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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Vortok View Post
    They stated that PLD was performing better than they expected it would in Coil. So regardless of how simple it should've been to catch "use cooldowns to not die" they expected it to be tougher than it has turned out to be.

    My comment was also aimed at the game as whole. There are quite a few "oh, that horrific mistake didn't happen, continue the fight" buttons that are available throughout the various classes. People can get away with playing extremely sloppy 99% of the time so there's no incentive for most to improve. We've all heard the stories of WARs attempting Titan/Coil and how half the party was rotating Eye for an Eye, Virus, Blinds, etc to help keep the tank up. That type of coordination and teamwork should've been the norm, but I guess it was too hard.

    So now we begin the power creep, not that it wasn't already in full effect with speedruns being the norm for months.
    But I think there's something good to take away from all this. That the type of coordination you're talking about was the original intent for difficulty. They took the easy route and just buffed WAR for now (because seriously, can you imagine the sea of tears that would flow from every FC that currently relies upon PLD tanks in coil?) for now. But I'm expecting coil in 2.2 to be something more along the difficulty of running double WAR in 2.0.
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  2. #2
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Giantbane View Post
    But I think there's something good to take away from all this. That the type of coordination you're talking about was the original intent for difficulty. They took the easy route and just buffed WAR for now (because seriously, can you imagine the sea of tears that would flow from every FC that currently relies upon PLD tanks in coil?) for now. But I'm expecting coil in 2.2 to be something more along the difficulty of running double WAR in 2.0.
    Yeah, we can hope newer content is balanced around their updated understanding of how much punishment the tanks can take. If anything, the item level requirements (as much as I hate anything remote similar to the toxicity that was gearscore) of the Extreme Primals in relation to everything else is a hopeful sign.

    They feel 57 is enough for Titan HM (with good players, it sure is with room to spare) and Titan was a pretty fun fight to learn - I did it with WARs that weren't even full DL, just required healers to be on the ball. CT only requires 50 and drops ilvl 80, though I imagine there's a larger gap there be design. Extreme Primals go from 65-70 as their starting point, so hopefully those will be quite fun to learn. And the tuning of turn 6 of Coil and beyond. They've certainly shown they can design interesting content, it's just irritating how much fluff that has to be waded through to get there.
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