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  1. #1
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tannlore View Post
    Ruin 2 spam... ugh, but you may have a point. But it requires crits to compensate. Otherwise it is still a dps loss and an mp loss now. Still nothing to be happy about and still a cut to us esp. with allagan boots. Mythic boots are... I just hope CT gives us a viable crit option for feet that isn't crafted/melded.
    MP was never a issue with SMN imo.
    and well, on lv90 gear crit is pretty high.

    AND you get burst damage, that is the only issue smn has now.

    Quote Originally Posted by silentstack View Post
    Ruin II is rather bad of a choice to spam. The mana cost is too high and the Blind kind of messes up tank's Flash when they try to mitigate some damage.

    Also, Ruin II deals the same damage as Ruin and Ruin+RuinII spam deals the same damage as Ruin spam.
    We are talinkg about 2 (TWO) Ruin II instead of 1 Thunder.
    You won't have issues with MP.

    I said "spam", true, but it's not really spamming. It's just using it once or twice depending on your DoT timer.
    (0)
    Last edited by Tano; 12-15-2013 at 05:05 AM.

  2. #2
    Player
    MakotoNano's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Amity Blight
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Hayward View Post

    *I see no reason to sweat the loss of Thunder. All the DoT spells SMNs have make this hardly anything to go ape-dump over. It wasn't even in my primary hotbar and could hardly be called a go-to spell.
    *The Shadow Flare changes are pretty meaningless considering nothing's ever bound or asleep, anyway. All this really means is now people need to keep and eye on what they're targeting.
    *Changes to Coil boots shouldn't have any major impact. Besides, Summoner's boots haven't gone anywhere.
    Why would you not use thunder .. thats a huge DPS loss... 10% is not light. The boots nerf is a nerf because it destroys the set up of other gear. The SMN boots are garbage, hence why people used allagan boots to begin with.

    Because pet accuracy cap is much higher then the SMN and isn't affected by food, we have to sacrifice gear to meet the needs of the pet. The change to the boots throws of ALL of our gear set up
    (1)

  3. #3
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hayward View Post
    *The Shadow Flare changes are pretty meaningless considering nothing's ever bound or asleep, anyway. All this really means is now people need to keep and eye on what they're targeting.
    Honestly DoTs not waking up mobs was a huge pain for me before I had Ifrit weapon and had to tank against Relic+1 SMNs. I would have to empty my whole MP bar or else have everything sleeping turn towards the SMN. With Ifrit weapon it was better, but I still had to use up 50~75% of my MP per pull just so the SMN can DoT away mindlessly. Most runs with SMN consist of a rotation between MP and MP recovery, mixed with intentionally neglecting one target and Provoke when it wakes up. And yes, tanks do have to replace their gear piece by piece from iLv55 to iLv70, they don't just ding 50 and transform into a Relic+1 full DL tank.

    Once I got my Relic, though, the problem went away.

    But the point is, I have never seen one SMN willing to back off a little on the DoTs when the tank is holding Ifrit or lower weapons. Not once during my full DL grind. (I got my Relic after having full DL.) The way they behaved was mostly "the healer will heal me anyway, it's the tank's fault for being undergeared".

    Personally I wish any form of damage to HP would wake up a sleeped target, but I realize there are a lot of casual players who are unable to tell if a target is put to sleep.

    Still, it amazes me that they went out of their way to make shadow flare wake up mobs, but do nothing about DoTs. It's just...incomprehensible. Nothing could explain this change except "on a whim".
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #4
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Yeah i hardly used Thunder on smn. And I still got that precious little "2" and a almost full aggro bar near my name.
    (1)

  5. #5
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Also annoyed about the boots of casting nerf...
    (4)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    BLM was already a better job then SMN, but this makes BLMs even more better. Doesn't make too much sense the change.
    (3)

  7. #7
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    *I see no reason to sweat the loss of Thunder. All the DoT spells SMNs have make this hardly anything to go ape-dump over. It wasn't even in my primary hotbar and could hardly be called a go-to spell.
    With all due respect, it was in a lot of SMN's main hot bar. Contagion even extended the duration and its potency is on par with miasma and bio ii. We don't have another DoT that comes close to that lvl, certainly not miasma ii. It's not game-breaking by any means, but when SMN was already not high on people's choice in DPS, this makes it less appealing to even the people who play it.

    Can we make up the DPS for it? Sure, by spamming Ruin. Joy. Cause that hasn't gotten old yet, right?
    (10)
    Last edited by Parodine; 12-15-2013 at 03:56 AM.

  8. #8
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    I can say I'm really disappointed like most in this thread...
    Since so many ground aoes will remove the bind status, Tri-Disaster will be even more useless than it already was!
    Sustain was good as it was, I have no clue why they changed it to MP!
    Thunder is another major point, that will heavily impact the use of contagion - but there's still no reason to choose Ifrit of Gardua!
    Bane didn't really get "buffed" as the original effect stated it hits ALL monsters, it just "officially" got nerfed just there - the range might come in handy in some battles but it wasn't really that needed as it won't hit more than 3 targets to begin with...

    I dunno how I should feel about the Blizzard II thingy, I mean BLM will be nerfed at the same time but they don't need to worry about mana while spamming it..... WE do!

    Scholars will be somewhat affected as well since the Virus will give the super long antibody effect (which was totally unneeded as Virus was already bad enough that it got replaced immediately by another virus, even if it was inferior..). Which means, other classes like WHM and BLM should definitely NOT use virus if a SMN/SCH is in their parties, making them waste a slot too. Their Adlo will still make you get pushed back or Paralyzed even if it blocks the attack completely...

    And you actually have to be careful not to overwrite a Ranging Striked DoT too early now because it will actually be possible to do so.

    But hey, atleast we can dot up walls and barricades which does 0 sense... I mean try to poison a wooden box which causes their lungs to fail... uh yeah right.... definitely!
    (7)

  9. #9
    Player
    awvv's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    M'laiboli Lhea
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Lol, if you didn't use Thunder as a SMN you were a bad SMN. Thunder has the same damage as Bio, Bio II, and Miasma. With the loss of thunder, that's a total loss of 10% dps.
    (16)

  10. #10
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by awvv View Post
    Lol, if you didn't use Thunder as a SMN you were a bad SMN. Thunder has the same damage as Bio, Bio II, and Miasma. With the loss of thunder, that's a total loss of 10% dps.
    I didnt use thunder because I was already facerolling WP and AK, which is where i mostly used my smn. But I understand the need for that 10% in stuff like Coil and.....
    (1)

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