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  1. #131
    Player
    Skeezix's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    92
    Character
    Buck Melanoma
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MakotoNano View Post
    How does losing loyal and dedicated fans of a game based on poor balance decisions improve the community?
    Lol@loyal..
    (0)
    @skeezixdilemma

  2. #132
    Player
    Dannyl's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Dannyl Fallstar
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by jetsette1 View Post
    Anyone that says this isn't a terrible nurf, clearly doesn't play SMN. Yes, SMN is absolutely destroyed and we have nothing to off-set it. Blizzard2? In what situation can this possibly be beneficial to use instead of Thunder? I already use not but 3 out of the 5 extra action slots that I get...now I'll only be using 2. We have nothing to make up for this. I have no idea why it was taken out and nothing to fill my rotation with...
    Well Hawkeye is now "usable" for casters as it gives you 100% accuracy for spells as well, which will be useful only if you're undergeared in coil of course, but you can put it on your bar now... sigh... Let see the glass being 1% full than 99% empty I guess...
    (0)
    Last edited by Dannyl; 12-15-2013 at 06:45 PM.

  3. #133
    Player
    Dannyl's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Dannyl Fallstar
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    Hum, didn't know Tri-disaster had a bind. That means it's even on the same DR as Blizzard 2. That...makes absolutely no sense.

    I guess one could try to justify it with Blizzard having bigger range (according to GE the bind on Tri-Disaster is 3 yalms radius from target mob for 20 secs while the bind on Blizzard 2 is 5 yalms radius for 4 secs), but even that feels negligible. You're right in saying it's an effective waste of space. Thanks for clearing that up.

    PS: The change may have been intended more for the other DoM and tjeir respective jobs. If that's the case then WHM and SCH gain something at SMN's expense. 0.o;;
    Probably for the other DoM yeah because tri-disaster also happen to be targeted and not around you like blizzard II
    (0)

  4. #134
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by whoopeeragon View Post
    I'm not sure that such a high dependence on a CROSS-CLASS SKILL was intended from the beginning. No other job afaik gets such a major increase in constant DPS from abilities outside of its main discipline.
    Well, certain classes get an extra dot from cross class, monk/drg for example get fracture. A nerf to a class that already has trouble joining groups due to faults in pet abilities/aoe capabilities isn't going to make being a smn any easier. Smn definitely needed fixes to enkindle and maybe their tridisaster or miasma 2's potency.
    (1)

  5. #135
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Summoner needed SO many changes... and we got nothing positive besides that EXTREMELY MINOR bane buff.


    -Ifrit is still garbage (literally useless), Titan remains only useful when soloing something tough (nothing) or doing things for "lol" (Titan tanking a dungeon is slow, painful, and just annoying)

    -Enkindle is still a 5 minute cooldown that costs two other cooldowns (rouse and spur) to do LESS damage than Flare (which has no cooldown and can be cast 3 times in a row with Convert and x-ether)

    -Our AoE is still completely inferior to BLM, while BLM also offers more useful tools such as Sleep (a completely superior bind, in duration, effect, AND cast speed)

    -Bane still chooses its targets in an extremely clunky manner, making it difficult to effectively even use the good AoE tool that we do have (I don't know how many times I try to spread my DoTs to ONE SPECIFIC MOB and it's just like "nope lol gonna do it to those other 3 instead even though I'm right next to that one")

    -Tri-disaster remains a disappointment; spamming it for damage only is useful if there are a LOT of mobs, it's still absurdly expensive and just a bind


    The list goes on. They did nothing to help us, and just straight up nerfed us. I don't even care about the DPS loss, it's about the complete disregard for the poor quality of life the class is currently experiencing and the large amount of issues that need to get fixed (why is an ENTIRE PET completely useless?).

    Summoner, being a new job, needed a lot of changes in this patch. Look at that battle table. Guess what job is missing? The only one job that is not in that table? Yup, this one.
    (7)
    Last edited by Crevox; 12-15-2013 at 07:49 PM.

  6. #136
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lafiele View Post
    Obviously, they're not loyal or dedicated enough *wink*

    For those who didn't get it. I was saying the people who cry and whine and then threaten to leave the game are the worst. Either leave the game or make a suggestion, don't cry and whine your way out.
    Why shouldn't we cry and whine when horrible decisions are made?

    The way they went about nerfing SMN is scary, and sets a HORRIBLE precedent.

    I said it before, back on page 2, that we could've used some numbers adjusted.

    The way they went about it is WRONG--You don't limit how "fun" a class is, you don't make it mindnumbing by making them cast a boring spell they already cast plenty. You don't give more MP problems to a job that already has them, and you certainly don't nerf an ENDGAME piece of armor that TWO classes can use, whereas if they changed the other one only ONE class would be effected, AND they'd still have the crit option.
    We don't even have 5 useful cross-class skills now.

    And they did ALL of this WITHOUT touching multiple game-breaking issues for SMN. Not ONE thing in the notes about SMN. Nothing.
    Not to mention they DID NOT communicate such a huge nerf at all. They said, "Oh, we're nerfing BRDs." They lost 1-2% DPS, max. "Oh, we're buffing Warriors." -- Yeah, we can see.
    They said NOTHING about this change to SMN, and we were all blindsided by it. We couldn't comment on it beforehand, because they didn't SAY ANYTHING ABOUT IT.

    Quote Originally Posted by Kevee
    Things that need to be fixed:
    -Pets get no benefit from food.
    -Pets get no benefit from passive party buffs based on job/class.
    -Ifrit is useless.
    -Titan is useless, except for soloing.
    -Titan/Ifrit suffer from a skill bug where it has a 4s CD instead of 3s for their main attacks.
    -PET RESPONSIVENESS
    -Pets have a MUCH HIGHER accuracy cap than the player.
    (11)
    Last edited by Kevee; 12-15-2013 at 07:56 PM.

  7. #137
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I've never understood why people get so up-in-arms about changes to classes in MMOs before they even get to try out the changes. Come back on the forums on Tuesday after you've thoroughly tested and looked into different possibilities before making 14 pages of "My main got destroyed".
    (0)

  8. #138
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ryans View Post
    I've never understood why people get so up-in-arms about changes to classes in MMOs before they even get to try out the changes. Come back on the forums on Tuesday after you've thoroughly tested and looked into different possibilities before making 14 pages of "My main got destroyed".
    We're missing a skill. There's nothing to test. It's all clear as day.
    (9)

  9. #139
    Player
    Theonekitten's Avatar
    Join Date
    Mar 2011
    Location
    San D'oria
    Posts
    197
    Character
    Natsu Theonekitten
    World
    Hyperion
    Main Class
    Ninja Lv 60
    FFXIV summoner should have been like FFXI summoner, a TRUE summoner class...as the saying goes...if it ain't broke don't fix it.
    (1)

  10. #140
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Crevox View Post
    We're missing a skill. There's nothing to test. It's all clear as day.
    Hard to say it's 'missing' when it's not part of your actual discipline. Rather it's a bonus from another class.

    I'm more worried that you SMNs are so utterly dependent on another class' abilities to shine. If that's the case, then there's more to worry than just swapping cross-class abilities here.
    (1)

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