My best guess would be a week or so.
I'm sure some will beat that and some a few days longer but on average i would say the content would be last enough for the average player till close to the next patch.

My best guess would be a week or so.
I'm sure some will beat that and some a few days longer but on average i would say the content would be last enough for the average player till close to the next patch.

I don't understand the intent of posts like this? General curiosity? Trying to prove a point it'll be blown through in under a week? What?
It'll take as long as you want it to take.
The point is for general discussion, hence why it's in the general discussion section of the forums.and I do agree with you, content takes as long as you want it to, but there comes a point where you realize you're holding on to nothing.
In before "Stop buying EM Primal wins, do it the hard way".
Which will happen.
A week max.

Honestly? I am betting all content will have been beat within hours of release. Seeing as the hardest content they are releasing is Ifrit extreme, I don't see this content being overly difficult in full i90.

I don\\'t really care. These hardcore players who cry about lockouts are the first ones to unsub always. No need to make them happy. They never will be.
The people who join the game and enjoy it, and log in every day or at least several times a week for the long term are more important. Having multiple dungeons available to attempt when you first hit 50 to introduce a "vast" endgame is important. Having crystal tower offering ILvl 80 gear to prepare for coil is important. Offering alternatives to the grind such as side story, housing, and PvP is important. More ultra hard boss battles and more alternative ways to receive goo gear is all important.
Removing lockouts and devoting all resources to i90+ for a fraction of people who constantly threaten unsub is not important.
i give 2.1 content a day more specifically 12 hour max. People are so starved for content Hard core will blow through CT, unless the fact of 2 under experienced parties really holds them back from winning.
I mean SE was predicting how fast people would be stuff in1.0 which was 100x harder than this training wheels version of the game. And people blew SE predictions away. The strategies of everything will be out in a day that out of all the 2 dungeons they add Dungeon X is better cause its faster that Dungeon Y and only gives slightly less tomes but speed makes up for it much like WP vs AK. PVP is a joke gimmick. and treasure hunter if by what they look like will be fun little mini games. just hope the rewards are good.
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and I do agree with you, content takes as long as you want it to, but there comes a point where you realize you're holding on to nothing.




