PvP will be: Tic Tac Toe !!!
Enough said.



PvP will be: Tic Tac Toe !!!
Enough said.


I played XI and i loved having PVP as an option. I dont want a game thats centered around PVP, nor do i want classes/jobs rebalanced for PVP. I like hoe XI had it, of course a White Mage wasnt going to beat a Ninja, but it was there for those who wanted it..I'm big fan of FF however I'm also big fan of PVP, while we might not get PVP system soon, lets give Dev Team something to think about, and maybe even consider to implement in futureMy Idea and vision for PVP in FFXIV would be more about fair and square Tournaments rather than random killing.
1) I'm sure many remember Final Fantasy 7 - Battle Arena it was cool right![]()
http://www.youtube.com/watch?v=ifzVjY3I4C0 Now what about implementing system like that in FFXIV exept we won't fight against monsters, we will fight against players, maybe monsters could have some role there as wellEvery player would have to register for fight, there will be prizes to win, depends on ranking match etc.
2) Another thing I would like to see being implemented is Team PVP, I realize that Battlegrounds like in WoW will not work well, however minigames like in Aoc might actually work good in FFXIV.
http://www.youtube.com/watch?v=u0I3q...eature=related
3) Open World PVP, and I don't mean pk, ganking etc, I mean possibility of having duels everywere we go in game, I'm sure it would bring a lot of fun, and players would find cool places to do their own private tournaments, fights etc.
4) The only thing left 4 me is some kind of Reward PVP Points System, for which we could probobly buy PVP gear etc, but that I guess I would leave to Dev Team
Here are a few ways i want PVP implemented in XIV..
*Open World Duels.
- You can challenge anyone to a duel.
- Party duels can be possible if both party leaders accept the duel.
- Losing results in you dying, but you get raised right after the duel is finished.
*Instanced Deathmatch style.
- Team Vs. Team with respawns.
*Instanced Seige.
- Take control of the enemy stronghold, accumilating points over time.
*Capture.
- Seek out and capture specific items, when all items are captured the match ends.
- Offense seeks and captures while Defense defends the items.
*Protect.
- Both teams have a party member to protect which is selected randomly each round.
- The winning condition is to kill this party member before they kill yours..
I would like PVP in XIV to have the emphasis on TEAM PLAY in order to appeal to all playstyles and not just DD.
Also have a mode where Gatherers and crafters compete in Competitions.
-A mode where all Gathering classes compete in 2 teams in an instance to gather the most, or specific items and deliver them running through obstacle of mobs.
-A mode where all Crafting classes in 2 teams compete to build huge things, like a huge cake to serve 50 guests that need chairs and table to sit which the carpenters build etc.
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
im a WoW arena junkie but in FFXIV i hope there is no PvP. and to the guy that said PVP players are lamer..
Really??
PVE, learn to kill a Mob you kill it everytime after
PVP, you never know whats up another players sleeve.
If I had my say with it, any PvP to EVER be implemented would follow these golden rules:
1. No gear or other such items would be rewarded for PvP based content in any form. I'd be fine with like, a novelty lvl 1 trophy item or something, but under no circumstances do I wanna see gear like in other mmos, where you have to do a bunch of PvP to get the good stuff. Screw that completely.
2. There would be absolutely no forced PvP zones anywhere in the game. The only PvP that should ever be implemented, is a strictly consensual duel style system, if that. No PvP zones, servers, areas, quests, raids, or anything else along those lines.
3. No faction based PvP. I don't wanna ever hear about gridania vs. uldah or anything of that sort. Again, the only PvP this game should ever see is a duel style thing, maybe tournaments at the most, that you set up like the old ballista from FFXI.
4. The devs should NOT focus on balancing classes or skills or w/e else for PvP. They should focus strictly on balancing the mechanics of the game around PvE, and then tack on PvP and make it fit with that as best they can. If it's not perfect, oh well. Again, pretty much like what they did with FFXI PvP. If they did focus on balancing PvP, it would greatly detract from the PvE side of the game, and if people want a PvP focused mmo, there's plenty of other ones they can pick from. It just doesn't fit in with the final fantasy theme though. And it's nice to have an MMO around that caters to PvE players.
So yeah, as long as it follows all that, I wouldn't be opposed to PvP being added... I wouldn't support it either though... And if it broke any of those rules, I'd vote totally against it, so nyah. :P


i think this game needs at least one or the other, large scale pve and party missions(cop,wotg) or it needs pvp, it can't be missing both, i'm hoping for both though in game, cause i'd love me some pvp final fantasy style. anytype an all types i'm cool with.
i been wanting any form of battlegrounds in ffxiv, weither pvp or pve or pvpve, i don't care just want it easy to sign up an auto join an auto port us to it, so i can do it all day long or in between events and doing things in game. great thing for any mmo to have.
if i had to chose though ...i'd take large scale pve an party missions/full ls events. only cause i don't think the pvp would be better then most games out either way. but still i'd love some pvp in game.Exactly, and all pvp content should have the emphasis on team play so that all classes can shine, and SE will never have the need or urge to balance classes for PVP.If I had my say with it, any PvP to EVER be implemented would follow these golden rules:
1. No gear or other such items would be rewarded for PvP based content in any form. I'd be fine with like, a novelty lvl 1 trophy item or something, but under no circumstances do I wanna see gear like in other mmos, where you have to do a bunch of PvP to get the good stuff. Screw that completely.
2. There would be absolutely no forced PvP zones anywhere in the game. The only PvP that should ever be implemented, is a strictly consensual duel style system, if that. No PvP zones, servers, areas, quests, raids, or anything else along those lines.
3. No faction based PvP. I don't wanna ever hear about gridania vs. uldah or anything of that sort. Again, the only PvP this game should ever see is a duel style thing, maybe tournaments at the most, that you set up like the old ballista from FFXI.
4. The devs should NOT focus on balancing classes or skills or w/e else for PvP. They should focus strictly on balancing the mechanics of the game around PvE, and then tack on PvP and make it fit with that as best they can. If it's not perfect, oh well. Again, pretty much like what they did with FFXI PvP. If they did focus on balancing PvP, it would greatly detract from the PvE side of the game, and if people want a PvP focused mmo, there's plenty of other ones they can pick from. It just doesn't fit in with the final fantasy theme though. And it's nice to have an MMO around that caters to PvE players.
So yeah, as long as it follows all that, I wouldn't be opposed to PvP being added... I wouldn't support it either though... And if it broke any of those rules, I'd vote totally against it, so nyah. :P
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
Blitzball!!
Vicious Linkshell
www.viciouslinkshell.com
Chocobo Polo!

I am all for PVP. As long it is held to Being in certain areas. Like the Gladiator arena or tournaments. Or on a challenge basis. Where you can challenge someone and they can choose to accept or decline. Anything beyond that is a bad idea. Just my opinion.
I wanna run by someone and just randomly attack the person lol
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