While I'm rather peeved at the housing prices, the biggest upset for me in the patch notes has been the PvP information.
It's something we all suspected when we saw that screenshot several days back, but here's the gist:
I think it's safe to say that the different GCs will have different abilities available. This means there will be a "best" one for any given job. This is absurd. We should not be forced into a particular FC just to make the most of our PvP. That aside, even if this is not the case...In additional to normal actions, players can also learn PvP-exclusive actions and traits. These actions and traits can be purchased with Action Points (AP), which are earned by fighting in PvP battles. To view available PvP actions, select PvP Profile under Character in the main menu.AP can also be spent on enhancing the PvP actions and traits that you have learned. Additional effects gained will vary depending on skill.
* By changing Grand Company allegiance, PvP actions obtained as a member of your former Grand Company will no longer be recognized.
Additionally, these abilities being tied to Action Points earned by (what else) PvPing means the barrier of entry for PvP, which is already often a problem in gear-based, non-normalized arenas, is increased significantly. I adore PvP, so I'll likely be early on the boat with this, but I am taking a stand against this on principle. Abilities should not be locked behind GC rep and one's progression in PvP matches. This is absolutely a poor design decision. Jobs will have to be balance around having these abilities, because if they aren't, they could easily become terribly overpowered; this means that anyone playing without these abilities is going to be severely underpowered, in addition to any gear disparities (which is a normal handicap for MMO PvP without normalization) they might have to deal with.
I sincerely hope Squeenix changes their minds about their design in regards to PvP abilities. I suggest they provide all of them to everyone (completely de-coupling them from Grand Companies) and then allow us to select a smaller subset of the available abilities to slot onto our bars, which should be changeable with minimal expense to accommodate experimenting with different team comps. A system like that would actually make the separate PvP abilities an interesting mechanic (as long as they were designed well), without it being a massive inconvenience on players.