Quote Originally Posted by Reslin View Post
The game has aimed at casuals. The entire design of the game is that eventually everyone can achieve the same net result in time. The only way you can make an item require 6+ months is by turning it into a grind. In which case it's not difficult to obtain but just available for someone who puts in the time. Grind does not mean skill.


By the way "Not everyone has to have the ability to get a certain piece of gear." Not arguing that. It already exists. It's called turn 5 coils which not everyone can do.
I agree, to an extent. I would love to see an extremely long quest chain, that requires both skill and a grind. When people hear that a weapon will take 6 months to get, they automatically assume it's going to be a grind and that no skill will be involved at all. This is not true.

I want an epic quest chain that requires an absurd amount of grinding, and skill based pieces. Why can't we have to collect 99 of x-resource and get a crafting component drop from say Twintania? You can incorporate both, and something that is extremely powerful should require both, skill and perseverance (Grind).