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Thread: Rain of death?

  1. #11
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Accuracy cap is not easy to hit for non mage and bard jobs in Coil.
    (0)

  2. #12
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    That is gaming of the future. Boring and uninteresting, mentally unchallenging, jumping from easy kill to easy kill to cut scene to cut scene, no AI just a set routine to learn for fights. No challenge in the over world because it may annoy someone.
    Just a watch paint dry scenario while someone gives you pixel rewards for a job well done.
    (5)

  3. #13
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Rose-Wild View Post
    10% Crit nerf to Internal Release, 10% nerf to Blood for Blood, Shadowbind CD is way more long, Rain of Death is useless. But do not worry, our Monk friends get a insane amount of buff when they are the top dps job.
    Riiiight, but I meant specifically to BRD. Shadowbind is useless in most high level encounters. Anyone who can cross Int. Release and BfB is suffering the same de-buffs as us. So MNK will suffer the same de-buff from BfB as us and won't even be able to use Hawk Eye at all now. Basically Rain of Death was re-tooled for a coil purpose. Be honest, how many times has the 10% dmg de-buff 'saved your group'? I'm sure it wasn't that often, and if it did than someone pulled more than they could handle.
    (0)

  4. #14
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Be thankful your job didn't get hit harder.
    Yeah, you could've been SMN and got absolutely destroyed.
    (0)

  5. #15
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by JayCommon View Post
    Basically Rain of Death was re-tooled for a coil purpose. Be honest, how many times has the 10% dmg de-buff 'saved your group'? I'm sure it wasn't that often, and if it did than someone pulled more than they could handle.
    Rain of Death was awesome for reducing Death Sentence damage. With this and the "antibody" nerf to virus this is just making things harder for healers.
    (4)

  6. #16
    Player
    Ericyu's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Ericyu Ill
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Welp. Time to roll MNK.

    Bootshine Potency has been increased from 130 to 150.
    True Strike Delivering the attack from behind will no longer increase critical hit chance, but will instead deliver an attack with a potency of 190.
    Internal Release Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.
    Twin Snakes Increased damage duration has been extended from 12 to 15 seconds.
    Demolish In addition to dealing damage over time, now delivers an attack with a potency of 30. 70 potency when attacking from behind.
    Greased Lightning Damage bonus has been increased from 7% to 9%.
    Greased Lightning II Damage bonus has been increased from 14% to 18%.
    Greased Lightning III Damage bonus has been increased from 21% to 27%.
    Monk Shoulder Tackle Recast time has been reduced from 90 to 30 seconds.
    One Ilm Punch Potency has been increased from 80 to 120.
    (5)

  7. #17
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    Considering all skills work in PVP -10% damage would've been a tad overkill.
    (0)

  8. #18
    Player
    Escadora's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Ari Gatou
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    Evasion though, REALLY?
    (1)

  9. #19
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by JayCommon View Post
    Riiiight, but I meant specifically to BRD. Shadowbind is useless in most high level encounters. Anyone who can cross Int. Release and BfB is suffering the same de-buffs as us. So MNK will suffer the same de-buff from BfB as us and won't even be able to use Hawk Eye at all now. Basically Rain of Death was re-tooled for a coil purpose. Be honest, how many times has the 10% dmg de-buff 'saved your group'? I'm sure it wasn't that often, and if it did than someone pulled more than they could handle.
    Rain of Death helps a LOT in turn 5. And in any turn when you are undergeared. The other jobs get the BfB nerf and IR but they get plenty of other buffs and we get none. Shadowbind imo is a nerf caused by PvP.
    (0)

  10. #20
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    The nerf to rain of death is quite possibly the dumbest thing ever. On the bright side, I never have to use the 200tp cost ability again...yay? Saying bards didn't get nerfed is silly though as we lost 10% on 2 abilities...so...yea.

    also.. w t f with shadowbind?? Did they close their eyes and just point THAT ONE!???
    (3)

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