Quote Originally Posted by Giantbane View Post
But I think there's something good to take away from all this. That the type of coordination you're talking about was the original intent for difficulty. They took the easy route and just buffed WAR for now (because seriously, can you imagine the sea of tears that would flow from every FC that currently relies upon PLD tanks in coil?) for now. But I'm expecting coil in 2.2 to be something more along the difficulty of running double WAR in 2.0.
Yeah, we can hope newer content is balanced around their updated understanding of how much punishment the tanks can take. If anything, the item level requirements (as much as I hate anything remote similar to the toxicity that was gearscore) of the Extreme Primals in relation to everything else is a hopeful sign.

They feel 57 is enough for Titan HM (with good players, it sure is with room to spare) and Titan was a pretty fun fight to learn - I did it with WARs that weren't even full DL, just required healers to be on the ball. CT only requires 50 and drops ilvl 80, though I imagine there's a larger gap there be design. Extreme Primals go from 65-70 as their starting point, so hopefully those will be quite fun to learn. And the tuning of turn 6 of Coil and beyond. They've certainly shown they can design interesting content, it's just irritating how much fluff that has to be waded through to get there.