches of Healing
    Before: VIT+29, MND+29, PIE+26, Critical Hit Rate+24
    After: VIT+29, MND+29, Spell Speed+34, PIE+18

    Heavy Allagan Gauntlets
    Before: STR+18, VIT+20, Accuracy+21, Parry+15
    After: STR+18, VIT+20, Accuracy+21, Determination+1

    Heavy Allagan Cuisses
    Before: STR+29, VIT+33, Determination+24, Parry+24
    After: STR+29, VIT+33, Critical Hit Rate+34, Parry+24

    Allagan Sollerets of Striking
    Before: STR+18, VIT+20, Skill Speed+21, Critical Hit Rate+15
    After: STR+18, VIT+20, Determination+15, Skill Speed+15

    llagan Boots of Casting
    Before: INT+18, VIT+18, Critical Hit Rate+21, Accuracy+15
    After: INT+18, VIT+18, Spell Speed+21, Determination+11

    Allagan Earrings of Maiming
    Before: STR+13, Accuracy+16, Skill Speed+11
    After: STR+13, Accuracy+16, Determination+8

    Attributes for the following items have been changed:
    Paladin's Trousers
    Before: Physical Defense 69, Magical Defense 35
    Before: Physical Defense 69, Magical Defense 35

    Before: Physical Defense 69, Magical Defense 35
    Paladin's Trousers
    Before: LNC, DRG
    After: MRD, WAR, GLA, PLD

    The following item can now be emblazoned with a company crest:
    Holy Shield Zenith

    Categories for the following items have been changed:
    Item Before After
    Malm Kelp Ingredient → Seafood
    Gysahl Greens Ingredient → Other
    Allagan Snail Seafood → Ingredient
    Tree Toad Seafood → Ingredient
    Lava Toad Seafood → Ingredient
    Dart Frog Seafood → Reagent
    Lamp Marimo Reagent → Seafood
    Seafood Bone → Seafood
    Seafood Bone → Seafood
    Sunrise Tellin Bone → Seafood
    Blacklip Oyster Blacklip Oyster → Seafood

    The following items can now be stored in the armoire:
    Achievement Rewards
    Partisan's Crown

    Seasonal Event Gear
    Summer Evening Top / Striped Summer Top / Summer Morning Halter / Striped Summer Halter / Summer Evening Trunks / Striped Summer Trunks / Summer Morning Tanga / Striped Summer Tanga / The Howling Spirit / The Wailing Spirit / Blazefire Saber / Vega Knuckles / l'Cie Bardiche / Bladed Lance / Star Seeker / Binding Rod / Mog's Staff / Grimoire Wing / Bohemian's Coat / Bohemian's Gloves / Bohemian's Trousers / Bohemian's Boots / Guardian Corps Coat / Guardian Corps Gauntlets / Guardian Corps Skirt / Guardian Corps Boots

    Job-specific Gear
    Ullikummi / Vulcan / Kurdalegon / Urcaguary / Pinga / Clotho / Paracelsus Chantico / Mammon / Rauni / Halcyon Rod

    Campaign Items
    Moogle Cap / Helm of Light / Moogle Earrings / Cactuar Earring / Bomb Earring / Black Summer Top / Black Summer Trunks / Black Summer Halter / Black Summer Tanga

    We are aware of the armoire's limited capacity, and plan to introduce new methods of expanding storage space on an ongoing basis.

    Certain items have been made discardable.
    In order to prevent the accidental loss of valuable items and gear, certain items have been made undiscardable. However, there have been a number of cases wherein players acquire multiple instances of these items, resulting in insufficient storage space. To address this issue, we have re-evaluated what items can and cannot be discarded.

    Please take the utmost care when managing your inventory, as certain items cannot be reacquired.
    * The introduction of new methods of acquisition is under consideration.

    As of patch 2.1, the following items cannot be discarded:
    * Changes may be made as new methods of acquisition are introduced.

    Main Hand
    Curtana Zenith / Sphairai Zenith / Bravura Zenith / Gae Bolg Zenith / Artemis Bow Zenith / Thyrus Zenith / Stardust Rod Zenith / The Veil of Wiyu Zenith / Omnilex Zenith / Saw of the Luminary / Hammer of the Luminary / Mallet of the Luminary / Gavel of the Luminary / Knife of the Luminary / Needle of the Luminary / Alembic of the Luminary / Pan of the Luminary / Pick of the Luminary / Axe of the Luminary / Rod of the Luminary

    Off Hand
    Holy Shield Zenith / Twin Adder Escutcheon / Maelstrom Escutcheon / Immortal Flames Escutcheon

    Armor
    Garlond Goggles / Moogle Cap / Helm of Light / Onion Helm / Scarf of Wondrous Wit / Peregrine Helm / Woolen Sugarloaf Hat (Red) / Chocobo Mask / Butcher's Crown / Chronicler's Crown / Paragon's Crown / Gambler's Crown / Dalamud Horn / Partisan's Crown / Black Summer Top / Black Summer Halter / Black Summer Trunks / Black Summer Tanga / Star-spangled Subligar / Asuran Armguards / Hermes' Shoes

    Accessories
    Moogle Earrings / White Ravens / Crimson Standard Earring / Tipping Scales Earring / Lily and Serpent Earring / Crimson Standard Ring / Tipping Scales Ring / Lily and Serpent Ring

    Soul Crystals
    Soul of the Paladin / Soul of the Monk / Soul of the Warrior / Soul of the Dragoon / Soul of the Bard / Soul of the White Mage / Soul of the Black Mage / Soul of the Summoner / Soul of the Scholar

    Minions
    Cait Sith Doll / Baby Behemoth / Mammet #003L / Mammet #003G / Mammet #003U / Chigoe Larva / Coeurl Kitten / Buffalo Calf / Cactuar Cutting / Wolf Pup / Beady Eye / Goobbue Sproutling / Wind-up Cursor / Black Chocobo Chick / Wind-up Dalamud / Wind-up Edvya / Minion of Light / Wind-up Leader / Princely Hatchling

    Other
    Chocobo Whistle / Goobbue Horn / Legacy Chocobo Whistle / Coeurl Bell / Armor Identification Key / Voidal Resonator / Unicorn Whistle / Behemoth Warhorn / Gilded Armor Identification Key / Storm Chocobo Issuance / Serpent Chocobo Issuance / Flame Chocobo Issuance / Black Mage Barding / Sleipnir Barding / Behemoth Barding / Sovereign Barding

    The following items may now be dropped by enemies in greater quantities:
    Aldgoat Skin / Gigantoad Skin / Boar Hide / Peiste Skin / Diremite Web / Fleece / Snurble Tuft / Pudding Flesh / Hippogryph Sinew / Diremite Sinew / Wolf Fang / Raptor Sinew

    EXP gained from quick synthesis has been doubled.
    The starting position of the cursor after initiating quick synthesis has been changed.
    During synthesis, the fly text generated when increasing the quality of an item in good condition or better has been increased in size.
    The bonus granted by the ability Inner Quiet is now indicated by a number on the corresponding status effect icon.
    The following changes have been made to the crafting log:
    The maximum number of items that can be crafted with the selected recipe is now displayed.
    The number of NQ and HQ crafted items already in your possession is now displayed.
    The cursor may now be used to select crystals and display item help.

    The following items can now be obtained by Disciples of the Land:
    Miner
    Marble / Fine Sand / Potter's Clay / Limestone / Granite

    Botanist
    Humus / Bloodgrass / Maiden Grass / Island Seedling / Shroud Seedling / Desert Seedling

    All Disciples of the Land
    Timeworn Leather Map / Timeworn Goatskin Map / Timeworn Toadskin Map / Timeworn Boarskin Map / Timeworn Peisteskin Map

    The following abilities can now be used while mounted:
    Miner
    Lay of the Land / Lay of the Land II

    Botanist
    Arbor Call / Arbor Call II

    The following abilities can no longer be executed if the gathering point does not contain applicable items:
    Byregot's Ward / Nald'thal's Ward / Thaliak's Ward / Menphina's Ward / Nophica's Ward / Llymlaen's Ward

    The number of NQ and HQ gathered items already in your possession is now displayed.

    ___

    When gathering, players may now discover items with the following properties:
    Rare: Only one of these items can be obtained from this gathering point.
    Hidden: This item cannot normally be obtained from this gathering point.
    * As of 2.1, only timeworn maps possess these properties.




    The order of items in the gathering log has been revised.
    Fishing locations in the residential districts have been added to the fishing log.
    Fishing animations have been revised to better reflect the size of your catch.
    Fishing locations can now be selected via the map in the fishing log.
    Additional summoning bells have been added near the market boards in each city-state.
    The following changes have been made to market boards and retainers:
    All tradable items can now be put up for sale.
    The housing category has been added.
    When using a gamepad, the button to perform a quick search has been changed from X/□ to Y/△.
    Current gil is now displayed in search results.
    Current gil is now displayed in search results.
    The order of subcommands displayed when selecting an item you have put up for sale has been changed.

    The order of subcommands displayed when selecting an item you have put up for sale has been changed.
    The functionality of the material melding window has been improved for gamepad users.
    Mounts have been added.


    Minions have been added.


    The animations of certain minions have been adjusted.

    System

    Duty Roulette has been added to the Duty Finder.
    You may now register for duties at random from among those you have unlocked. Successful completion will earn you greater rewards than normal. Moreover, a bonus will be awarded once per day for participating in each category. Furthermore, should your role be in short supply, you will be awarded an additional bonus for being an adventurer in need.



    Duties are divided into the following categories:

    Duty Roulette: Low Level

    Duties
    Sastasha / The Tam-Tara Deepcroft / Copperbell Mines / Halatali / The Thousand Maws of Toto-Rak / Haukke Manor / Brayflox's Longstop / The Sunken Temple of Qarn / Cutter's Cry / The Stone Vigil / Dzemael Darkhold / The Aurum Vale / The Bowl of Embers / The Navel / The Howling Eye / Cape Westwind

    Bonuses
    Gil / Company Seals / Allagan Tomestones of Mythology / Allagan Tomestones of Philosophy

    Duty Roulette: High Level

    Duties
    The Wanderer's Palace / Amdapor Keep / Copperbell Mines (Hard) / Haukke Manor (Hard) / Pharos Sirius

    Bonuses
    Gil / Allagan Tomestones of Mythology

    * An average item level of 48 is required

    Duty Roulette: Main Scenario

    Duties
    Castrum Meridianum / The Praetorium

    Bonuses
    Gil / Allagan Tomestones of Philosophy

    Duty Roulette: Guildhests

    Duty Roulette: Guildhests
    Basic Training: Enemy Parties / Under the Armor / Basic Training: Enemy Strongholds / Hero on the Halfshell / Pulling Poison Posies / Stinging Back / All's Well that Ends in the Well / Flicking Sticks and Taking Names / More than a Feeler / Annoy the Void / Shadow and Claw / Long Live the Queen / Ward Up / Solemn Trinity

    Bonuses
    Gil / Company Seals

    * Allagan Tomestones will only be awarded to players who have achieved level 50 in at least one class.
    * Each Duty Roulette category will become available when two or more applicable duties are unlocked.

    The required party composition is now displayed for all duties.
    Please note that, for some duties, these requirements will not be imposed upon preformed parties.

    The player commendation system has been added.
    You can now commend a party member who left a positive impression on you during the course of duty.

    Upon the conclusion of a duty, the Player Commendation button will appear in the bottom right of the screen. Selecting it will bring up an interface wherein you can commend a party member. Please note that commendations can only be made by those who joined a duty on their own, and not those in a party.



    These commendations can be accumulated over time, and by receiving a certain amount, you will unlock achievements that grant special rewards.



    The Vote Dismiss function has been added.
    Players who are absent for extended periods or harass others can now be democratically expelled from the party.



    To initiate a vote, first select Party Members from the Social section of the main menu. Next, select the party member you wish to nominate for dismissal, then Vote Dismiss from the submenu. When vote dismiss is initiated, party members will be prompted for their response. If more than half vote Yes, the player in question will be dismissed from the party.

    * 4 hours must elapse since your last vote dismiss before you can initiate another.
    * You will be required to select a reason for dismissal. Please be warned that unjustified usage of vote dismiss is a punishable act.

    The Add Member feature may now be used to recruit new members for trials and guildhests.
    * Please be aware that you may join the trials where the battle is already taking place and is at its peak.

    The Party Finder has been added.
    Through the Party Finder, you can either search for a party to join, or recruit other adventurers to form a party of your own. This feature is unlocked upon completion of the quest "It's Probably Pirates," and can be found in the Social section of the main menu.

    * Players who have already fulfilled this requirement will have access to the Party Finder upon release of patch 2.1.

    Join Party
    The list of partys that are looking for members will be listed on the upper side of the Party Finder window and you may check the details on what kind of members they are looking for.

    By pressing "Join," you will join the party right away. You may also send a Tell message to the party leader.



    Search Party
    You may search for the party to join based on the content and criteria.



    Search for Members
    When you search for partymember, first you select the objective from the availavble content categories(Dungeon / Guildhest / Trials / Raid / Quest Battle / Colosseum / FATE / Treasure Hunt). Then you can set criteria such as average item level, role, atomosphere, language, message.



    The online status "Recruiting Party Members" has been added to the player search feature.
    Players can now exit the Binding Coil of Bahamut by selecting Leave within the Duty Finder. Moreover, the Duty Finder can now be opened by clicking on the entry in the Duty List.
    * Please note that the Duty Finder cannot be used to enter the Binding Coil of Bahamut.

    Achievements
    The following achievements and rewards have been added:

    Achievement Requirements Reward
    Cutting Your Wolf Loose: Maelstrom I Achieve PvP rank 1 with the Maelstrom. Title: Lominsan Puppy
    Cutting Your Wolf Loose: Maelstrom II Achieve PvP rank 10 with the Maelstrom. Title: Lominsan Howler
    Cutting Your Wolf Loose: Maelstrom III Achieve PvP rank 20 with the Maelstrom. Title: Lominsan Growler
    Cutting Your Wolf Loose: Maelstrom IV Achieve PvP rank 30 with the Maelstrom. Title: Lominsan Hound
    Cutting Your Wolf Loose: Immortal Flames I Achieve PvP rank 1 with the Immortal Flames. Title: Ul'dahn Puppy
    Cutting Your Wolf Loose: Immortal Flames II Achieve PvP rank 10 with the Immortal Flames. Title: Ul'dahn Howler
    Cutting Your Wolf Loose: Immortal Flames III Achieve PvP rank 20 with the Immortal Flames. Title: Ul'dahn Growler
    Cutting Your Wolf Loose: Immortal Flames IV Achieve PvP rank 30 with the Immortal Flames. Title: Ul'dahn Hound
    Cutting Your Wolf Loose: Twin Adder I Achieve PvP rank 1 with the Twin Adder. Title: Gridanian Puppy
    Cutting Your Wolf Loose: Twin Adder II Achieve PvP rank 10 with the Twin Adder. Title: Gridanian Howler
    Cutting Your Wolf Loose: Twin Adder III Achieve PvP rank 20 with the Twin Adder. Title: Gridanian Growler
    Cutting Your Wolf Loose: Twin Adder IV Achieve PvP rank 30 with the Twin Adder. Title: Gridanian Hound
    Hungry Like a Wolf I Participate in your first match at the Wolves' Den. -
    Hungry Like a Wolf II Participate in 50 matches at the Wolves' Den. -
    Hungry Like a Wolf III Participate in 100 matches at the Wolves' Den. -
    Hungry Like a Wolf IV Participate in 500 matches at the Wolves' Den. -
    Hungry Like a Wolf V Participate in 1,000 matches at the Wolves' Den. -
    Wolfing It Down Participate in 5,000 matches at the Wolves' Den. Title: Ravenous Wolf
    Pack Mentality I Triumph for the first time at the Wolves' Den. -
    Pack Mentality II Triumph in 50 matches at the Wolves' Den. -
    Pack Mentality III Triumph in 100 matches at the Wolves' Den. -
    Pack Mentality IV Triumph in 500 matches at the Wolves' Den. -
    Pack Mentality V Triumph in 1,000 matches at the Wolves' Den. -
    Leader of the Pack Triumph in 5,000 matches at the Wolves' Den. Title: Alpha Wolf
    Going Up in Flames Defeat Ifrit in the Bowl of Embers (Extreme). -
    Gone with the Wind Defeat Garuda in the Howling Eye (Extreme). -
    Earth to Earth Earth to Earth -
    Leaving a Good Impression I Receive 10 player commendations. Title: Heart of the Party
    Leaving a Good Impression II Receive 50 player commendations. Minion: Princely Hatchling
    Leaving a Good Impression III Receive 100 player commendations. Item: Partisan's Crown
    Leaving a Good Impression IV Receive 300 player commendations. Item: Sovereign Barding
    Everybody's Darling Receive 500 player commendations. Mount: Gilded Magitek Armor
    You Bet Your Ash I Attain rank 1 reputation (neutral) with the Brotherhood of Ash. -
    You Bet Your Ash II Attain rank 2 reputation (recognized) with the Brotherhood of Ash. -
    You Bet Your Ash III Attain rank 3 reputation (friendly) with the Brotherhood of Ash. -
    A Real Bad Ash Attain rank 4 reputation (trusted) with the Brotherhood of Ash. Title: Ashen Warrior
    Sylph-conscious I Attain rank 1 reputation (neutral) with the sylphs of Little Solace. -
    Attain rank 1 reputation (neutral) with the sylphs of Little Solace. Attain rank 2 reputation (recognized) with the sylphs of Little Solace. -
    Sylph-conscious III Attain rank 3 reputation (friendly) with the sylphs of Little Solace. -
    Sylph-assured Attain rank 4 reputation (trusted) with the sylphs of Little Solace. Title: Sylph-Friend
    Mapping the Realm: Copperbell Mines (Hard) Discover every location within Copperbell Mines (Hard). -
    Mapping the Realm: Haukke Manor (Hard) Discover every location within Haukke Manor (Hard). -
    Mapping the Realm: Pharos Sirius Discover every location within Pharos Sirius. -
    I Can Dig It I Decipher 3 timeworn leather maps and open the treasure chests to which they lead. -
    I Can Dig It II Decipher 5 timeworn goatskin maps and open the treasure chests to which they lead. -
    I Can Dig It III Decipher 10 timeworn toadskin maps and open the treasure chests to which they lead. -
    I Can Dig It IV Decipher 20 timeworn boarskin maps and open the treasure chests to which they lead. -
    No Stone Unturned Decipher 20 timeworn peisteskin maps and open the treasure chests to which they lead. Title: Treasure Hunter
    You Call That a Labyrinth Complete the Labyrinth of the Ancients. -
    Mapping the Realm: Labyrinth of the Ancients Discover every location in the Labyrinth of the Ancients. -
    The Kindness of Strangers Resurrect a player who is not in your party. -
    The Kindness of Strangers II Resurrect a player who is not in your party 20 times. -

    The following subcategories have been added to achievements:
    Battle
    The Wolves' Den / Trials / Treasure Hunt / Raids
    Class
    PvP / Commendation
    Quests
    Beast Tribe Quests
    Seasonal event achievements will no longer be displayed unless they have already been obtained.
    The requirements for the achievements below have been reduced.
    Please note that players who fulfill the reduced requirements must perform the relevant feat one more time to unlock the achievement.
    (0)
    Last edited by EvalcieChevallier; 12-15-2013 at 04:19 AM.
    Please take a moment to eat, hydrate and take care of yourself! Thank you, Adventurer! See you online!

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