Quote Originally Posted by Paikis View Post
Except we know that Coil was balanced around Warriors tanking.
Um...no we don't.
There was never any statement made by the devs that the content was designed around WAR.
Heck if anything, everything points to it being designed around WAR/PLD.
You really need to stop making such a statement when there is literally NOTHING to support it.

Quote Originally Posted by Paikis View Post
So bringing PLD down to the level of WAR would actually be exactly how difficult it was intended to be. Buffing WAR instead was a mistake, although I understand why they did it, that doesn't make it any less of a mistake.
Except it wasn't a mistake, it was a good idea.
WAR did NOT scale with content appopriately.
So even if they left it alone, as content became harder, and incoming damage grew, WAR would fall further and further behind because it did not scale at the same speed as the content.

PLD was designed well in 2.0.
WAR was not designed properly, that is the reality.


@Exstal: It makes me think they tested the content in better gear than what would be available to player's, so it hid the problem that was there.
If both PLD and WAR are in ilvl90 gear, they're already overgearing the content so any disparity won't show.
Such a disparity won't show unless the content is actually difficult enough to bring out these issues.