Accuracy cap is not easy to hit for non mage and bard jobs in Coil.
Accuracy cap is not easy to hit for non mage and bard jobs in Coil.
That is gaming of the future. Boring and uninteresting, mentally unchallenging, jumping from easy kill to easy kill to cut scene to cut scene, no AI just a set routine to learn for fights. No challenge in the over world because it may annoy someone.
Just a watch paint dry scenario while someone gives you pixel rewards for a job well done.
Riiiight, but I meant specifically to BRD. Shadowbind is useless in most high level encounters. Anyone who can cross Int. Release and BfB is suffering the same de-buffs as us. So MNK will suffer the same de-buff from BfB as us and won't even be able to use Hawk Eye at all now. Basically Rain of Death was re-tooled for a coil purpose. Be honest, how many times has the 10% dmg de-buff 'saved your group'? I'm sure it wasn't that often, and if it did than someone pulled more than they could handle.
Rain of Death was awesome for reducing Death Sentence damage. With this and the "antibody" nerf to virus this is just making things harder for healers.
Welp. Time to roll MNK.
Bootshine Potency has been increased from 130 to 150.
True Strike Delivering the attack from behind will no longer increase critical hit chance, but will instead deliver an attack with a potency of 190.
Internal Release Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.
Twin Snakes Increased damage duration has been extended from 12 to 15 seconds.
Demolish In addition to dealing damage over time, now delivers an attack with a potency of 30. 70 potency when attacking from behind.
Greased Lightning Damage bonus has been increased from 7% to 9%.
Greased Lightning II Damage bonus has been increased from 14% to 18%.
Greased Lightning III Damage bonus has been increased from 21% to 27%.
Monk Shoulder Tackle Recast time has been reduced from 90 to 30 seconds.
One Ilm Punch Potency has been increased from 80 to 120.
Considering all skills work in PVP -10% damage would've been a tad overkill.
Evasion though, REALLY?
Rain of Death helps a LOT in turn 5. And in any turn when you are undergeared. The other jobs get the BfB nerf and IR but they get plenty of other buffs and we get none. Shadowbind imo is a nerf caused by PvP.Riiiight, but I meant specifically to BRD. Shadowbind is useless in most high level encounters. Anyone who can cross Int. Release and BfB is suffering the same de-buffs as us. So MNK will suffer the same de-buff from BfB as us and won't even be able to use Hawk Eye at all now. Basically Rain of Death was re-tooled for a coil purpose. Be honest, how many times has the 10% dmg de-buff 'saved your group'? I'm sure it wasn't that often, and if it did than someone pulled more than they could handle.
The nerf to rain of death is quite possibly the dumbest thing ever. On the bright side, I never have to use the 200tp cost ability again...yay? Saying bards didn't get nerfed is silly though as we lost 10% on 2 abilities...so...yea.
also.. w t f with shadowbind?? Did they close their eyes and just point THAT ONE!???
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