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  1. #5
    Player
    Sir_Maxwell's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Nobu All
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Check this thread out
    http://forum.square-enix.com/ffxiv/t...otation-Reborn

    But to elaborate a little more ...

    1. Is this the best rotation to have a DRG in a sandbag situation?
    Almost. The rotation you listed is essentially Avyar's 27 move rotation in the Rotation Reborn thread. #2 on the rotation, though, should be HT-Ph-Fr-TT-VT-FT-ID-Dis-CT and #4 should be #3 and then repeat from #1

    2. Why do people discourage using Fracture?
    TP intensive fights you'll drain your TP faster and in most burst rotations your hard hitting moves will miss some of your buffs if you were to weave in fr (main reason why #1 on the rotation you posted doesn't have fracture) I personally use it though in my rotation when, a if I'm going to clip chaos thrust so mainly as a filler or b I know I'm going to disconnect from the boss/main target

    3. If 2 is true, would it be more optimal to omit Fracture from #2, 3, 4, and just proceed accordingly?
    Not necessarily. The fracture rotation imo works well during fights where you don't have 100% uptime. Say for instance on Titan when you're breaking gaols, it's better to have ph AND fr ticking away on the boss while you're dps'ing the gaol, then it is to just have ph

    4. Is it optimal to allow all buffs to finish CD and restart #1, or should buffs like IR, which get CD reset first, be used immediately in the start of #2 , 3, 4?
    It is always better in a parsing dummy situation to use all your cooldowns asap. In reality though, after the first initial burst spam, it varies depending on the situation. Some fights do have burst phases though, or phases where you cannot dps the boss, so the most optimal time to use them is when you can maximize the uptime on them. But in a standard tank and spank, use them asap

    5. I find it difficult to squeeze in Spine Shatter Dive somewhere, mainly and also all of the Jumps have such a long animation that they overlap an entry into the next attack, so they tend to waste time. Spine Shatter in the above rotation though, which is used after TT, overlaps a large gap of time in VT, to the point where if each attack is not precise, Dragonfire will not receive HT buff in time. In other words, is there a better method to squeezing in the Jumps?
    Dont worry about this, jump speed is getting increased on Monday. But as of right now, there isn't a better method to the jumps other than to drop fracture from the initial burst which it looks like you do.

    Lastly, I would appreciate if anyone can share a better rotation if there is one. There was one in the ffxiv guide, but it was too generic in only introducing the basics. I would like a full rotation with buffs/debuffs. Thank you in ahead~
    I mainly use the rotation listed in the "closing the fracture" section of the link I posted. The bard in my coil group loves the 100% uptime of the piercing debuff, and the opening burst (if you're tank is geared enough to handle it :P) is the most dps you can get. As for the spacing of the initial cooldowns, check post #745 in the that thread
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    Last edited by Sir_Maxwell; 12-14-2013 at 10:56 PM.