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  1. #10
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kitru View Post
    And if it did that, they might as well just get rid of the +hp and +healing on it entirely and turn it into a clone of Shield Oath.
    Except it isn't the same thing at all. We have abilities which work based on our max HP. Yes, +25 health/healing received has the same effect as 20% DR, but they do it in a different way.

    Either way, why would that be a bad idea? Then the two tanks could start from the same area. Paladin still gets better cooldowns in general, and better damage reduction over time. Warrior are better for a single large attack on a 20 second timer, anything that has large amounts of continuous incoming damage (turn 4 says hi!) is going to vastly favour Paladins. The miniscule amount of self healing WAR has left (and lets not forget that Bloodbath and LOLMercy Stroke are cross class abilities) after Inner Beast is gutted is not going to make up for that difference in healing received, and that's before we even start on Enhanced Convalescence or a semi-spammable Stoneskin.

    So yes, I do think that it should be +25%.

    EDIT: Please for the love of god will you people stop saying that the loss of the healing bonus is not worth the healing from IB? The cases where this is true are so ridiculously rare that I'm amazed this myth is still touted as a fact.
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    Last edited by Paikis; 12-14-2013 at 03:14 AM.