ST DPS was buffed DRAG/Monk. some thing pretty dramatically. Might have a lot to do with it.
It will be nice if shield oath can compete with sword oath in terms of threat in 2.1. OT with sword oath always take over shield oath after a period of time in 2.0. Even though MT starts out first with shield lob and 1 combo. Its ridiculous. And difficult to manage.
Talking about same geared pld.



I know this is a little off-topic from the OP, but the thread has already gone there, and I'm not sure it merits a whole new thread.
Awareness is, in fact, being fixed.
The Japanese patch notes include sections with fixed bugs and known bugs (just above the gigantic lists of items) that are missing from the English patch notes. From the fixed bugs section:
According to Google translate:剣術士のアクション「アウェアネス」が回復に対しても、クリティカル無効になっていた。
Even for recovery, action of swordplay mechanic "awareness" had become critical invalid.
Last edited by Bixby; 12-17-2013 at 01:11 AM. Reason: Look at the bold! Notice me! D:


Uh, I was not the original replyer. You can go back and check. I do agree that the original replyer made a misconnect. I was only expressing my disappointment that Awareness appears not to be fixed, that's all.You're missing the point. The op said PLD cure needed to be fixed and you somehow translated that as him talking about awareness??
PLD cure potency has NOTHING to do with awareness, I've no idea how you're getting anything related to the awareness bug out of a comment about PLD cure.
Last edited by Zakalwe; 12-17-2013 at 01:01 AM.

Wait you guys are still using Cure instead of Stoneskin at Endgame? Holy jebus... And I now I wonder why MMO players need to be spoon fed. As of now you have to have around at least 150 Mind to reach the value of a Stoneskin at 10%.
Why wouldn't they commit to that?
Simple if Paladin had enough high mind, a overhealing of say 600 heal would generate a AoE threat of all tagged mob of 600*1.2*1.5 if it doesn't overheal it will still generate 600*1.2 in Shield Oath. Average Cure cost 1 Riot Blade and is sustainable with a rotation of Cure > Riot Blade Combo > Cure, 3 Cures if you have Mage Ballad on. If that really happened I'd would be gearing Mind/Piety iLvl 70 crafted accessories. Also Riot Blade returns mana based on Max MP% if I'm not mistaken. And due to how swing normally works a Paladin can always clip Cure whereas for Stoneskin they need to time a cast just when a hit lands.
If you want a Healer level Cure which to say is about 780-830 range, effectively the Paladin could sustain himself almost 80% of the fight in HM Titan and the serious threat only being that Tumult reaching high numbers of stomp. What not only Paladin needs but also Warriors need in terms of fixing is the Awareness preventing critical heals
Ah, so you aren't. I've edited my previous response.
I can agree with Awareness being fixed. I can't imagine it was intended and yet its still in place. Perhaps during one of the MANY down times they will fix this instead of spending 4 hours on a tooltip for a buff on turn 4, lol.

@Bixby
Please provide me the link to the Awareness fix page. Cause if in proper it meant the following (Do not trust Google Translate):
Gladiator Action skill "Awareness" will cause the target be unable to receive critical heals.
Unless it is shown somewhere else saying the following issues have been fix. I wouldn't put my hopes high. Same goes for Bard's Foe Requiem.
剣術士 = Gladiator/Swordsman
アクション = Action
「アウェアネス」 = Awareness
回復 = Recovery/Heal
に対 = Target
して(も)= To do (Even/Including)
クリティカル = Critical
無効になっていた = become Invalid/Unable
Last edited by TaneshimaPopura; 12-17-2013 at 01:16 AM.



Japanese patch notes. Just go to the Lodestone, change the language in the upper right, scroll down to the articles to find the patch notes.
The Awareness change shows up under the following:
不具合修正
Which looks to me like fixed bugs (Google says "Bug Fix"). The next section is:
確認されている不具合
Which I'm guessing is the known bugs ("Defects have been identified").

@Bixby
以下の不具合が修正されます:
"The following Bugs have been fixed"
Hence Awareness is now back on the Hotbar~
1-4 Nothing Important
5 - Turn 3 Dreadknight will not be fixated on a target and not attack at all.
6 - Dreadknight Stunning a target just as it acquired will no longer stun the target for the whole duration until the next Dreadknight
# - Shadow Flare and Flaming arrow being a Ground Effect DMG action was always performing critical damage (I didn't know this)
# - The ability to benefit 2 x Fast Cast Umbral Ice 3 effect by continuous cast (Major BLM damage trick. Basically you get Fire 3 x 2 cast where the first one does reduced damage but the second one does full damage but only requiring 1.75s cast)
I'm not sure if they can fix this because it seems like a client delay thingy, as of now cause of this I can powerlevel my Chocobo now Rank 8.8 with a THM (8-10second kill rate on same level mobs). If they indeed fix this it would mean right after using Bio 1 you can immediately use Bane.
# - Lancer's Leg Sweep under certain circumstances will fail to land the stun effect.
No mentions of Foe Requiem.
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