Its 600mil.... Eh? Got anything smaller..? Something more in my price range?
Its 600mil.... Eh? Got anything smaller..? Something more in my price range?
Last edited by Beetle; 12-15-2013 at 10:41 AM.



This is really sad. My Free Company has saved a lot of money together to buy one.
We can't even afford the smallest plot of land.
We don't want a mansion.
We want something to hang out together that we can call our own.
Thanks Square Enix. You flushed our dreams down the toilet ;-;
So first I was worried I wouldn't afford a large plot..well I was right, but now my worry kinda flipped. What if some people buy the cheap plots, then nobody will buy the large plots because nobody can afford them, and a new instance won't open up because all plots aren't sold out, and there's just people sitting on a small chunk of money waiting for a small plot, which will never come? ; ;

While I still think the prices are ludicrous I can see the reasoning behind it. They needed to be expensive (but not this expensive) to start off with as it's a better option than making them too cheap. As unbelievable as it may be, there probably are free companies on legacy servers with that amount of gil. For instance our FC only has 10-12 people and we have more than enough for a medium plot on Ragnarok (Although we're not buying one at those prices).
We can only wait and see if these plots actually get purchased. If a couple of weeks go by and nobody buys anything then SE will know they made the prices too high and probably adjust them accordingly.



Yoshi-P said it would take a couple of people the amount of gil you can make from level 1 to 50 and completing the story, last I checked it was about 300-500k earned from just the storyline alone including doing every sidequest and a couple of leves, FATES, every guildhest. etc. So the first statement was already conveniently vague because it never accounted for how many exactly in total considering FCs have a maximum of 512 players, everyone assumed "a couple" meant what, 10-20 at most? Because aside from player hoarding FCs/guilds that you can find in almost every MMO, most FCs are really tight knit and don't have more than 100, most don't even have more than 50 or even 30, some don't even have more than 2 players.
For a game that goes out of its way to make everything as easy as possible for casual players by making the main storyline as winnable and stress free as it can even going as far as offering the Echo buff, it sure keeps sending mixed messages to both casuals and hardcore players. For a casual player who doesn't have the time to spiritbond, craft, gather and whatever people do to make millions, and just has time to do content that doesn't involve massive gil sinks this doesn't bode well at all. Now you can scream all you want about dedication and entitlement and how you don't need to own a house the very moment it's released which is also no problem because neither can anyone until we get to rank 6 anyway. So clearly you expect casual players to save up little by little of the same money they already spend on repairs and teleports and whatever other necessary expense they need, the same casual player base that don't have much time to craft or gather and only rely on whatever gil the battle content gives which is admittedly plenty for repairs and teleports and other expenses, so that maybe in 3 months they might be able to afford to partake in content that was released 3 months back? Gotcha, that sure is a great money investment, quality dollar for your sub money.
Now I don't have the numbers but I can safely say most FCs are fairly casual and laid back or at least the majority of them, according to the official statement that only around 100 something players have beaten Coil and correct me if I'm wrong, only around 10% of the total playerbase is even doing Coil in the first place. So a game that's trying to bring in a casual player base is making content that in any other place would be considered casual, accessible only for "hardcores" and "elites"? Content that mind you has little to no skill involved aside from crafting and gil farming and that pretty much its only use is another place to gather and take a break, vanity and maybe some RP, thus no real reason to limit it to hardcore players. It's as silly as making some of the best gear easily obtainable by just farming Myths instead of beating the hardest content currently in the game, which you know is also a thing.
I get plans change but the dev team should really make up their mind about who they're targeting. The hardcore players don't have much if any content to clear until the next Coil turns in 2.2, while now the casual players don't have one if not the most advertised piece of casual content, so who is this game really targeting? SE and FF fans who defend everything? Seems to be the case seeing all their posts in this thread.
Target audience is extremely crucial. Player housing has always been more of a RP/Casual aspect to any MMO, and it makes very little sense to make it solely accessible to the hardcore crowd. I don't mean hardcore as in raiding coils with the best gear in the game, either. I mean hardcore as in having the time and energy to dedicate to churning out 1 mil+ a day with crafting, gathering, or item flipping.
Balmung is one of the unofficial roleplay servers, and the legacy one at that. We got shoved into the higher price brackets, but to be quite honest? A lot of roleplayers just play the game to...roleplay. I personally enjoy all facets of any MMO I play, but most of my FC is clueless when it comes to things like playing the market or reluctant to take the time they could be RPing or PvEing to level DoH/DoL classes.
Also, Yoshi P did say that the housing would not cost nearly this much when it was announced, and thus many of us had unclear expectations.
Last edited by Azreyal; 12-15-2013 at 01:37 PM.
You're just acting entitled and whining because you didn't have the foresight to need to generate 8 times as much gil as a normal person on a normal play schedule makes because you're not hardcore enough, not dedicated enough, and just bad at working the markets that flux and change so violently due to player undercutting.
(Does anyone see how much sense half the people who post the paragraph above make?)

What are you on about. Every player is secretly a superhuman capable of vast marketing/gil gathering but chooses not to on a playstyle basis.You're just acting entitled and whining because you didn't have the foresight to need to generate 8 times as much gil as a normal person on a normal play schedule makes because you're not hardcore enough, not dedicated enough, and just bad at working the markets that flux and change so violently due to player undercutting.
(Does anyone see how much sense half the people who post the paragraph above make?)
Um. About this "can't unlock until rank 6". Is there something I'm missing? For very brand new FCs I can see it. But for the ones who have been around long enough to attempt to save up enough for even the smallest house on a legacy server.. They should be already capped at rank 5. So getting rank 6 wont take long at all? I don't mean to sound snotty. I really wonder if there is something I looked over. My FC has about 5 active members at the moment, and it did not take us very long to get to rank 5.
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