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  1. #21
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Leiron View Post
    Tank threat scales fine
    No, it doesn't. Tank enmity scales slower than damage/healing because tanks devote a majority of their total itemization towards stats that do absolutely nothing to increase damage/enmity generation: tank accessories have only VIT and most tanks try to eke out every last bit of parry out of a slot possible. The enmity modifier on Shield Oath/Defiance needed to be adjusted upwards to make up for the difference so that the rates remained the same.

    If you don't think that tank enmity scales at a lower rate, look at the comparatively enmity generated by a tank and DPS with entry level 50 gear (the DPS will have tiny slivers the entire time even without using their enmity reduction abilities) and at i90 (the DPS will have 25% or so of your total enmity).
    (0)

  2. #22
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kitru View Post
    No, it doesn't. Tank enmity scales slower than damage/healing because tanks devote a majority of their total itemization towards stats that do absolutely nothing to increase damage/enmity generation
    Did I hear someone say Gryphonskin?

    Everything Kitru has said here is correct. The world is ending, I'm agreeing with Kitru!
    (1)

  3. #23
    Player
    MithrasInvictus's Avatar
    Join Date
    Nov 2011
    Posts
    293
    Character
    Mithras Invictus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zoomie View Post
    You want to be a tank and have legit heals?
    I would be happy if they increased both the effectiveness and cost of cure for a PLD. I wouldn't mind paying a heavy penalty to my MP reserves if I could cast a cure to save my butt on occasion. A fix to Hallowed Ground would be nice too. I don't know how many times I have watched HG pop, seen it say the name beside my character on-screen, seen the ability go dark for cooldown, and be lying on the ground anyway.
    (1)
    When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.

  4. #24
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MithrasInvictus View Post
    I would be happy if they increased both the effectiveness and cost of cure for a PLD.
    I think a more interesting solution would be for Riot Blade to have some kind of proc chance (for PLD only) that made your next Cure within 10 seconds instant, free, and based upon your attack power rather than healing power. Hardcasting Stoneskin while MTing is already annoying enough, but hardcasting Cure would be even worse (since Stoneskin is "prehealing" so it can't ever really be wasted).
    (1)

  5. #25
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kitru View Post
    I think a more interesting solution would be for Riot Blade to have some kind of proc chance (for PLD only) that made your next Cure within 10 seconds instant, free, and based upon your attack power rather than healing power. Hardcasting Stoneskin while MTing is already annoying enough, but hardcasting Cure would be even worse (since Stoneskin is "prehealing" so it can't ever really be wasted).
    It wouldn't fit. Riot Blade isn't a Paladin ability, it's a Gladiator ability, just like Cure is not a Paladin or Gladiator ability, it is a Conjurer ability that you get to cross class.

    If you want Paladin to have a heal, it needs to come from a Job ability or trait and not from a class ability and especially not based on a cross-class ability.
    (2)

  6. #26
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    It wouldn't fit. Riot Blade isn't a Paladin ability, it's a Gladiator ability, just like Cure is not a Paladin or Gladiator ability, it is a Conjurer ability that you get to cross class.
    Adding additional effects to abilities from the base class is actually something that happens all the time. It's how we get Wrath stack generation on the MAR combo attacks so having PLD getting an additional effect added to Riot Blade is entirely appropriate.

    As to the whole "Cure is a cross class skill" thing, the devs already have a strong expectation of players using certain cross class abilities. The devs balance the game around the assumption that casters are going to have the ARC cross-class abilities (they have no native enmity reduction tool, which every other class, except for MNK, has), healers are going to have THM (try getting use out of a combat rez or resummon in combat without Swiftcast) and CNJ/ACN cross-class abilities (Protect from CNJ and Virus/EfE from ACN), and that tanks and DPS are going .have every conceivable CD from their cross-class imaginable (Convalescence is actually the strongest mean mitigation CD that WAR has). The Devs nerfed BRD damage by reducing the benefit of baseline Blood for Blood rather than actually nerfing any attack belonging to BRD, so it's not like the devs don't design and think about classes/jobs in a vacuum. It's not like you can even *be* a PLD without having access to Cure since PLD *requires* 15 levels of CNJ.

    If the issue you're having is with the specific mention of Cure (arguing that class/job abilities shouldn't explicitly mention cross-class abilities even if that's what they're intended to be used with), it's just as easy to replace it with "next spell" (which would actually allow you to use it on Cure, Flash, *or* Stoneskin, which provides a substantial amount of versatility, which each ability getting a different level of benefit from the proc: all of them benefit from the "free" part, Cure and SS benefit from the "instant" part, and Cure is the only one that benefits from the "attack power" part). If making it instant is a bit too strong, you could just as easily have it make your next spell be "cast without interruption" instead so that you still have to contend with a cast time.
    (2)

  7. #27
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    Did I hear someone say Gryphonskin?
    Ctrl+F: Gryphon skin not found.

    Furthermore, to my knowledge, the modifiers for enmity should be much higher than the enmity for a DPS class.
    (0)

  8. #28
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    The reasons to NOT give the PLD any healing ability beyond what they already have are many and should be quite obvious to you, especially since you used those very reasons to argue against having meaningful healing on the WAR.

    That aside though, how big a heal would make Cure "useful" to you?
    (1)
    Last edited by Paikis; 12-16-2013 at 05:42 AM.

  9. #29
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Matter of degrees.
    (0)

  10. #30
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kitru View Post
    snip
    TBH I don't even know why you brought Cure up being it's sooooo terrible at 50 since PLD doesn't support MND modifiers anymore. And while I do agree having a riot blade effect where the next spell/MP abilitiy could cost no mp, instant cast, w/e might be interesting to implement, just the general idea of having abilities/traits that serve a primary/secondary function just for CC abilities kind of gets into some iffy territory that really could take away potential possibilities for the class/job than for a situational or underpowered CC ability.
    (0)

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