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  1. #21
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    I've been kinda feeling the same way lately. Provoke seems very situational at best. I like the extended range, that does come in handy, but it's not necessary but on a few pulls.

    Also, it seems like a "get out of jail free card" sometimes for over-healers and gun-jumpers.

    QUESTION: If you're waaay ahead of the threat level on an enemy and you use provoke, does it reset your hate to top +1? I know, not many cases where that'll happen, I'm just curious.

    With all that said, I've yet to take provoke off my hotbar xD
    (1)

  2. #22
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Paikis View Post
    When tank swapping, you pre-load your combo.

    Fast Blade -> Savage Blade -> Wait for it... -> Provoke -> Rage of Halone
    or
    Heavy Swing -> Skull Sunder -> Wait for it... -> Provoke -> Butcher's Block

    Assuming the other tank has agro and isnt completely stupid, it wont go anywhere, and the other tank wont be using his RoH or BB so it will switch straight over.
    see, its something more like:
    Heavy Swing -> /p taking in 3 -> Skull Sunder -> Provoke -> Butcher's Block

    taking in 3 (said in voice or party) gives the current main tank warning to not use big skill on next GCD if combo is at that phase to ensure it switches correctly. in T2, a good tank focus tarets the other tank and watches for their debuff to fall off to know its coming and already knows RoH or BB is a bad idea as provoke is coming.
    (0)

  3. #23
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Provoke is fine. Its perfectly suitable in all situations that require it and not giving an "I win" skill like a normal taunt makes threat management far more important which I personally like.

    Wanna fix provoke? Give it to warriors naturally so they aren't REQUIRED to cross class it in several situations.
    (1)

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