Well, I understand they are supposed to be implementing our lodestone achievements into an in-game tracker. So we'll have that, anyway.
To which I /happydance because I'm an achievement junkie!
Well, I understand they are supposed to be implementing our lodestone achievements into an in-game tracker. So we'll have that, anyway.
To which I /happydance because I'm an achievement junkie!
Last edited by Rowyne; 06-06-2011 at 06:24 AM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Sure. I'd love a ranking system.
Physical Level really doesn't reward you anything except arbitrary points that don't really do anything. .00025% Increase in damage for 100 Points in STR is not really worth the time.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
As many people out there I dont like the actual physical system, because it just doesn't make any sens to me... on the other hand having a metaclass that reflects how much you play is something I would love to keep in the game.
by lvling up your "adventurer" (I admit that's not the classiest name outthere...), you would basicaly gain skill that makes your life easier, but would not have any effect on your stats.
As an experienced adventurer, you know your way around the world hence you go faster, regen faster anima and so on. hl adventure would have an advantage compare to casuals, but this would not be an outragous one.
In my opinion, it just make more sens than the old physical system.
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